/* QGLView Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef GLFRAMEBUFFER_H #define GLFRAMEBUFFER_H #include "gltypes.h" #include class GLFramebuffer: protected QOpenGLExtraFunctions { public: GLFramebuffer(int colorAttachments = 1, bool withDepth = true, GLenum colorFormat = GL_RGBA8, GLenum target = GL_TEXTURE_2D); virtual ~GLFramebuffer(); GLuint id() const { return fbo; } GLuint colorTexture(int index = 0) const { return colors[index]; } GLenum colorFormat() const { return color_format; } GLuint depthTexture() const { return tex_d; } GLenum target() const { return target_; } int width() const { return wid; } int height() const { return hei; } QSize size() const { return QSize(wid, hei); } QImage grab() const; void resize(int width, int height, bool force = false); void bind(); void release(); void setReadBuffer(int index) { glReadBuffer(GL_COLOR_ATTACHMENT0 + index); } void setWriteBuffer(int index); void setWriteBuffers(int * indeces, int count); void setColorFormat(GLenum format) { color_format = format; is_changed = true; } void copyDepthFrom(GLuint tex) { ; } void bindColorTextures(); void bindDepthTexture(int channel); private: void deleteGLRenderbuffer(GLuint & drbo) { if (drbo != 0) glDeleteRenderbuffers(1, &drbo); drbo = 0; } void deleteGLFramebuffer(GLuint & fbo) { if (fbo != 0) glDeleteFramebuffers(1, &fbo); fbo = 0; } bool is_depth, is_changed; QVector colors; GLenum color_format, target_; GLuint fbo, drbo, tex_d; GLint prev_view[4], wid, hei; }; #endif // GLFRAMEBUFFER_H