/* QGLView Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef QGLVIEW_H #define QGLVIEW_H #include "openglwindow.h" #include "glframebuffer.h" #include "glprimitives.h" #include "glparticles_system.h" #include "glrendererbase.h" #include class QGLView: public OpenGLWindow, public QGLViewBase { friend class GLRendererBase; friend class GLObjectBase; Q_OBJECT Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor) Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth) Q_PROPERTY (float FOV READ FOV WRITE setFOV) Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart) Q_PROPERTY (float depthEnd READ depthEnd WRITE setDepthEnd) Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor) Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor) Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity) Q_PROPERTY (float fogStart READ fogStart WRITE setFogStart) Q_PROPERTY (float fogEnd READ fogEnd WRITE setFogEnd) Q_PROPERTY (FogMode fogMode READ fogMode WRITE setFogMode) Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled) Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode) Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled) Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled) Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled) Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit) Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled) Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor) Q_PROPERTY (float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha) Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled) Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor) Q_PROPERTY (float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha) Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton) Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier) Q_PROPERTY (SelectionMode selectionMode READ selectionMode WRITE setSelectionMode) public: QGLView(); virtual ~QGLView(); enum FogMode {Linear = GL_LINEAR, Exp = GL_EXP, Exp2 = GL_EXP2}; enum SelectionMode {NoSelection, SingleSelection, MultiSelection}; enum Feature { qglMSAA, qglFXAA, qglLinearFiltering, qglAnisotropicLevel, qglHDR, qglEyeAccomodationEnabled, qglEyeAccomodationTime, qglEyeAccomodationMaxSpeed, qglBloomEnabled, qglBloomThreshold, qglBloomFactor, qglBloomRadius, qglMotionBlurEnabled, qglMotionBlurFactor, qglMotionBlurSteps, qglShadowsEnabled, qglShadowsMapSize, qglShadowsSoftEnabled, qglReflectionsEnabled, qglReflectionsBlur, qglSSAOEnabled, qglSSAORadius, qglDepthOfFieldEnabled, qglDepthOfFieldAutoFocusEnabled, qglDepthOfFieldAutoFocusSpeed, qglDepthOfFieldFocus, qglDepthOfFieldDiaphragm }; Q_ENUMS (FogMode) Q_ENUMS (SelectionMode) void stop(); void start(float freq = 60.); GLRendererBase * renderer(); void setRenderer(GLRendererBase * r, GLRendererBase ** prev = nullptr); QColor backColor() const {return backColor_;} float lineWidth() const {return lineWidth_;} float FOV() const {return camera()->fov_;} float depthStart() const {return camera()->depth_start;} float depthEnd() const {return camera()->depth_end;} float currentFPS() const {return fps_;} int maxAnisotropicLevel() const {return max_anisotropic;} QColor ambientColor() const {return ambientColor_;} QColor fogColor() const {return fogColor_;} float fogDensity() const {return fogDensity_;} float fogStart() const {return fogStart_;} float fogEnd() const {return fogEnd_;} FogMode fogMode() const {return fogMode_;} bool isFogEnabled() const {return fogEnabled_;} bool isLightEnabled() const {return lightEnabled_;} bool isGrabMouseEnabled() const {return grabMouse_;} bool isMouseRotateEnabled() const {return mouseRotate_;} bool isMouseSelectionEnabled() const {return mouseSelect_;} bool isCameraOrbit() const {return cameraOrbit_;} bool isHoverHaloEnabled() const {return hoverHalo_;} QColor hoverHaloColor() const {return hoverHaloColor_;} float hoverHaloFillAlpha() const {return hoverHaloFill_;} bool isSelectionHaloEnabled() const {return selectionHalo_;} QColor selectionHaloColor() const {return selectionHaloColor_;} float selectionHaloFillAlpha() const {return selectionHaloFill_;} QVariant feature(Feature f) const {return features_.value(int(f));} QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;} bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();} int renderMode() const {return (int)rmode;} void setRenderMode(int mode) {rmode = (GLObjectBase::RenderMode)mode;} void addObject(GLObjectBase * o); // void addObject(GLObjectBase & o) {addObject(&o);} int objectsCount(bool all = false); void removeObject(GLObjectBase * o, bool inChildren = true); void removeObject(GLObjectBase & o, bool inChildren = true); void clearObjects(bool deleteAll = false); QList objects(bool all = false); int lightsCount() const; void removeLight(int index); void removeLight(Light * l); void clearLights(bool deleteAll = false); QList lights() {return lights_;} void addTexture(const QString & path); void addAnimation(const QString & dir, const QString & name); const GLObjectBase & rootObject() {return objects_;} GLObjectBase * object(int index) {return objects_.child(index);} GLObjectBase * object(const QString & name) {return objects_.child(name);} Light * light(int index); Light * light(const QString & name); SelectionMode selectionMode() const {return sel_mode;} Qt::MouseButton selectionButton() const {return sel_button;} Qt::KeyboardModifier selectionModifier() const {return sel_mod;} void setSelectionMode(SelectionMode v) {sel_mode = v;} void setSelectionButton(Qt::MouseButton v) {sel_button = v;} void setSelectionModifier(Qt::KeyboardModifier v) {sel_mod = v;} void selectObject(GLObjectBase * o); GLObjectBase * selectedObject() const {return sel_obj;} void glReleaseTextures(int channels = 8); QByteArray saveCamera(); void restoreCamera(const QByteArray & ba); QByteArray saveFeatures(); void restoreFeatures(const QByteArray & ba); GLfloat aspect, iaspect; QMatrix4x4 cur_mvpm; protected: void render(); void resizeEvent(QResizeEvent * e); void timerEvent(QTimerEvent * ); void initialize(); void resizeGL(int width, int height); void mousePressEvent(QMouseEvent * e); void mouseMoveEvent(QMouseEvent * e); void mouseReleaseEvent(QMouseEvent * e); void wheelEvent(QWheelEvent * e); void leaveEvent(QEvent * ); void mouseDoubleClickEvent(QMouseEvent * e); void keyPressEvent(QKeyEvent * e); void keyReleaseEvent(QKeyEvent * e); void focusOutEvent(QFocusEvent *); void applyFog(); void renderSelection(); void checkCaps(); void collectLights(); private: void objectDeleted(GLObjectBase * o); void collectObjectLights(GLObjectBase * o); void objectsCountInternal(int * cnt, GLObjectBase * where); void removeObjectInternal(GLObjectBase * o, GLObjectBase * where); void renderSingleSelection(GLObjectBase & o); //void renderSingleShadow(GLObjectBase & o); void renderHalo(const GLObjectBase * obj, const uint iid, const QColor & color, const float & fill); void reloadThisShaders(); void processKeys(); bool setupViewport(); QPoint lastPos, downPos; GLObjectBase objects_; QList lights_; // uint cid; QHash ids; QSet keys_; FogMode fogMode_; QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_; QTime time, ktm_; GLint max_anisotropic, max_texture_chanels; GLObjectBase::RenderMode rmode; GLObjectBase * sel_obj, * hov_obj; GLFramebuffer fbo_selection; QOpenGLShaderProgram * shader_select, * shader_halo; GLRendererBase * renderer_; SelectionMode sel_mode; Qt::MouseButton sel_button; Qt::KeyboardModifier sel_mod; GLRendererBase::RenderingParameters start_rp; QHash features_; QSize prev_size; float lineWidth_; float fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor; int timer, fps_cnt, sh_id_loc, deleting_; bool is_first_draw, is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_; bool shaders_supported, changed_, cameraOrbit_, need_init_; bool hoverHalo_, selectionHalo_, shaders_bind, selecting_; public slots: void setBackColor(const QColor & arg) {backColor_ = arg;} void setLineWidth(const float & arg) {lineWidth_ = arg;} void setFOV(const float & arg) {camera()->fov_ = arg;} void setDepthStart(const float & arg) {camera()->depth_start = arg;} void setDepthEnd(const float & arg) {camera()->depth_end = arg;} void setAmbientColor(const QColor & arg) {ambientColor_ = arg;} void setFogColor(const QColor & arg) {fogColor_ = arg;} void setFogDensity(const float & arg) {fogDensity_ = arg;} void setFogStart(const float & arg) {fogStart_ = arg;} void setFogEnd(const float & arg) {fogEnd_ = arg;} void setFogMode(const FogMode & arg) {fogMode_ = arg;} void setFogEnabled(const bool & arg) {fogEnabled_ = arg;} void setLightEnabled(const bool & arg) {lightEnabled_ = arg;} void setGrabMouseEnabled(const bool & arg) {grabMouse_ = arg; mouse_first = true;} void setMouseRotateEnabled(const bool & arg) {mouseRotate_ = arg;} void setMouseSelectionEnabled(const bool & arg) {mouseSelect_ = arg;} void setCustomMouseMove(const bool & arg) {customMouseMove_ = arg;} void setCameraOrbit(const bool & arg) {cameraOrbit_ = arg;} void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;} void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;} void setHoverHaloFillAlpha(const float & arg) {hoverHaloFill_ = arg;} void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;} void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;} void setSelectionHaloFillAlpha(const float & arg) {selectionHaloFill_ = arg;} void reloadShaders() {if (renderer_ != nullptr) renderer_->reloadShaders(); reloadThisShaders();} void deselect() {sel_obj = nullptr;} signals: void glBeforePaint(); void glBeginPaint(); void glPainting(); void glEndPaint(); void glKeyPressEvent(QKeyEvent * e); void glKeyReleaseEvent(QKeyEvent * e); void glMousePressEvent(QMouseEvent * e); void glMouseMoveEvent(QMouseEvent * e); void glMouseReleaseEvent(QMouseEvent * e); void glWheelEvent(QWheelEvent * e); void glResize(int, int); void glInitializeDone(); void cameraPosChanged(QVector3D pos); void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod); void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons); void hoverChanged(GLObjectBase * cur, GLObjectBase * prev); void selectionChanged(GLObjectBase * cur, GLObjectBase * prev); void objectAdded(GLObjectBase * ); void doubleClick(); }; #endif // QGLVIEW_H