/* QGLView Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef GLTEXTUREMANAGER_H #define GLTEXTUREMANAGER_H #include "glmaterial.h" #include #include class GLTextureManager: public GLTextureManagerBase { public: GLTextureManager() {;} ~GLTextureManager() {deleteTextures();} struct Animation { QString path; QVector bitmaps; GLuint bitmapID(const int frame) {if (frame < 0 || frame >= bitmaps.size()) return 0; return bitmaps[frame];} }; void addTexture(const QString & path) {tex_pathes << path;} void addAnimation(const QString & dir, const QString & name) {anim_pathes << QPair(dir, name);} bool loadTextures(); void deleteTextures(); void deleteTexture(const QString & name); Animation * findAnimation(const QString & name) {for (int i = 0; i < anim_ids.size(); ++i) if (anim_ids[i].first == name) return &(anim_ids[i].second); return 0;} QVector > anim_ids; private: QStringList tex_pathes; QList > anim_pathes; }; #endif // GLTEXTUREMANAGER_H