/* QAD - Qt ADvanced Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef TOUCHBUTTON_H #define TOUCHBUTTON_H #include #include #include #include #include #include "qad_touch_widgets_export.h" class QAD_TOUCH_WIDGETS_EXPORT TouchButton: public QToolButton { Q_OBJECT Q_ENUMS(State) Q_PROPERTY(QColor downColor READ downColor WRITE setDownColor) Q_PROPERTY(QColor upColor READ upColor WRITE setUpColor) Q_PROPERTY(QColor grayColor READ grayColor WRITE setGrayColor) Q_PROPERTY(QColor yesColor READ yesColor WRITE setYesColor) Q_PROPERTY(QColor noColor READ noColor WRITE setNoColor) Q_PROPERTY(QColor currentColor READ currentColor WRITE setCurrentColor DESIGNABLE false) Q_PROPERTY(State state READ state WRITE setState) Q_PROPERTY(bool autoGray READ autoGray WRITE setAutoGray) Q_PROPERTY(bool animated READ animated WRITE setAnimated) Q_PROPERTY(int animationDuration READ animationDuration WRITE setAnimationDuration) Q_PROPERTY(QEasingCurve::Type animationCurve READ animationCurve WRITE setAnimationCurve) Q_PROPERTY(int blinkDelay READ blinkDelay WRITE setBlinkDelay) Q_PROPERTY(int clickID READ clickID WRITE setClickID) Q_PROPERTY(int yesID READ yesID WRITE setYesID) Q_PROPERTY(int noID READ noID WRITE setNoID) public: explicit TouchButton(QWidget * parent = 0); TouchButton(int id, const QString & text = QString()); ~TouchButton(); enum State {Gray, Yes, No}; int clickID() const {return id_click;} int yesID() const {return id_yes;} int noID() const {return id_no;} QColor downColor() const {return col_down;} QColor upColor() const {return col_up;} QColor grayColor() const {return col_gray;} QColor yesColor() const {return col_yes;} QColor noColor() const {return col_no;} QColor currentColor() const {return col_cur;} State state() const {return state_;} bool autoGray() const {return auto_gray;} bool animated() const {return anim;} int animationDuration() const {return animation.duration();} QEasingCurve::Type animationCurve() const {return animation.easingCurve().type();} int blinkDelay() const {return delay_blink;} void blink(const QColor & tc); private: void timerEvent(QTimerEvent * e); void mousePressEvent(QMouseEvent * e); void mouseReleaseEvent(QMouseEvent * e); void init(); void animateColor(const QColor & tc); void applyColor() {pal.setColor(QPalette::Button, col_cur); setPalette(pal);} void applyState(State s); QPalette pal; QColor col_down, col_up, col_gray, col_yes, col_no, col_cur, col_dst, col_blink; QPropertyAnimation animation; State state_; int id_click, id_yes, id_no, delay_blink, timer; bool anim, auto_gray; private slots: void _clicked() {emit clickedID(id_click);} void _toggled(bool on) {if (!on && auto_gray) setStateGray(); emit toggledID(id_click, on);} public slots: void enable() {setEnabled(true);} void disable() {setStateGray(); setEnabled(false);} void setClickID(int id) {id_click = id;} void setYesID(int id) {id_yes = id;} void setNoID(int id) {id_no = id;} void setDownColor(const QColor & col) {col_down = col;} void setUpColor(const QColor & col) {col_up = col;} void setGrayColor(const QColor & col) {col_gray = col;} void setYesColor(const QColor & col) {col_yes = col;} void setNoColor(const QColor & col) {col_no = col;} void setState(State s); void setStateGray() {col_dst = col_gray; applyState(Gray); animateColor(col_dst);} void setStateYes() {col_dst = col_yes; applyState(Yes); animateColor(col_dst);} void setStateNo() {col_dst = col_no; applyState(No); animateColor(col_dst);} void setStateYesOrNo(bool yes) {if (yes) setStateYes(); else setStateNo();} void setStateYesOrGray(bool yes) {if (yes) setStateYes(); else setStateGray();} void setStateNoOrYes(bool no) {if (no) setStateNo(); else setStateYes();} void setStateNoOrGray(bool no) {if (no) setStateNo(); else setStateGray();} void blinkYes() {blink(col_yes);} void blinkNo() {blink(col_no);} void blinkYesOrNo(bool yes) {blink(yes ? col_yes : col_no);} void blinkNoOrYes(bool no) {blink(no ? col_no : col_yes);} void enableID(int yes_id) {if (yes_id == id_yes) enable();} void disableID(int yes_id) {if (yes_id == id_yes) disable();} void setStateID(int yes_id, State s) {if (yes_id == id_yes) setState(s);} void setStateGrayID(int yes_id) {if (yes_id == id_yes) setStateGray();} void setStateYesID(int yes_id) {if (yes_id == id_yes) setStateYes();} void setStateNoID(int no_id) {if (no_id == id_no) setStateNo();} void setStateYesOrNoID(int yes_id, bool yes) {if (yes_id == id_yes) setStateYesOrNo(yes);} void setStateYesOrGrayID(int yes_id, bool yes) {if (yes_id == id_yes) setStateYesOrGray(yes);} void setStateNoOrYesID(int no_id, bool no) {if (no_id == id_no) setStateNoOrYes(no);} void setStateNoOrGrayID(int no_id, bool no) {if (no_id == id_no) setStateNoOrGray(no);} void blinkYesID(int yes_id) {if (yes_id == id_yes) blinkYes();} void blinkNoID(int no_id) {if (no_id == id_no) blinkNo();} void blinkYesOrNoID(int yes_id, bool yes) {if (yes_id == id_yes) blinkYesOrNo(yes);} void blinkNoOrYesID(int no_id, bool no) {if (no_id == id_no) blinkNoOrYes(no);} void setColor(const QColor & col) {col_dst = col; animateColor(col_dst);} void setCurrentColor(const QColor & col) {col_cur = col; applyColor();} void setAutoGray(bool yes) {auto_gray = yes;} void setAnimated(bool yes) {anim = yes;} void setAnimationDuration(int dur) {animation.setDuration(dur);} void setAnimationCurve(QEasingCurve::Type curve) {animation.setEasingCurve(QEasingCurve(curve));} void setBlinkDelay(int dur) {delay_blink = dur;} void delayedClick() {QMetaObject::invokeMethod(this, "click", Qt::QueuedConnection);} void delayedToggle() {QMetaObject::invokeMethod(this, "toggle", Qt::QueuedConnection);} void delayedClickID(int yes_id) {if (yes_id == id_yes) delayedClick();} void delayedToggleID(int yes_id) {if (yes_id == id_yes) delayedToggle();} signals: void clickedID(int id); void pressedID(int id); void releasedID(int id); void toggledID(int id, bool on); void stateChanged(State state, State prev_state); void stateChangedID(int id, State state, State prev_state); }; #endif // TOUCHBUTTON_H