/* QGLView Copyright (C) 2016 Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "rope_system.h" #include "qglview.h" RopeSystem::RopeSystem(): GLObjectBase(), fbo(2, false, GL_RGBA16F, GL_TEXTURE_1D) { tex[0] = tex[1] = tex[2] = 0; } RopeSystem::~RopeSystem() { } void RopeSystem::init() { pos.clear(); for (int i = 0; i < 1024; ++i) pos << (i - 512) / 51.2f << 0.f << 20.f << 0.1f; deleteGLTexture(tex[0]); deleteGLTexture(tex[1]); deleteGLTexture(tex[2]); glGenTextures(3, tex); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_1D, tex[0]); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F, 1024, 0, GL_RGBA, GL_FLOAT, pos.constData()); glBindTexture(GL_TEXTURE_1D, tex[1]); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F, 1024, 0, GL_RGBA, GL_FLOAT, pos.constData()); glBindTexture(GL_TEXTURE_1D, tex[2]); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F, 1024, 0, GL_RGBA, GL_FLOAT, pos.constData()); } void RopeSystem::draw(QGLShaderProgram * prog, bool simplest) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_1D, tex[0]); glGetTexImage(GL_TEXTURE_1D, 0, GL_RGBA, GL_FLOAT, pos.data()); glColor3f(1.f, 1.f, 1.f); glBegin(GL_LINE_STRIP); int ind = 0; for (int i = 0; i < 1024; ++i) { ind = i * 4; glVertex3f(pos[ind], pos[ind + 1], pos[ind + 2]); } glEnd(); /*((QGLView * )view_)->shader_rope->bind(); ((QGLView * )view_)->shader_rope->setUniformValue("t0", 0); ((QGLView * )view_)->shader_rope->setUniformValue("dt", 1.f / 1024.f); ((QGLView * )view_)->shader_rope->release();*/ }