#ifndef BLOCKVIEWWAVETRACE_H #define BLOCKVIEWWAVETRACE_H #include "blockitem.h" class BlockViewWavetrace { public: BlockViewWavetrace(int width = 1, int height = 1); enum CellState {Empty = -1, Blocked = -2}; enum Direction {Horizontal = 0, Vertical = 1}; int width() const {return wid;} int height() const {return hei;} void resize(int width, int height); void resize(const QSize & sz) {resize(sz.width(), sz.height());} void fill(short val = -1); void fill(const QRect & rect, short val = -1); void fill(const QPoint & point, short val = -1) {field[point.x()][point.y()] = val;} void fill(int px, int py, short val = -1) {field[px][py] = val;} void fill(BlockViewWavetrace::CellState val = Empty) {fill((short)val);} void fill(const QRect & rect, BlockViewWavetrace::CellState val = Empty) {fill(rect, (short)val);} void fill(const QPoint & point, BlockViewWavetrace::CellState val = Empty) {fill(point, (short)val);} void fill(int px, int py, BlockViewWavetrace::CellState val = Empty) {fill(px, py, (short)val);} void clear() {fill(-1);} bool trace(const QPoint & start, const QPoint & finish); Direction preferredDirection() const {return dir_;} void setPreferredDirection(Direction dir); void setMaximumSteps(int steps) {max_steps = steps;} int maximumSteps() const {return max_steps;} void gatherPath(); const QVector & path() const; private: int wid, hei, max_steps; Direction dir_; QVector > field; QVector path_; QPoint dps[4], st, fn; }; #endif // BLOCKVIEWWAVETRACE_H