/* Stanley Designer Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef QGLVIEWWINDOW_H #define QGLVIEWWINDOW_H #include "loader_3ds.h" #include "loader_ase.h" #include "renderer_deferred_shading.h" #include "renderer_simple.h" #include "session_manager.h" #include "ui_qglview_window.h" #include #include #include #include #include #include #include #include #include #include #include // #include "renderer_rt.h" #include "glparticles_system.h" #include "qglview.h" #include "ui_qglview_window.h" class QGLViewWindow : public QMainWindow , public Ui::QGLViewWindow { Q_OBJECT public: QGLViewWindow(QWidget * parent = 0); ~QGLViewWindow(); void loadFile(const QString & path); private: // Qt`s overloaded void changeEvent(QEvent * e); void timerEvent(QTimerEvent *); void importFile(const QString & path); void makeObjetTree(const GLObjectBase * o, QTreeWidgetItem * ti); QTranslator translator; QIcon icon_geo, icon_camera, icon_light; QString prev_path; GLObjectBase *sel_obj, *axis; Light * cam_light; GLPrimitiveCube * box; Material m; SessionManager session; bool isChanged; GLParticlesSystem partsys; private slots: void on_spinFOV_valueChanged(double val) { view->view()->setFOV(val); } void on_spinDepthStart_valueChanged(double val) { view->view()->setDepthStart(val); } void on_spinDepthEnd_valueChanged(double val) { view->view()->setDepthEnd(val); } void on_comboRenderer_currentIndexChanged(int val); void on_comboViewRenderMode_currentIndexChanged(int val) { static int modes[] = {GL_POINT, GL_LINE, GL_FILL}; view->view()->setRenderMode((GLObjectBase::RenderMode)modes[val]); } void on_groupHoverHalo_clicked(bool val) { view->view()->setHoverHaloEnabled(val); } void on_groupSelectionHalo_clicked(bool val) { view->view()->setSelectionHaloEnabled(val); } void on_spinHoverHaloFill_valueChanged(double val) { view->view()->setHoverHaloFillAlpha(val); } void on_spinSelectionHaloFill_valueChanged(double val) { view->view()->setSelectionHaloFillAlpha(val); } void on_colorHoverHalo_colorChanged(QColor color) { view->view()->setHoverHaloColor(color); } void on_colorSelectionHalo_colorChanged(QColor color) { view->view()->setSelectionHaloColor(color); } void on_checkFXAA_clicked(bool val) { view->view()->setFeature(QGLView::qglFXAA, val); } void on_checkMSAA_clicked(bool val) { view->view()->setFeature(QGLView::qglMSAA, val); } void on_colorBack_colorChanged(QColor color) { view->view()->setBackColor(color); } void on_colorAmbient_colorChanged(QColor color) { view->view()->setAmbientColor(color); } void on_checkCameraOrbit_clicked(bool val) { view->view()->setCameraOrbit(val); } void on_spinViewLineWidth_valueChanged(double val) { view->view()->setLineWidth(val); } void on_groupShadows_clicked(bool val) { view->view()->setFeature(QGLView::qglShadowsEnabled, val); } void on_groupEyeAccomodation_clicked(bool val) { view->view()->setFeature(QGLView::qglEyeAccomodationEnabled, val); } void on_groupBloom_clicked(bool val) { view->view()->setFeature(QGLView::qglBloomEnabled, val); } void on_groupMotionBlur_clicked(bool val) { view->view()->setFeature(QGLView::qglMotionBlurEnabled, val); } void on_groupReflections_clicked(bool val) { view->view()->setFeature(QGLView::qglReflectionsEnabled, val); } void on_checkSoftShadows_clicked(bool val) { view->view()->setFeature(QGLView::qglShadowsSoftEnabled, val); } void on_groupSSAO_clicked(bool val) { view->view()->setFeature(QGLView::qglSSAOEnabled, val); } void on_groupDOF_clicked(bool val) { view->view()->setFeature(QGLView::qglDepthOfFieldEnabled, val); } void on_checkDOFAutoFocus_clicked(bool val) { view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusEnabled, val); } void on_spinDOFFocus_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldFocus, val); } void on_spinDOFDiaphragm_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldDiaphragm, val); } void on_spinDOFSpeed_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusSpeed, val); } void on_spinAccom_valueChanged(double val) { view->view()->setFeature(QGLView::qglEyeAccomodationTime, val); } void on_spinAccomMS_valueChanged(double val) { view->view()->setFeature(QGLView::qglEyeAccomodationMaxSpeed, val); } void on_checkReflectionsBlur_clicked(bool val) { view->view()->setFeature(QGLView::qglReflectionsBlur, val); } void on_spinShadowmapSize_valueChanged(double val) { view->view()->setFeature(QGLView::qglShadowsMapSize, val); } void on_spinMotionBlurFactor_valueChanged(double val) { view->view()->setFeature(QGLView::qglMotionBlurFactor, val); } void on_spinMotionBlurSteps_valueChanged(int val) { view->view()->setFeature(QGLView::qglMotionBlurSteps, val); } void on_spinBloomFactor_valueChanged(double val) { view->view()->setFeature(QGLView::qglBloomFactor, val); } void on_spinBloomRadius_valueChanged(int val) { view->view()->setFeature(QGLView::qglBloomRadius, val); } void on_spinBloomThreshold_valueChanged(double val) { view->view()->setFeature(QGLView::qglBloomThreshold, val); } void on_spinSSAORadius_valueChanged(int val) { view->view()->setFeature(QGLView::qglSSAORadius, val); } void on_actionExit_triggered() { close(); } void on_actionReset_triggered(); void on_actionImport_triggered(); void on_actionSave_triggered(); void on_actionSaveSelected_triggered(); void on_actionOpen_triggered(); void view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m); void on_treeObjects_itemClicked(QTreeWidgetItem * ti, int); void removeObjects(); void objectsTreeChanged(); void materialChanged(); void selectionChanged(GLObjectBase * cur, GLObjectBase *); void on_pushButton_clicked(); void on_pushButton_2_clicked() { view->view()->reloadShaders(); } void on_pushButton_3_clicked(); public slots: signals: private: QMatrix4x4 cam_mat; }; #endif // QGLVIEWWINDOW_H