/* QGLView Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "glshaders_types.h" QGLEngineShaders::QGLMap::QGLMap() { offset = 0.; amount = 1.; scale = QVector2D(1., 1.); array_index = map_index = 0; } QGLEngineShaders::QGLMaterial::QGLMaterial() { color_diffuse = QVector4D(.5, .5, .5, 0.); color_specular = QVector4D(.5, .5, .5, 0.); color_emission = QVector4D(0., 0., 0., 0.); transparency = 0.; reflectivity = 0.; iof = 0.; dispersion = 0.; map[mtNormal].map_index = emrBlue; map[mtRoughness].amount = 0.75; }