/* QGLView Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef RENDERER_DEFERRED_SHADING_H #define RENDERER_DEFERRED_SHADING_H #include "qglview.h" #include class RendererDeferredShading: public GLRendererBase { public: RendererDeferredShading(QGLView * view); virtual ~RendererDeferredShading(); virtual void renderScene(); void init(int width, int height); void resize(int width, int height); void reloadShaders(); protected: void setupShadersTextures(GLObjectBase & object, RenderingParameters & rp); void setupShadersLights(int lights_count) { cplc = lights_count; } void setupDSLights(int pass, const QMatrix4x4 & view_matrix); void setupAmbientLight(const QColor & a, bool first_pass); private: typedef QPair ShaderPair; int cplc, lights_per_pass; float exposure_; GLFramebuffer fbo_g, fbo_out, fbo_hsmall; QOpenGLShaderProgram *shader_fxaa, *shader_ds_0, *shader_ds_1, *shader_hdr, *shader_small; QOpenGLShaderProgram *shader_bloom_0, *shader_bloom_1, *shader_motion_blur, *shader_fbo_add; QOpenGLShaderProgram *shader_shadow, *shader_ssr, *shader_ssr_blur, *shader_ssr_merge; QOpenGLShaderProgram *shader_ssao_blur, *shader_ssao_merge, *shader_dof; GLuint tnoise; QVector shaders; QMatrix4x4 prev_view, prev_proj; QMatrix3x3 nm; QVector4D corner_dirs[4]; QVector hcontent; Light amb_light; QWidget * df; QLabel *label_exp, *label_exp_step; }; #endif // RENDERER_DEFERRED_SHADING_H