/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see .
*/
#ifndef RENDERER_DEFERRED_SHADING_H
#define RENDERER_DEFERRED_SHADING_H
#include "qglview.h"
#include
class RendererDeferredShading: public GLRendererBase {
public:
RendererDeferredShading(QGLView * view);
virtual ~RendererDeferredShading();
virtual void renderScene();
void init(int width, int height);
void resize(int width, int height);
void reloadShaders();
protected:
void setupShadersTextures(GLObjectBase & object, RenderingParameters & rp);
void setupShadersLights(int lights_count) { cplc = lights_count; }
void setupDSLights(int pass, const QMatrix4x4 & view_matrix);
void setupAmbientLight(const QColor & a, bool first_pass);
private:
typedef QPair ShaderPair;
int cplc, lights_per_pass;
float exposure_;
GLFramebuffer fbo_g, fbo_out, fbo_hsmall;
QOpenGLShaderProgram *shader_fxaa, *shader_ds_0, *shader_ds_1, *shader_hdr, *shader_small;
QOpenGLShaderProgram *shader_bloom_0, *shader_bloom_1, *shader_motion_blur, *shader_fbo_add;
QOpenGLShaderProgram *shader_shadow, *shader_ssr, *shader_ssr_blur, *shader_ssr_merge;
QOpenGLShaderProgram *shader_ssao_blur, *shader_ssao_merge, *shader_dof;
GLuint tnoise;
QVector shaders;
QMatrix4x4 prev_view, prev_proj;
QMatrix3x3 nm;
QVector4D corner_dirs[4];
QVector hcontent;
Light amb_light;
QWidget * df;
QLabel *label_exp, *label_exp_step;
};
#endif // RENDERER_DEFERRED_SHADING_H