/* QGLView Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef GLPRIMITIVE_CUBE_H #define GLPRIMITIVE_CUBE_H #include "globject.h" class GLPrimitivePoint: public GLObjectBase { public: GLPrimitivePoint(double size = 1., QVector3D pos = QVector3D()) { sz = 8.; } virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false); private: double sz; }; class GLPrimitiveLine: public GLObjectBase { public: GLPrimitiveLine(QVector3D p0_ = QVector3D(), QVector3D p1_ = QVector3D()) { p0 = p0_; p1 = p1_; } virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false); QVector3D point0() const { return p0; } QVector3D point1() const { return p1; } void setPoint0(const QVector3D & p) { p0 = p; } void setPoint1(const QVector3D & p) { p1 = p; } private: QVector3D p0, p1; }; class GLPrimitiveCube: public GLObjectBase { public: GLPrimitiveCube(float width = 1., float length = 1., float height = 1., QVector3D pos = QVector3D()); virtual void init(); private: float w, l, h; }; class GLPrimitiveEllipsoid: public GLObjectBase { public: GLPrimitiveEllipsoid(float width = 1., float length = 1., float height = 1., int seg_wl = 10, int seg_h = 10, QVector3D pos = QVector3D()); virtual void init(); private: void putTriangle(const QVector3D & v0, const QVector3D & v1, const QVector3D & v2); float w, l, h; int swl, sh; }; class GLPrimitiveAxis: public GLObjectBase { public: GLPrimitiveAxis() { accept_fog = accept_light = cast_shadow = rec_shadow = select_ = false; } virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false); }; #endif // GLPRIMITIVE_CUBE_H