add Scatter3D graphicMeshSmooth
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@@ -84,14 +84,20 @@ void Scatter3D::setGraphicMesh(Mesh mesh, int index) {
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}
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}
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void Scatter3D::addGraphic(const QColor & color, float pointSize, Mesh mesh) {
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void Scatter3D::setGraphicMeshSmooth(bool smooth, int index) {
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graphics[index].series->setMeshSmooth(smooth);
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container->update();
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}
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void Scatter3D::addGraphic(const QColor & color, float pointSize, Mesh mesh, bool meshSmooth) {
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Scatter3DGraphic sg;
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Scatter3DGraphic sg;
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sg.data = new QtDataVisualization::QScatterDataProxy();
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sg.data = new QtDataVisualization::QScatterDataProxy();
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sg.series = new QtDataVisualization::QScatter3DSeries(sg.data);
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sg.series = new QtDataVisualization::QScatter3DSeries(sg.data);
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sg.series->setItemSize(pointSize);
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sg.series->setItemSize(pointSize);
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sg.series->setBaseColor(color);
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sg.series->setBaseColor(color);
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sg.series->setMesh(mesh);
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sg.series->setMesh(mesh);
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sg.series->setMeshSmooth(true);
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sg.series->setMeshSmooth(meshSmooth);
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graphics.append(sg);
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graphics.append(sg);
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canvas->addSeries(sg.series);
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canvas->addSeries(sg.series);
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container->update();
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container->update();
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@@ -44,6 +44,7 @@ class QAD_GRAPHIC3D_EXPORT Scatter3D: public QWidget {
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Q_PROPERTY(float graphicPointSize READ graphicPointSize WRITE setGraphicPointSize)
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Q_PROPERTY(float graphicPointSize READ graphicPointSize WRITE setGraphicPointSize)
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Q_PROPERTY(Mesh graphicMesh READ graphicMesh WRITE setGraphicMesh)
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Q_PROPERTY(Mesh graphicMesh READ graphicMesh WRITE setGraphicMesh)
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Q_PROPERTY(bool labelAutoRotation READ labelAutoRotation WRITE setLabelAutoRotation)
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Q_PROPERTY(bool labelAutoRotation READ labelAutoRotation WRITE setLabelAutoRotation)
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Q_PROPERTY(bool graphicMeshSmooth READ graphicMeshSmooth WRITE setGraphicMeshSmooth)
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public:
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public:
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explicit Scatter3D(QWidget * parent = nullptr);
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explicit Scatter3D(QWidget * parent = nullptr);
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@@ -68,7 +69,9 @@ public slots:
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void setGraphicPointSize(float sz) { setGraphicPointSize(sz, curGraphic); }
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void setGraphicPointSize(float sz) { setGraphicPointSize(sz, curGraphic); }
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void setGraphicMesh(Mesh mesh, int index);
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void setGraphicMesh(Mesh mesh, int index);
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void setGraphicMesh(Mesh mesh) { setGraphicMesh(mesh, curGraphic); }
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void setGraphicMesh(Mesh mesh) { setGraphicMesh(mesh, curGraphic); }
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void addGraphic(const QColor & color = Qt::darkBlue, float pointSize = 1.f, Mesh mesh = Mesh::MeshSphere);
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void setGraphicMeshSmooth(bool smooth, int index);
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void setGraphicMeshSmooth(bool smooth) { setGraphicMeshSmooth(smooth, curGraphic); }
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void addGraphic(const QColor & color = Qt::darkBlue, float pointSize = 1.f, Mesh mesh = Mesh::MeshSphere, bool meshSmooth = true);
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void clear() { setGraphicsCount(0); }
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void clear() { setGraphicsCount(0); }
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void setLabelAutoRotation(bool on);
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void setLabelAutoRotation(bool on);
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void setGraphicData(const QVector<QVector3D> & points, int index);
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void setGraphicData(const QVector<QVector3D> & points, int index);
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