git-svn-id: svn://db.shs.com.ru/libs@656 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -49,6 +49,7 @@ void Buffer::destroy(QOpenGLExtraFunctions * f) {
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void Buffer::bind(QOpenGLExtraFunctions * f) {
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//qDebug() << "bind" << target_ << buffer_;
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f->glBindBuffer(target_, buffer_);
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}
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@@ -43,6 +43,8 @@ public:
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GLuint ID() const {return buffer_;}
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GLenum usage() const {return usage_;}
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GLenum target() const {return target_;}
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void setTarget(GLenum t) {target_ = t;}
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bool isInit() const {return buffer_ != 0;}
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private:
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@@ -68,8 +68,8 @@ void Framebuffer::resize(int width, int height, bool force) {
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for (int i = 0; i < colors.size(); ++i) {
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deleteGLTexture(f, colors[i]);
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createGLTexture(f, colors[i], width, height, color_formats[i], target_);
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f->glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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f->glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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f->glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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f->glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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f->glTexParameteri(target_, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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f->glTexParameteri(target_, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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f->glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, 4);
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@@ -102,8 +102,6 @@ void Framebuffer::resize(int width, int height, bool force) {
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QImage Framebuffer::grab() const {
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//glReadPixels(0, 0, wid, hei, GL_RGBA, );
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//QImage ret();
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return QImage();
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}
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@@ -114,12 +112,10 @@ void Framebuffer::queryPoint(int index, QPoint p) {
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if (!rect().contains(p) || !pbo.isInit()) return;
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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f->glReadBuffer(GL_COLOR_ATTACHMENT0 + index);
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//QTime tm; tm.restart();
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pbo.bind(f);
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f->glReadPixels(p.x(), height() - p.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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pbo_queried = 1;
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pbo.release(f);
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//qDebug() << tm.elapsed();
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}
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@@ -130,12 +126,10 @@ void Framebuffer::queryPoints(int index, QRect rect_) {
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if (rect_.isEmpty() || !pbo.isInit()) return;
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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f->glReadBuffer(GL_COLOR_ATTACHMENT0 + index);
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//QTime tm; tm.restart();
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pbo.bind(f);
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f->glReadPixels(rect_.x(), height() - rect_.bottom(), rect_.width(), rect_.height(), GL_RGBA, GL_UNSIGNED_BYTE, 0);
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pbo_queried = rect_.width() * rect_.height();
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pbo.release(f);
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//qDebug() << tm.elapsed();
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}
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@@ -146,17 +140,13 @@ void Framebuffer::queryImage(int index) {
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uint Framebuffer::getPoint() const {
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if (!pbo.isInit() || (pbo_queried == 0)) return 0;
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//QTime tm; tm.restart();
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uint ret = 0;
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pbo.bind(f);
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//glClearError();
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void * map = pbo.map(f, GL_MAP_READ_BIT, sizeof(uint));
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//qDebug() << map << QString::number(glGetError(), 16);
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if (map)
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memcpy(&ret, map, sizeof(uint));
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pbo.unmap(f);
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pbo.release(f);
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//qDebug() << tm.elapsed();
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return ret;
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}
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@@ -165,16 +155,12 @@ QVector<uint> Framebuffer::getPoints() const {
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QVector<uint> ret;
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if (!pbo.isInit() || (pbo_queried == 0)) return ret;
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ret.resize(pbo_queried);
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//QTime tm; tm.restart();
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pbo.bind(f);
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//glClearError();
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void * map = pbo.map(f, GL_MAP_READ_BIT, pbo_queried * sizeof(uint));
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//qDebug() << map << QString::number(glGetError(), 16);
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if (map)
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memcpy(ret.data(), map, pbo_queried * sizeof(uint));
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pbo.unmap(f);
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pbo.release(f);
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//qDebug() << tm.elapsed();
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return ret;
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}
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@@ -184,16 +170,12 @@ QImage Framebuffer::getImage() const {
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if (!pbo.isInit() || (pbo_queried == 0)) return ret;
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ret = QImage(size(), QImage::Format_RGBA8888);
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int bytes = width() * height() * 4;
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//QTime tm; tm.restart();
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pbo.bind(f);
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//glClearError();
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void * map = pbo.map(f, GL_MAP_READ_BIT, bytes);
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//qDebug() << map << QString::number(glGetError(), 16);
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if (map)
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memcpy(ret.bits(), map, bytes);
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pbo.unmap(f);
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pbo.release(f);
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//qDebug() << tm.elapsed();
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return ret;
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}
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@@ -279,6 +261,13 @@ void Framebuffer::enablePixelBuffer() {
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}
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void Framebuffer::setColorTextureFiltering(int index, GLenum filter) {
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bindColorTexture(index);
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f->glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, filter);
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f->glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, filter);
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}
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void Framebuffer::bindColorTexture(int index, int channel) {
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if (index < 0 || index >= colors.size()) return;
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f->glActiveTexture(GL_TEXTURE0 + channel);
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@@ -47,7 +47,7 @@ public:
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QVector<uint> getPoints() const;
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QImage getImage() const;
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int queriedPoints() const {return pbo_queried;}
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void blit(int index_from, GLuint fb_to, int index_to, QRect from, QRect to, GLbitfield mask = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST );
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void blit(int index_from, GLuint fb_to, int index_to, QRect from, QRect to, GLbitfield mask = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST);
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void resize(int width, int height, bool force = false);
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void bind();
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@@ -59,6 +59,7 @@ public:
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void unsetWriteBuffers();
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//void setColorFormat(GLenum format) {color_format = format; is_changed = true;}
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void enablePixelBuffer();
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void setColorTextureFiltering(int index, GLenum filter);
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void copyDepthFrom(GLuint tex) {;}
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void bindColorTexture(int index, int channel = 0);
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@@ -24,12 +24,13 @@
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using namespace QGLEngineShaders;
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bool addShader(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, QString & content, const QString & file, const QString & defs) {
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bool addShader(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, QString & content, const QString & file, bool add_qgl, const QString & defs) {
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if (type == 0 || content.isEmpty()) {
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content.clear();
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return true;
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}
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//qDebug() << "[QGLView] Shader" << file << "found" << (QOpenGLShader::ShaderTypeBit)(int)type << "section ...";
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if (add_qgl) {
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switch (type) {
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case QOpenGLShader::Fragment:
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content.prepend(qgl_fragment_head);
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@@ -43,6 +44,7 @@ bool addShader(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, QStr
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content.prepend(qgl_geometry_head);
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break;
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}
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}
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content.prepend(defs);
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content.prepend(qgl_common_head);
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bool ret = prog->addShaderFromSourceCode(type, content.toLatin1());
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@@ -61,7 +63,7 @@ QString prepareDefines(const QStringList & defines) {
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}
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bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, const QStringList & defines) {
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bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl, const QStringList & defines) {
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if (!prog)
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prog = new QOpenGLShaderProgram();
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prog->removeAllShaders();
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@@ -78,34 +80,34 @@ bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QStr
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pl = line.trimmed().remove(' ').remove('\t').mid(2).toLower();
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pl.chop(2);
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if (pl == "vertex" || pl == "vert") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::Vertex;
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continue;
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}
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if (pl == "fragment" || pl == "frag") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::Fragment;
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continue;
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}
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if (pl == "geometry" || pl == "geom") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::Geometry;
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continue;
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}
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if (pl == "tessellation_control") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::TessellationControl;
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continue;
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}
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if (pl == "tessellation_evaluation") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::TessellationEvaluation;
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continue;
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}
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cur_shader.append("\n");
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cur_shader.append(line);
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}
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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if (!prog->link()) {
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qDebug() << "[QGLView] Shader" << file << "Link error:\n" << prog->log();
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return false;
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@@ -23,7 +23,7 @@
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namespace QGLEngineShaders {
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bool loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, const QStringList & defines = QStringList());
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bool loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl = true, const QStringList & defines = QStringList());
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void setUniformMatrices(QOpenGLShaderProgram * prog, QMatrix4x4 proj, QMatrix4x4 view, QMatrix4x4 prevproj = QMatrix4x4(), QMatrix4x4 prevview = QMatrix4x4());
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void setUniformLights(QOpenGLShaderProgram * prog, const QVector<Light*> & lights, const QMatrix4x4 & mat, int shadow_start);
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@@ -26,7 +26,6 @@ const int max_lights = 64 ;
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const char qgl_common_head[] =
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"#version 400 core\n"
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//"#extension GL_EXT_texture_aray: require\n"
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"";
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const char qgl_vertex_head[] =
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@@ -29,9 +29,13 @@ using namespace QGLEngineShaders;
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Renderer::Renderer(QGLView * view_): RendererBase(view_),
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fbo_ds (view_, QVector<GLenum>() << GL_RGBA16F << GL_RGBA32F << GL_RGBA16F << GL_RGBA16F << GL_RGBA16F),
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fbo_out (view_, 3, false, GL_RGBA16F),
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fbo_hsmall (view_, 1, false, GL_RGB16F ),
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fbo_out (view_, 6, false, GL_RGBA16F),
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fbo_small_4 (view_, 1, false, GL_RGBA16F),
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fbo_small_16 (view_, 1, false, GL_RGBA16F),
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fbo_1x1 (view_, 1, false, GL_RGB32F ),
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buffer_vbo(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW),
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rend_mat(this), rend_service(this), rend_selection(this) {
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shader_sum = 0;
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quad = Primitive::plane(2., 2.);
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cam_light = new Light();
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cam_light->intensity = 0.75;
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@@ -50,6 +54,7 @@ Renderer::Renderer(QGLView * view_): RendererBase(view_),
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shader_files[srLightOmniPass] = "ds_light.glsl";
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shader_files[srLightSpotPass] = "ds_light.glsl"; shader_defines[srLightSpotPass] << "SPOT";
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shader_files[srFinalPass ] = "ds_final.glsl";
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shader_files[srTonemapPass ] = "ds_tonemap.glsl";
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/*shaders << ShaderPair("FXAA", &shader_fxaa)
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<< ShaderPair("dsl_pass_0", &shader_ds_0)
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@@ -76,10 +81,13 @@ Renderer::~Renderer() {
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delete quad;
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delete cam_light;
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qDeleteAll(shaders.values());
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if (shader_sum) delete shader_sum;
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}
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void Renderer::init(int width, int height) {
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prepareSum();
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fbo_1x1.resize(1, 1);
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resize(width, height);
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rend_mat.init(width, height);
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rend_service.init(width, height);
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@@ -96,16 +104,20 @@ void Renderer::resize(int width, int height) {
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rend_selection.resize(width, height);
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fbo_ds .resize(width, height);
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fbo_out .resize(width, height);
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fbo_hsmall .resize(width / 16, height / 16);
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fbo_small_4 .resize(width / 4 , height / 4 );
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fbo_small_16 .resize(width / 16, height / 16);
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resizeSum();
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}
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void Renderer::reloadShaders() {
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QMapIterator<ShaderRole, QString> it(shader_files);
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QString dir = "shaders/";
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while (it.hasNext()) {
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it.next();
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loadShadersMulti(shaders[it.key()], "shaders/" + it.value(), shader_defines.value(it.key()));
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loadShadersMulti(shaders[it.key()], dir + it.value(), true, shader_defines.value(it.key()));
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}
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loadShadersMulti(shader_sum, dir + "sum.glsl", false);
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need_init_shaders = true;
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view->scene()->setLightsChanged();
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view->scene()->setTreeStructChanged();
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@@ -144,6 +156,10 @@ void Renderer::initShaders() {
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for (int i = 0; i < 5; ++i)
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prog->setUniformValue(QString("tex_%1").arg(i).toLatin1().constData(), i);
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}
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if (bindShader(srTonemapPass, &prog)) {
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prog->setUniformValue("tex_0", 0);
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prog->setUniformValue("tex_sum", 1);
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}
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}
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@@ -197,6 +213,62 @@ void Renderer::renderObjects(Scene & scene, RenderPass pass) {
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}
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void Renderer::prepareSum() {
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QOpenGLExtraFunctions * f = view;
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buffer_vbo.init(f);
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f->glGenVertexArrays(1, &vbo_vao);
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f->glBindVertexArray(vbo_vao);
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buffer_vbo.bind(f);
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f->glEnableVertexAttribArray(1);
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f->glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, 0, 0);
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buffer_vbo.release(f);
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f->glBindVertexArray(0);
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}
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void Renderer::resizeSum() {
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QOpenGLExtraFunctions * f = view;
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int pcnt = fbo_small_16.width() * fbo_small_16.height();
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QVector<Vector2i> _data;
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_data.resize(pcnt);
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pcnt = -1;
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for (int x = 0; x < fbo_small_16.width(); ++x)
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for (int y = 0; y < fbo_small_16.height(); ++y)
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_data[++pcnt] = Vector2i(x,y);
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buffer_vbo.bind(f);
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buffer_vbo.resize(f, _data.size() * sizeof(Vector2i));
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buffer_vbo.load(f, _data.constData(), _data.size() * sizeof(Vector2i));
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}
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void Renderer::renderSum(Framebuffer & fbo_src, int index) {
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QOpenGLExtraFunctions * f = view;
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int pcnt = fbo_src.width() * fbo_src.height();
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fbo_src.bindColorTexture(index);
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fbo_1x1.bind();
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//glClearFramebuffer(Qt::white, false);
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glClearFramebuffer();
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if (shader_sum) {
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if (shader_sum->isLinked()) {
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if (shader_sum->bind()) {
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shader_sum->setUniformValue("tex", 0);
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shader_sum->setUniformValue("pcnt", float(pcnt));
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f->glBindVertexArray(vbo_vao);
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f->glEnable(GL_BLEND);
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f->glBlendFunc(GL_ONE, GL_ONE);
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f->glBlendEquation(GL_MAX);
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f->glDrawArrays(GL_POINTS, 0, pcnt);
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f->glBlendEquation(GL_FUNC_ADD);
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f->glDisable(GL_BLEND);
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f->glBindVertexArray(0);
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}
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}
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}
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fbo_1x1.release();
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//fbo_src.bind();
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}
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void Renderer::renderScene() {
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initShaders();
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QOpenGLExtraFunctions * f = view;
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@@ -255,7 +327,7 @@ void Renderer::renderScene() {
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fbo_ds.bindColorTextures();
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fbo_ds.bindDepthTexture(5);
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fbo_out.bind();
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int ri = 1, wi = 0;
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//int ri = 1, wi = 0;
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typedef QPair<Renderer::ShaderRole, Light::Type> PassPair;
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QVector<PassPair> passes;
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passes << PassPair(srLightOmniPass, Light::Omni) << PassPair(srLightSpotPass, Light::Cone);
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@@ -265,26 +337,38 @@ void Renderer::renderScene() {
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setUniformViewCorners(prog, cam);
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prog->setUniformValue("lights_start", lights_start[pass.second]);
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prog->setUniformValue("lights_count", ll[pass.second].size());
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fbo_out.setWriteBuffer(1 + pass.second);
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fbo_out.setWriteBuffer(obrSolidOmni + pass.second);
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glClearFramebuffer(Qt::black, false);
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renderQuad(prog, quad, cam);
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}
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}
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if (bindShader(srFinalPass, &prog)) {
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fbo_out.bindColorTexture(1, 0);
|
||||
fbo_out.bindColorTexture(2, 1);
|
||||
fbo_out.setWriteBuffer(0);
|
||||
fbo_out.bindColorTexture(obrSolidOmni, 0);
|
||||
fbo_out.bindColorTexture(obrSolidSpot, 1);
|
||||
fbo_out.setWriteBuffer(obrSum);
|
||||
renderQuad(prog, quad);
|
||||
}
|
||||
fbo_out.blit(obrSum, fbo_small_4.id(), 0, fbo_out.rect(), fbo_small_4.rect(), GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
fbo_small_4.blit(0, fbo_small_16.id(), 0, fbo_small_4.rect(), fbo_small_16.rect(), GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
renderSum(fbo_small_16, 0);
|
||||
fbo_out.bind();
|
||||
if (bindShader(srTonemapPass, &prog)) {
|
||||
fbo_1x1.bindColorTexture(0, 1);
|
||||
fbo_out.bindColorTexture(obrSum, 0);
|
||||
fbo_out.setWriteBuffer(obrTonemap);
|
||||
renderQuad(prog, quad);
|
||||
} else
|
||||
fbo_out.blit(obrSum, fbo_out.id(), obrTonemap, fbo_out.rect(), fbo_out.rect());
|
||||
fbo_out.release();
|
||||
|
||||
/// apply hovers and selection frame
|
||||
if (edit_mode) {
|
||||
rend_selection.drawSelection(fbo_out, 0);
|
||||
rend_selection.drawSelection(fbo_out, obrTonemap);
|
||||
rend_service.renderService();
|
||||
} else {
|
||||
fbo_out.blit(0, 0, 0, fbo_out.rect(), QRect(QPoint(), view->size()));
|
||||
fbo_out.blit(obrTonemap, 0, 0, fbo_out.rect(), QRect(QPoint(), view->size()));
|
||||
}
|
||||
//fbo_small_16.blit(0, 0, 0, fbo_small_16.rect(), fbo_small_16.rect(), GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -56,6 +56,7 @@ class Renderer: public RendererBase {
|
||||
srLightOmniPass,
|
||||
srLightSpotPass,
|
||||
srFinalPass,
|
||||
srTonemapPass,
|
||||
};
|
||||
enum DeferredBufferRole {
|
||||
dbrDiffuseRough,
|
||||
@@ -64,6 +65,12 @@ class Renderer: public RendererBase {
|
||||
dbrEmissionBitangX,
|
||||
dbrSpeedBitangXY,
|
||||
};
|
||||
enum OutBufferRole {
|
||||
obrTonemap,
|
||||
obrSum,
|
||||
obrSolidOmni,
|
||||
obrSolidSpot,
|
||||
};
|
||||
|
||||
public:
|
||||
Renderer(QGLView * view_);
|
||||
@@ -83,6 +90,9 @@ protected:
|
||||
void fillObjectsBuffer(const QList<ObjectBase*> & ol, RenderPass pass);
|
||||
void reloadObjects();
|
||||
void renderObjects(Scene & scene, RenderPass pass);
|
||||
void prepareSum();
|
||||
void resizeSum();
|
||||
void renderSum(Framebuffer & fbo_src, int index);
|
||||
|
||||
bool bindShader(ShaderRole role, QOpenGLShaderProgram ** ret = 0);
|
||||
void initShaders();
|
||||
@@ -91,7 +101,7 @@ protected:
|
||||
private:
|
||||
float exposure_;
|
||||
bool edit_mode, need_init_shaders, is_camera_light;
|
||||
Framebuffer fbo_ds, fbo_out, fbo_hsmall;
|
||||
Framebuffer fbo_ds, fbo_out, fbo_small_4, fbo_small_16, fbo_1x1;
|
||||
/*QOpenGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1, * shader_hdr, * shader_small;
|
||||
QOpenGLShaderProgram * shader_bloom_0, * shader_bloom_1, * shader_motion_blur, * shader_fbo_add;
|
||||
QOpenGLShaderProgram * shader_shadow, * shader_ssr, * shader_ssr_blur, * shader_ssr_merge;
|
||||
@@ -100,6 +110,10 @@ private:
|
||||
QMap<ShaderRole, QStringList> shader_defines;
|
||||
QMap<ShaderRole, QOpenGLShaderProgram*> shaders;
|
||||
|
||||
QOpenGLShaderProgram * shader_sum;
|
||||
Buffer buffer_vbo;
|
||||
GLenum vbo_vao;
|
||||
|
||||
RendererMaterial rend_mat;
|
||||
RendererService rend_service;
|
||||
RendererSelection rend_selection;
|
||||
|
||||
@@ -46,9 +46,12 @@ void RendererSelection::init(int width, int height) {
|
||||
|
||||
|
||||
void RendererSelection::resize(int width, int height) {
|
||||
fbo_selection.enablePixelBuffer();
|
||||
fbo_selection.resize(width*scale_, height*scale_);
|
||||
line_thick_ = lineThickness() + 1.;
|
||||
scale_ = 0.5 / appScale();
|
||||
fbo_selection.enablePixelBuffer();
|
||||
fbo_selection.resize(width * scale_, height * scale_);
|
||||
//fbo_selection.setColorTextureFiltering(sbrSrcHover , GL_LINEAR);
|
||||
//fbo_selection.setColorTextureFiltering(sbrSrcSelect, GL_LINEAR);
|
||||
}
|
||||
|
||||
|
||||
|
||||
31
qglengine/shaders/ds_tonemap.glsl
Normal file
31
qglengine/shaders/ds_tonemap.glsl
Normal file
@@ -0,0 +1,31 @@
|
||||
// vert //
|
||||
|
||||
void main(void) {
|
||||
gl_Position = qgl_ftransform();
|
||||
}
|
||||
|
||||
|
||||
// frag //
|
||||
|
||||
uniform sampler2D tex_0, tex_sum;
|
||||
|
||||
const vec3 luma = vec3(0.299, 0.587, 0.114);
|
||||
|
||||
void main(void) {
|
||||
ivec2 tc = ivec2(gl_FragCoord.xy);
|
||||
vec4 src = texelFetch(tex_0, tc, 0);
|
||||
vec4 sum = texelFetch(tex_sum, ivec2(0,0), 0);
|
||||
vec3 res = src.rgb;
|
||||
float l = dot(res, luma);
|
||||
float g = 2.2/dot(sum.rgb, luma);
|
||||
res /= l;
|
||||
//res = log(res + vec3(2.)) - log(vec3(2.));
|
||||
//res = pow(res,vec3(1/2.2));
|
||||
//l = pow(l,1/2.2);
|
||||
l = 1 - exp(-l*g);
|
||||
//l /= 100;
|
||||
//res = pow(res,vec3(2.2));
|
||||
//l = pow(l,2.2);
|
||||
qgl_FragColor.rgb = res * l;
|
||||
//qgl_FragColor.rgb = sum.rgb*10;
|
||||
}
|
||||
@@ -16,6 +16,7 @@ void main(void) {
|
||||
vec4 src = texelFetch(fb_out , tc, 0);
|
||||
vec4 hov = texture(fb_hover , stc);
|
||||
vec4 sel = texture(fb_select, stc);
|
||||
src.rgb = clamp(src.rgb, vec3(0), vec3(1));
|
||||
src.rgb = mix(src.rgb, sel.rgb, sel.a);
|
||||
src.rgb = mix(src.rgb, hov.rgb, hov.a * 0.667f);
|
||||
//src.rgb = src.rgb + (sel.rgb*sel.a);
|
||||
|
||||
25
qglengine/shaders/sum.glsl
Normal file
25
qglengine/shaders/sum.glsl
Normal file
@@ -0,0 +1,25 @@
|
||||
// vert //
|
||||
|
||||
layout(location = 1) in ivec2 qgl_Vertex;
|
||||
|
||||
flat out vec4 color;
|
||||
|
||||
uniform sampler2D tex;
|
||||
|
||||
void main(void) {
|
||||
color = texelFetch(tex, qgl_Vertex, 0);
|
||||
gl_Position = vec4(0,0,0,1);
|
||||
}
|
||||
|
||||
|
||||
// frag //
|
||||
|
||||
out vec4 qgl_FragData[gl_MaxDrawBuffers];
|
||||
|
||||
flat in vec4 color;
|
||||
|
||||
uniform float pcnt;
|
||||
|
||||
void main(void) {
|
||||
qgl_FragData[0] = color;// / pcnt;
|
||||
}
|
||||
Reference in New Issue
Block a user