git-svn-id: svn://db.shs.com.ru/libs@656 a8b55f48-bf90-11e4-a774-851b48703e85
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25
qglengine/shaders/sum.glsl
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25
qglengine/shaders/sum.glsl
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// vert //
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layout(location = 1) in ivec2 qgl_Vertex;
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flat out vec4 color;
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uniform sampler2D tex;
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void main(void) {
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color = texelFetch(tex, qgl_Vertex, 0);
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gl_Position = vec4(0,0,0,1);
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}
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// frag //
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out vec4 qgl_FragData[gl_MaxDrawBuffers];
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flat in vec4 color;
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uniform float pcnt;
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void main(void) {
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qgl_FragData[0] = color;// / pcnt;
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}
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