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/*
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QAD - Qt ADvanced
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QAD - Qt ADvanced
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Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru
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Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MATRIXEDIT_H
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#define MATRIXEDIT_H
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#include "qad_widgets_export.h"
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#include <QWidget>
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namespace Ui {
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class MatrixEdit;
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class MatrixEdit;
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}
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class QAD_WIDGETS_EXPORT MatrixEdit: public QWidget {
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Q_OBJECT
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public:
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explicit MatrixEdit(QWidget * parent = nullptr);
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~MatrixEdit() override;
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@@ -39,9 +41,9 @@ public:
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void setReadOnly(bool yes);
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QVector<double> vector() const;
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QVector<QVector<double> > matrix() const;
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QVector<QVector<double>> matrix() const;
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void setVector(const QVector<double> & v);
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void setMatrix(const QVector<QVector<double> > & v);
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void setMatrix(const QVector<QVector<double>> & v);
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private slots:
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void on_spinRows_valueChanged(int cnt);
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