code format
This commit is contained in:
@@ -19,11 +19,13 @@
|
||||
#include "renderer_simple.h"
|
||||
|
||||
|
||||
RendererSimple::RendererSimple(QGLView * view_): GLRendererBase(view_), fbo(2)
|
||||
, fbo_c(1, true, GL_RGBA32F) /// WARNING
|
||||
RendererSimple::RendererSimple(QGLView * view_)
|
||||
: GLRendererBase(view_)
|
||||
, fbo(2)
|
||||
, fbo_c(1, true, GL_RGBA32F) /// WARNING
|
||||
{
|
||||
shader_fxaa = 0;
|
||||
shader = 0; /// WARNING
|
||||
shader = 0; /// WARNING
|
||||
}
|
||||
|
||||
|
||||
@@ -33,8 +35,8 @@ void RendererSimple::reloadShaders() {
|
||||
loadShaders(shader_fxaa, "FXAA", "://shaders");
|
||||
}
|
||||
/*if (shader == 0) {
|
||||
shader = new QOpenGLShaderProgram(view.context()); /// WARNING
|
||||
loadShaders(shader, "test", "shaders"); /// WARNING
|
||||
shader = new QOpenGLShaderProgram(view.context()); /// WARNING
|
||||
loadShaders(shader, "test", "shaders"); /// WARNING
|
||||
}*/
|
||||
}
|
||||
|
||||
@@ -48,12 +50,12 @@ void RendererSimple::resizeFBO(int w, int h) {
|
||||
|
||||
void RendererSimple::renderScene() {
|
||||
int passes = (view.lightsCount() - 1) / 8 + 1;
|
||||
//QMatrix4x4 pm = getGLMatrix(GL_PROJECTION_MATRIX), mvm = getGLMatrix(GL_MODELVIEW_MATRIX), pmvm = pm * mvm, lpm, lmvm, lpmvm;
|
||||
//glSetCapEnabled(GL_MULTISAMPLE, view.isFeatureEnabled(QGLView::qglMSAA));
|
||||
// QMatrix4x4 pm = getGLMatrix(GL_PROJECTION_MATRIX), mvm = getGLMatrix(GL_MODELVIEW_MATRIX), pmvm = pm * mvm, lpm, lmvm, lpmvm;
|
||||
// glSetCapEnabled(GL_MULTISAMPLE, view.isFeatureEnabled(QGLView::qglMSAA));
|
||||
if (passes < 1) passes = 1;
|
||||
//glEnable(GL_FOG);
|
||||
//if (view.isFeatureEnabled(QGLView::qglFXAA)) fbo.bind();
|
||||
//glEnable(GL_TEXTURE_2D);
|
||||
// glEnable(GL_FOG);
|
||||
// if (view.isFeatureEnabled(QGLView::qglFXAA)) fbo.bind();
|
||||
// glEnable(GL_TEXTURE_2D);
|
||||
if (passes > 1 || view.isFeatureEnabled(QGLView::qglFXAA)) {
|
||||
fbo.bind();
|
||||
fbo.setWriteBuffer(0);
|
||||
@@ -73,8 +75,8 @@ void RendererSimple::renderScene() {
|
||||
glClearFramebuffer(Qt::black, false);
|
||||
view.camera()->apply(view.aspect);
|
||||
}
|
||||
//rp.cam_offset_matrix = view.camera()->offsetMatrix();
|
||||
//rp.prepare();
|
||||
// rp.cam_offset_matrix = view.camera()->offsetMatrix();
|
||||
// rp.prepare();
|
||||
setupLights(l, 8);
|
||||
renderObjects(GLObjectBase::Solid, l, nullptr, true, view.isLightEnabled(), view.isFogEnabled());
|
||||
renderObjects(GLObjectBase::Transparent, l, nullptr, true, true, view.isFogEnabled());
|
||||
|
||||
Reference in New Issue
Block a user