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@@ -20,11 +20,11 @@
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#define RENDERER_DEFERRED_SHADING_H
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#include "qglview.h"
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#include <QLabel>
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class RendererDeferredShading: public GLRendererBase
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{
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class RendererDeferredShading: public GLRendererBase {
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public:
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RendererDeferredShading(QGLView * view);
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virtual ~RendererDeferredShading();
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@@ -36,7 +36,7 @@ public:
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protected:
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void setupShadersTextures(GLObjectBase & object, RenderingParameters & rp);
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void setupShadersLights(int lights_count) {cplc = lights_count;}
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void setupShadersLights(int lights_count) { cplc = lights_count; }
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void setupDSLights(int pass, const QMatrix4x4 & view_matrix);
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void setupAmbientLight(const QColor & a, bool first_pass);
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@@ -46,10 +46,10 @@ private:
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int cplc, lights_per_pass;
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float exposure_;
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GLFramebuffer fbo_g, fbo_out, fbo_hsmall;
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QOpenGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1, * shader_hdr, * shader_small;
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QOpenGLShaderProgram * shader_bloom_0, * shader_bloom_1, * shader_motion_blur, * shader_fbo_add;
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QOpenGLShaderProgram * shader_shadow, * shader_ssr, * shader_ssr_blur, * shader_ssr_merge;
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QOpenGLShaderProgram * shader_ssao_blur, * shader_ssao_merge, * shader_dof;
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QOpenGLShaderProgram *shader_fxaa, *shader_ds_0, *shader_ds_1, *shader_hdr, *shader_small;
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QOpenGLShaderProgram *shader_bloom_0, *shader_bloom_1, *shader_motion_blur, *shader_fbo_add;
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QOpenGLShaderProgram *shader_shadow, *shader_ssr, *shader_ssr_blur, *shader_ssr_merge;
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QOpenGLShaderProgram *shader_ssao_blur, *shader_ssao_merge, *shader_dof;
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GLuint tnoise;
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QVector<ShaderPair> shaders;
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@@ -60,8 +60,7 @@ private:
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Light amb_light;
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QWidget * df;
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QLabel * label_exp, * label_exp_step;
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QLabel *label_exp, *label_exp_step;
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};
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#endif // RENDERER_DEFERRED_SHADING_H
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