code format
This commit is contained in:
@@ -17,15 +17,15 @@
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*/
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#include "loader_dae.h"
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#include <QDomDocument>
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#include <QUrl>
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Material LoaderDAE::materialByName(const QVector<Material> & materials, const QString & name) {
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foreach (const Material & m, materials) {
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//qDebug() << m.name << " ??? " << name;
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if (m.name == name)
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return m;
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foreach(const Material & m, materials) {
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// qDebug() << m.name << " ??? " << name;
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if (m.name == name) return m;
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}
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return Material();
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}
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@@ -79,21 +79,21 @@ QString readXMLTexture(QDomElement n, QDomElement prof, QDomElement li) {
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tag = tex;
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} else {
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bool found = false;
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int cnt = 0;
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int cnt = 0;
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while (!tex.isEmpty() && !found && cnt < 10) {
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found = false;
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cnt++;
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for (int i = 0; i < elist.count(); ++i) {
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QDomNode dn = elist.at(i);
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if (dn.attributes().namedItem("sid").nodeValue() == tex) {
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//qDebug() << "found!";
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// qDebug() << "found!";
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if (dn.firstChild().nodeName() == "sampler2D") {
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tex = dn.firstChildElement("sampler2D").firstChildElement("source").firstChild().nodeValue();
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break;
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}
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if (dn.firstChild().nodeName() == "surface") {
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tag = dn.firstChildElement("surface").firstChildElement("init_from").firstChild().nodeValue();
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//qDebug() << tex << "->" << tag;
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// qDebug() << tex << "->" << tag;
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tex.clear();
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found = true;
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break;
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@@ -103,7 +103,7 @@ QString readXMLTexture(QDomElement n, QDomElement prof, QDomElement li) {
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}
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if (cnt == 10) return QString();
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}
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//qDebug() << tag;
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// qDebug() << tag;
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if (tag.isEmpty()) return QString();
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elist = li.elementsByTagName("image");
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for (int i = 0; i < elist.count(); ++i) {
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@@ -112,7 +112,7 @@ QString readXMLTexture(QDomElement n, QDomElement prof, QDomElement li) {
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tex = dn.firstChildElement("init_from").firstChild().nodeValue();
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tex.replace("\\", "/");
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if (tex.startsWith("file:") && tex.mid(5, 3) != "///") tex.insert(6, "/");
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//qDebug() << "found" << tex << QUrl(tex).toLocalFile();
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// qDebug() << "found" << tex << QUrl(tex).toLocalFile();
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tex = QUrl(tex).toLocalFile();
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if (tex == "/") tex.clear();
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return tex;
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@@ -128,12 +128,12 @@ QVector<Material> LoaderDAE::readMaterials(QDomElement le, QDomElement li, bool
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for (int i = 0; i < elist.count(); ++i) {
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QDomNode dn = elist.at(i);
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Material mat;
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mat.name = dn.attributes().namedItem("id").nodeValue();
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mat.name = dn.attributes().namedItem("id").nodeValue();
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QDomElement prof = dn.firstChildElement("profile_COMMON");
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QDomNode pn = prof.firstChildElement("technique").firstChild();
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QDomNode pn = prof.firstChildElement("technique").firstChild();
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QColor col;
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QString text;
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col = readXMLColor(pn.firstChildElement("emission"));
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if (col.isValid()) mat.color_self_illumination = col;
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col = readXMLColor(pn.firstChildElement("diffuse"));
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@@ -141,17 +141,17 @@ QVector<Material> LoaderDAE::readMaterials(QDomElement le, QDomElement li, bool
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col = readXMLColor(pn.firstChildElement("specular"));
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if (col.isValid()) mat.color_specular = col;
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mat.map_specularity.color_amount = 2.f / expf(readXMLFloat(pn.firstChildElement("shininess")));
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mat.transparency = readXMLFloat(pn.firstChildElement("transparency"));
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mat.transparency = readXMLFloat(pn.firstChildElement("transparency"));
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if (!fbx) mat.transparency = 1.f - mat.transparency;
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text = readXMLTexture(pn.firstChildElement("diffuse"), prof, li);
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if (!text.isEmpty()) mat.map_diffuse.bitmap_path = text;
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text = readXMLTexture(pn.firstChildElement("diffuse"), prof, li);
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if (!text.isEmpty()) mat.map_diffuse.bitmap_path = text;
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pn = prof.firstChildElement("technique").firstChildElement("extra").firstChild();
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pn = prof.firstChildElement("technique").firstChildElement("extra").firstChild();
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text = readXMLTexture(pn.firstChildElement("bump"), prof, li);
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if (!text.isEmpty()) mat.map_normal.bitmap_path = text;
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ret << mat;
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qDebug() << "** Material" << mat.name;
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qDebug() << " emission" << mat.color_self_illumination;
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@@ -173,13 +173,13 @@ QMatrix4x4 readXMLTransformations(QDomElement n) {
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}
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void readScene(QDomElement n, QMatrix4x4 cm, QVector<QPair<QPair<QString, QString>, QMatrix4x4> > & ret, QString last_name = QString()) {
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void readScene(QDomElement n, QMatrix4x4 cm, QVector<QPair<QPair<QString, QString>, QMatrix4x4>> & ret, QString last_name = QString()) {
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QDomNodeList evsl = n.childNodes();
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if (n.hasAttribute("name")) last_name = n.attribute("name");
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for (int i = 0; i < evsl.count(); ++i) {
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QDomElement dt = evsl.at(i).toElement();
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QVector4D v;
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//qDebug() << dt.nodeName();
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// qDebug() << dt.nodeName();
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if (dt.nodeName() == "translate") {
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v = readXMLVector(dt);
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cm.translate(v.toVector3D());
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@@ -207,11 +207,11 @@ void readScene(QDomElement n, QMatrix4x4 cm, QVector<QPair<QPair<QString, QStrin
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if (dt.nodeName() == "instance_geometry" || dt.nodeName() == "instance_light") {
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QString gid = dt.attribute("url");
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if (gid.startsWith("#")) gid.remove(0, 1);
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//qDebug() << "matrix" << gid << cm;
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// qDebug() << "matrix" << gid << cm;
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ret << QPair<QPair<QString, QString>, QMatrix4x4>(QPair<QString, QString>(gid, last_name), cm);
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continue;
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}
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//qDebug() << name << m;
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// qDebug() << name << m;
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}
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ret << QPair<QPair<QString, QString>, QMatrix4x4>(QPair<QString, QString>("", last_name), cm);
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}
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@@ -228,21 +228,26 @@ GLObjectBase * loadFromDAEFile(const QString & filepath, float scale) {
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qDebug() << "[Loader DAE] Error: can`t parse \"" + filepath + "\"";
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return nullptr;
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}
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//qDebug() << "parse" << tm.elapsed();
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// qDebug() << "parse" << tm.elapsed();
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QDomElement maine = dom.firstChildElement("COLLADA");
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bool fbx = maine.firstChildElement("asset").firstChildElement("contributor").firstChildElement("authoring_tool").firstChild().nodeValue().startsWith("FBX");
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QVector<Material> materials = LoaderDAE::readMaterials(maine.firstChildElement("library_effects"),
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maine.firstChildElement("library_images"), fbx);
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GLObjectBase * root = new GLObjectBase(), * co = nullptr;
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QMap<QString, QVector<GLObjectBase * > > objects;
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bool fbx = maine.firstChildElement("asset")
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.firstChildElement("contributor")
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.firstChildElement("authoring_tool")
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.firstChild()
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.nodeValue()
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.startsWith("FBX");
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QVector<Material> materials =
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LoaderDAE::readMaterials(maine.firstChildElement("library_effects"), maine.firstChildElement("library_images"), fbx);
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GLObjectBase *root = new GLObjectBase(), *co = nullptr;
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QMap<QString, QVector<GLObjectBase *>> objects;
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QMap<QString, QString> mat_names;
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QDomElement mvse = maine.firstChildElement("library_visual_scenes").firstChildElement("visual_scene");
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QDomElement mvse = maine.firstChildElement("library_visual_scenes").firstChildElement("visual_scene");
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QDomNodeList evsl = mvse.elementsByTagName("instance_material");
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QDomNodeList matl = maine.firstChildElement("library_materials").elementsByTagName("material");
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for (int i = 0; i < evsl.count(); ++i) {
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QDomElement dn = evsl.at(i).toElement();
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QString tn = dn.attribute("target");
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QString tn = dn.attribute("target");
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if (tn.startsWith("#")) tn.remove(0, 1);
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for (int j = 0; j < matl.count(); ++j) {
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QDomElement dm = matl.at(j).toElement();
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@@ -250,34 +255,33 @@ GLObjectBase * loadFromDAEFile(const QString & filepath, float scale) {
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QString en = dm.firstChildElement("instance_effect").attribute("url");
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if (en.startsWith("#")) en.remove(0, 1);
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mat_names[dn.attribute("symbol")] = en;
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//qDebug() << dn.attribute("symbol") << "->" << en;
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// qDebug() << dn.attribute("symbol") << "->" << en;
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}
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}
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}
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QDomNodeList elist = maine.firstChildElement("library_geometries").elementsByTagName("geometry");
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for (int i = 0; i < elist.count(); ++i) {
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QDomNode dn = elist.at(i);
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QDomNode dn = elist.at(i);
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QString name = dn.attributes().namedItem("name").nodeValue();
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QString gid = dn.attributes().namedItem("id").nodeValue();
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QString gid = dn.attributes().namedItem("id").nodeValue();
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if (name.isEmpty()) continue;
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dn = dn.firstChildElement("mesh");
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QMap<QString, QString> source_names;
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QMap<QString, QVector<Vector3d> > source_data;
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QMap<QString, QVector<Vector3d>> source_data;
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QDomNodeList esrc = dn.toElement().elementsByTagName("source");
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for (int j = 0; j < esrc.count(); ++j) {
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QDomNode ds = esrc.at(j);
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QString id = ds.attributes().namedItem("id").nodeValue();
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QDomNode ds = esrc.at(j);
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QString id = ds.attributes().namedItem("id").nodeValue();
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QDomNodeList evert = dn.toElement().elementsByTagName("vertices");
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for (int k = 0; k < evert.count(); ++k) {
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QDomNode dv = evert.at(k);
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QString vid = dv.attributes().namedItem("id").nodeValue();
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if (dv.firstChildElement("input").attribute("source") == ("#" + id))
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source_names[vid] = id;
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//qDebug() << " found source sin" << vid;
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if (dv.firstChildElement("input").attribute("source") == ("#" + id)) source_names[vid] = id;
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// qDebug() << " found source sin" << vid;
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}
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QVector<Vector3d> & sd(source_data[id]);
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int stride = ds.firstChildElement("technique_common").firstChildElement("accessor").attribute("stride").toInt();
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int stride = ds.firstChildElement("technique_common").firstChildElement("accessor").attribute("stride").toInt();
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QString astr = ds.firstChildElement("float_array").firstChild().nodeValue().trimmed();
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astr.replace("\n", " ");
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astr.remove("\r");
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@@ -291,37 +295,46 @@ GLObjectBase * loadFromDAEFile(const QString & filepath, float scale) {
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if (stride >= 3) v.z = sl[c + 2].toFloat();
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sd << v;
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}
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//qDebug() << " found source" << id << "stride =" << stride << ":" << sd;
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//qDebug() << " readed" << sd.size();
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// qDebug() << " found source" << id << "stride =" << stride << ":" << sd;
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// qDebug() << " readed" << sd.size();
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}
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QDomNodeList etr = dn.toElement().elementsByTagName("triangles");
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//QMatrix4x4 m = matrices.value(gid);
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//qDebug() << "found geom" << name;
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QVector<GLObjectBase * > ol;
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// QMatrix4x4 m = matrices.value(gid);
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// qDebug() << "found geom" << name;
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QVector<GLObjectBase *> ol;
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for (int j = 0; j < etr.count(); ++j) {
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QDomElement ds = etr.at(j).toElement();
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QDomElement ds = etr.at(j).toElement();
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QString matname = mat_names[ds.attribute("material")];
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QVector<int> p;
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QStringList psl = ds.firstChildElement("p").firstChild().nodeValue().trimmed().split(" ");
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foreach (const QString & s, psl)
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foreach(const QString & s, psl)
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p << s.toInt();
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QDomNodeList einp = ds.elementsByTagName("input");
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int pbv = einp.count();//, tc = qMin(ds.attribute("count").toInt(), p.size() / pbv);
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co = new GLObjectBase();
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int pbv = einp.count(); //, tc = qMin(ds.attribute("count").toInt(), p.size() / pbv);
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co = new GLObjectBase();
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co->setName(name + "_" + QString::number(j));
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//co->setTransform(m);
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// co->setTransform(m);
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co->material() = LoaderDAE::materialByName(materials, matname);
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qDebug() << " tri" << co->material().name << matname;
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QVector<GLfloat> & vertices(co->VBO().vertices()), & normals(co->VBO().normals()), & uvs(co->VBO().texcoords());
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QVector<GLfloat> &vertices(co->VBO().vertices()), &normals(co->VBO().normals()), &uvs(co->VBO().texcoords());
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for (int k = 0; k < einp.count(); ++k) {
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QDomElement di = einp.at(k).toElement();
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QString src = di.attribute("source"), sem = di.attribute("semantic").toLower();
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int offset = di.attribute("offset").toInt();
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int offset = di.attribute("offset").toInt();
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QVector<GLfloat> * curv = nullptr;
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int pccnt = 0;
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if (sem == "vertex") {curv = &vertices; pccnt = 3;}
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if (sem == "normal") {curv = &normals; pccnt = 3;}
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if (sem == "texcoord") {curv = &uvs; pccnt = 2;}
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int pccnt = 0;
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if (sem == "vertex") {
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curv = &vertices;
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pccnt = 3;
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}
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if (sem == "normal") {
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curv = &normals;
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pccnt = 3;
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}
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if (sem == "texcoord") {
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curv = &uvs;
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pccnt = 2;
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}
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if (curv == nullptr) continue;
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if (src.startsWith("#")) src.remove(0, 1);
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QVector<Vector3d> & data(source_data[source_names.value(src, src)]);
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@@ -332,24 +345,26 @@ GLObjectBase * loadFromDAEFile(const QString & filepath, float scale) {
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if (pccnt == 3) (*curv) << v.z;
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}
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}
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//qDebug() << " input" << sem << "from" << data.size() << "->" << (*curv) << pbv;
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// qDebug() << " input" << sem << "from" << data.size() << "->" << (*curv) << pbv;
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}
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//qDebug() << "geom" << gid << co;
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// qDebug() << "geom" << gid << co;
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ol << co;
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}
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objects[gid] = ol;
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}
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elist = maine.firstChildElement("library_lights").elementsByTagName("light");
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for (int i = 0; i < elist.count(); ++i) {
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QDomElement dn = elist.at(i).toElement();
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QString name = dn.attributes().namedItem("name").nodeValue();
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QString gid = dn.attributes().namedItem("id").nodeValue();
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QString name = dn.attributes().namedItem("name").nodeValue();
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QString gid = dn.attributes().namedItem("id").nodeValue();
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if (name.isEmpty() || name == "EnvironmentAmbientLight") continue;
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QDomElement dl = dn.firstChildElement("technique_common").firstChild().toElement();
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Light * lo = new Light();
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if (dl.nodeName() == "point") lo->light_type = Light::Omni;
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else if (dl.nodeName() == "spot") lo->light_type = Light::Cone;
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Light * lo = new Light();
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if (dl.nodeName() == "point")
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lo->light_type = Light::Omni;
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else if (dl.nodeName() == "spot")
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lo->light_type = Light::Cone;
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else {
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delete lo;
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continue;
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@@ -361,62 +376,67 @@ GLObjectBase * loadFromDAEFile(const QString & filepath, float scale) {
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if (!ml.isEmpty()) lo->intensity = ml.at(0).firstChild().nodeValue().toFloat();
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lo->setColor(lo->color() / lo->intensity);
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QString sv;
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sv = dl.firstChildElement("constant_attenuation").firstChild().nodeValue(); if (!sv.isEmpty()) lo->decay_const = sv.toFloat();
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sv = dl.firstChildElement("linear_attenuation").firstChild().nodeValue(); if (!sv.isEmpty()) lo->decay_linear = sv.toFloat();
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sv = dl.firstChildElement("quadratic_attenuation").firstChild().nodeValue(); if (!sv.isEmpty()) lo->decay_quadratic = sv.toFloat();
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///lo->setTransform(matrices.value(name));
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sv = dl.firstChildElement("constant_attenuation").firstChild().nodeValue();
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if (!sv.isEmpty()) lo->decay_const = sv.toFloat();
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sv = dl.firstChildElement("linear_attenuation").firstChild().nodeValue();
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if (!sv.isEmpty()) lo->decay_linear = sv.toFloat();
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sv = dl.firstChildElement("quadratic_attenuation").firstChild().nodeValue();
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if (!sv.isEmpty()) lo->decay_quadratic = sv.toFloat();
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/// lo->setTransform(matrices.value(name));
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if (lo->light_type == Light::Cone) {
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ml = dn.elementsByTagName("decay_falloff"); if (!ml.isEmpty()) lo->angle_end = ml.at(0).firstChild().nodeValue().toFloat();
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ml = dn.elementsByTagName("hotspot_beam"); if (!ml.isEmpty()) lo->angle_start = ml.at(0).firstChild().nodeValue().toFloat();
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ml = dn.elementsByTagName("decay_falloff");
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if (!ml.isEmpty()) lo->angle_end = ml.at(0).firstChild().nodeValue().toFloat();
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ml = dn.elementsByTagName("hotspot_beam");
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if (!ml.isEmpty()) lo->angle_start = ml.at(0).firstChild().nodeValue().toFloat();
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}
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QVector<GLObjectBase*> ol;
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QVector<GLObjectBase *> ol;
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ol << lo;
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objects[gid] = ol;
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//qDebug() << "light" << name;
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// qDebug() << "light" << name;
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}
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//qDebug() << "readed" << objects.size();
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QVector<QPair<QPair<QString, QString>, QMatrix4x4> > scene;
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// qDebug() << "readed" << objects.size();
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QVector<QPair<QPair<QString, QString>, QMatrix4x4>> scene;
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readScene(mvse, QMatrix4x4(), scene);
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for (int i = 0; i < scene.size(); ++i) {
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QPair<QPair<QString, QString>, QMatrix4x4> so = scene[i];
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if (so.first.first.isEmpty()) continue;
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QVector<GLObjectBase * > ol = objects.value(so.first.first);
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foreach (GLObjectBase * o, ol) {
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QVector<GLObjectBase *> ol = objects.value(so.first.first);
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foreach(GLObjectBase * o, ol) {
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o = o->clone();
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o->setName(so.first.second);
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o->setTransform(so.second);
|
||||
root->addChild(o);
|
||||
//qDebug() << " add" << so.first.second << o->name();
|
||||
// qDebug() << " add" << so.first.second << o->name();
|
||||
}
|
||||
//qDebug() << "add" << so.first << ol.size();
|
||||
// qDebug() << "add" << so.first << ol.size();
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < root->childCount(); ++i) {
|
||||
GLObjectBase * o = root->child(i);
|
||||
if (o->type() == GLObjectBase::glLight) {
|
||||
Light * l = (Light*)o;
|
||||
Light * l = (Light *)o;
|
||||
if (l->light_type == Light::Directional || l->light_type == Light::Cone) {
|
||||
QString tn = l->name() + ".Target";
|
||||
//qDebug() << "search target" << tn;
|
||||
// qDebug() << "search target" << tn;
|
||||
for (int s = 0; s < scene.size(); ++s) {
|
||||
QPair<QPair<QString, QString>, QMatrix4x4> so = scene[s];
|
||||
if (so.first.second == tn) {
|
||||
//qDebug() << "found target" << tn;
|
||||
// qDebug() << "found target" << tn;
|
||||
QVector3D tp = so.second.column(3).toVector3D();
|
||||
l->direction = (tp - l->pos()).normalized();
|
||||
//qDebug() << "dir" << l->direction;
|
||||
// qDebug() << "dir" << l->direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QList<QVector<GLObjectBase * > > dol = objects.values();
|
||||
|
||||
QList<QVector<GLObjectBase *>> dol = objects.values();
|
||||
for (int i = 0; i < dol.size(); ++i)
|
||||
for (int j = 0; j < dol[i].size(); ++j)
|
||||
delete dol[i][j];
|
||||
|
||||
|
||||
root->setScale(0.001f);
|
||||
qDebug() << "[Loader DAE] Loaded" << root->childCount() << "objects from" << filepath;
|
||||
return root;
|
||||
|
||||
Reference in New Issue
Block a user