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@@ -27,9 +27,13 @@ class Light;
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QString loadShaderFile(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, const QString & file);
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bool loadShaders(QOpenGLShaderProgram * prog, const QString & name, const QString & dir = QString());
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void setUniformMatrices(QOpenGLShaderProgram * prog, QMatrix4x4 proj, QMatrix4x4 view, QMatrix4x4 prevproj = QMatrix4x4(), QMatrix4x4 prevview = QMatrix4x4());
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void setUniformMatrices(QOpenGLShaderProgram * prog,
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QMatrix4x4 proj,
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QMatrix4x4 view,
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QMatrix4x4 prevproj = QMatrix4x4(),
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QMatrix4x4 prevview = QMatrix4x4());
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void setUniformMap(QOpenGLShaderProgram * prog, const Map & map, int channel, int def_channel);
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void setUniformMaterial(QOpenGLShaderProgram * prog, const Material & mat);
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void setUniformLights(QOpenGLShaderProgram * prog, const QVector<Light*> & lights, const QMatrix4x4 & mat, int shadow_start);
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void setUniformLights(QOpenGLShaderProgram * prog, const QVector<Light *> & lights, const QMatrix4x4 & mat, int shadow_start);
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void setUniformLight(QOpenGLShaderProgram * prog, Light * light, QString ulightn, const QMatrix4x4 & mat = QMatrix4x4(), int shadow = 0);
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#endif // GLSHADERS_H
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