code format

This commit is contained in:
2022-12-14 14:14:33 +03:00
parent 09e5342956
commit cdb02fc9be
278 changed files with 15371 additions and 12176 deletions

View File

@@ -22,51 +22,53 @@
#include "globject.h"
class GLPrimitivePoint: public GLObjectBase
{
class GLPrimitivePoint: public GLObjectBase {
public:
GLPrimitivePoint(double size = 1., QVector3D pos = QVector3D()) {sz = 8.;}
GLPrimitivePoint(double size = 1., QVector3D pos = QVector3D()) { sz = 8.; }
virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false);
private:
double sz;
};
class GLPrimitiveLine: public GLObjectBase
{
class GLPrimitiveLine: public GLObjectBase {
public:
GLPrimitiveLine(QVector3D p0_ = QVector3D(), QVector3D p1_ = QVector3D()) {p0 = p0_; p1 = p1_;}
GLPrimitiveLine(QVector3D p0_ = QVector3D(), QVector3D p1_ = QVector3D()) {
p0 = p0_;
p1 = p1_;
}
virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false);
QVector3D point0() const {return p0;}
QVector3D point1() const {return p1;}
void setPoint0(const QVector3D & p) {p0 = p;}
void setPoint1(const QVector3D & p) {p1 = p;}
QVector3D point0() const { return p0; }
QVector3D point1() const { return p1; }
void setPoint0(const QVector3D & p) { p0 = p; }
void setPoint1(const QVector3D & p) { p1 = p; }
private:
QVector3D p0, p1;
};
class GLPrimitiveCube: public GLObjectBase
{
class GLPrimitiveCube: public GLObjectBase {
public:
GLPrimitiveCube(float width = 1., float length = 1., float height = 1., QVector3D pos = QVector3D());
virtual void init();
private:
float w, l, h;
};
class GLPrimitiveEllipsoid: public GLObjectBase
{
class GLPrimitiveEllipsoid: public GLObjectBase {
public:
GLPrimitiveEllipsoid(float width = 1., float length = 1., float height = 1., int seg_wl = 10, int seg_h = 10, QVector3D pos = QVector3D());
GLPrimitiveEllipsoid(float width = 1.,
float length = 1.,
float height = 1.,
int seg_wl = 10,
int seg_h = 10,
QVector3D pos = QVector3D());
virtual void init();
private:
void putTriangle(const QVector3D & v0, const QVector3D & v1, const QVector3D & v2);
float w, l, h;
@@ -74,10 +76,9 @@ private:
};
class GLPrimitiveAxis: public GLObjectBase
{
class GLPrimitiveAxis: public GLObjectBase {
public:
GLPrimitiveAxis() {accept_fog = accept_light = cast_shadow = rec_shadow = select_ = false;}
GLPrimitiveAxis() { accept_fog = accept_light = cast_shadow = rec_shadow = select_ = false; }
virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false);
};