code format

This commit is contained in:
2022-12-14 14:14:33 +03:00
parent 09e5342956
commit cdb02fc9be
278 changed files with 15371 additions and 12176 deletions

View File

@@ -17,8 +17,9 @@
*/
#include "globject_editor.h"
#include "ui_globject_editor.h"
#include "glcamera.h"
#include "ui_globject_editor.h"
GLObjectEditor::GLObjectEditor(QWidget * parent): QWidget(parent) {
@@ -37,11 +38,8 @@ GLObjectEditor::GLObjectEditor(QWidget * parent): QWidget(parent) {
void GLObjectEditor::changeEvent(QEvent * e) {
QWidget::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
case QEvent::LanguageChange: ui->retranslateUi(this); break;
default: break;
}
}
@@ -76,8 +74,8 @@ void GLObjectEditor::setObject(GLObjectBase * o) {
ui->groupLight->setEnabled(object->type() == GLObjectBase::glLight);
ui->groupLight->setVisible(object->type() == GLObjectBase::glLight);
if (object->type() == GLObjectBase::glLight) {
Light * l = globject_cast<Light * >(object);
//bool is_dir = l->light_type == Light::Directional, is_cone = l->light_type == Light::Cone;
Light * l = globject_cast<Light *>(object);
// bool is_dir = l->light_type == Light::Directional, is_cone = l->light_type == Light::Cone;
ui->buttonLightColor->setColor(l->color());
ui->comboLightType->setCurrentIndex(l->light_type);
ui->spinLightIntensity->setValue(l->intensity);
@@ -93,7 +91,7 @@ void GLObjectEditor::setObject(GLObjectBase * o) {
ui->groupCamera->setEnabled(object->type() == GLObjectBase::glCamera);
ui->groupCamera->setVisible(object->type() == GLObjectBase::glCamera);
if (object->type() == GLObjectBase::glCamera) {
Camera * c = globject_cast<Camera * >(object);
Camera * c = globject_cast<Camera *>(object);
ui->checkCameraMirrorX->setChecked(c->isMirrorX());
ui->checkCameraMirrorY->setChecked(c->isMirrorY());
ui->spinCameraFOV->setValue(c->FOV());
@@ -125,20 +123,21 @@ void GLObjectEditor::objectChanged() {
object->setReceiveShadows(ui->checkReceiveShadows->isChecked());
object->setRenderMode((GLObjectBase::RenderMode)rmodes[ui->comboRenderMode->currentIndex()]);
if (object->type() == GLObjectBase::glLight) {
Light * l = globject_cast<Light * >(object);
//bool is_dir = l->light_type == Light::Directional, is_cone = l->light_type == Light::Cone;
Light * l = globject_cast<Light *>(object);
// bool is_dir = l->light_type == Light::Directional, is_cone = l->light_type == Light::Cone;
l->setColor(ui->buttonLightColor->color());
l->light_type = (Light::Type)ui->comboLightType->currentIndex();
l->intensity = ui->spinLightIntensity->value();
l->decay_const = ui->spinLightDecayConst->value();
l->decay_linear = ui->spinLightDecayLinear->value();
l->light_type = (Light::Type)ui->comboLightType->currentIndex();
l->intensity = ui->spinLightIntensity->value();
l->decay_const = ui->spinLightDecayConst->value();
l->decay_linear = ui->spinLightDecayLinear->value();
l->decay_quadratic = ui->spinLightDecayQuadratic->value();
l->angle_start = ui->spinLightAngleStart->value();
l->angle_end = ui->spinLightAngleEnd->value();
l->direction = QVector3D(ui->spinLightDirectionX->value(), ui->spinLightDirectionY->value(), ui->spinLightDirectionZ->value()).normalized();
l->angle_start = ui->spinLightAngleStart->value();
l->angle_end = ui->spinLightAngleEnd->value();
l->direction =
QVector3D(ui->spinLightDirectionX->value(), ui->spinLightDirectionY->value(), ui->spinLightDirectionZ->value()).normalized();
}
if (object->type() == GLObjectBase::glCamera) {
Camera * c = globject_cast<Camera * >(object);
Camera * c = globject_cast<Camera *>(object);
c->setMirrorX(ui->checkCameraMirrorX->isChecked());
c->setMirrorY(ui->checkCameraMirrorY->isChecked());
c->setFOV(ui->spinCameraFOV->value());
@@ -150,14 +149,12 @@ void GLObjectEditor::objectChanged() {
void GLObjectEditor::on_spinLightAngleStart_valueChanged(double v) {
if (ui->spinLightAngleEnd->value() < v)
ui->spinLightAngleEnd->setValue(v);
if (ui->spinLightAngleEnd->value() < v) ui->spinLightAngleEnd->setValue(v);
}
void GLObjectEditor::on_spinLightAngleEnd_valueChanged(double v) {
if (ui->spinLightAngleStart->value() > v)
ui->spinLightAngleStart->setValue(v);
if (ui->spinLightAngleStart->value() > v) ui->spinLightAngleStart->setValue(v);
}