Qt 6 works on Windows host
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@@ -135,7 +135,7 @@ void GLParticlesSystem::draw(QOpenGLShaderProgram * prog, bool) {
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for (int i = 0; i < particles.size(); ++i)
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//particles[i].pos_h.setZ((particles[i].pos - apos).lengthSquared());
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particles[i].pos_h.setZ(particles[i].pos.distanceToPlane(apos, dir));
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qSort(particles.begin(), particles.end());
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std::sort(particles.begin(), particles.end());
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glBegin(GL_POINTS);
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foreach (const Particle & i, particles) {
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//glVertex3f(i.pos.x(), i.pos.y(), i.pos.z());
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