qglengine: direct primitive editor
git-svn-id: svn://db.shs.com.ru/libs@687 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -87,7 +87,7 @@ Mesh * Primitive::cube(float width, float length, float height) {
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}
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Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float length, float height) {
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Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float length, float height, float end_angle) {
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Mesh * ret = new Mesh();
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QVector<QVector3D> & v(ret->vertices ());
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QVector<QVector3D> & n(ret->normals ());
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@@ -96,6 +96,7 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
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double hh = height / 2.f;
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int hseg = segments_h + 1, wlseg = segments_wl + 1;
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double crw, crl, a, ch, twl;
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double eang = deg2rad * end_angle;
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QVector3D cp;
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for (int i = 0; i <= hseg; i++) {
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@@ -106,10 +107,12 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
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crl = twl * length;
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int cvcnt = wlseg * 2;
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for (int j = 0; j < cvcnt; j++) {
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a = (double)j / (cvcnt - 1) * M_2PI;
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a = (double)j / (cvcnt - 1) * eang;
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cp.setX(crl * cos(a));
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cp.setY(crw * sin(a));
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v << cp; t << QVector2D((double)j / (cvcnt - 1), ch/2.f + 0.5f);
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v << cp;
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t << QVector2D((double)j / (cvcnt - 1), ch/2.f + 0.5f);
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n << (cp / QVector3D(length * length, width * width, height * height)).normalized();
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int si = v.size() - 1;
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if (j > 0 && i > 0) {
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ind << Vector3i(si - cvcnt - 1, si, si - 1);
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@@ -117,16 +120,22 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
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}
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}
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}
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n.resize(v.size());
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for (int i = 0; i < v.size(); i++)
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n[i] = v[i].normalized();
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if (end_angle < 360.) {
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Mesh * cap = Primitive::disc(segments_h+1, length, height, 180);
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cap->rotatePoints(90, 0, 1, 0);
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cap->rotatePoints(-90, 0, 0, 1);
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ret->append(cap);
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cap->flipNormals();
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cap->rotatePoints(end_angle, 0, 0, 1);
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cap->scalePoints(QVector3D((cos(eang)*cos(eang)*width+sin(eang)*sin(eang)*length)/width, (cos(eang)*cos(eang)*length+sin(eang)*sin(eang)*width)/length, 1));
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ret->append(cap);
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delete cap;
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}
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return ret;
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}
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Mesh * Primitive::disc(int segments, float width, float length, bool up, float end_angle) {
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Mesh * Primitive::disc(int segments, float width, float length, float end_angle) {
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Mesh * ret = new Mesh();
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QVector<QVector3D> & v(ret->vertices ());
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QVector<QVector3D> & n(ret->normals ());
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@@ -136,6 +145,7 @@ Mesh * Primitive::disc(int segments, float width, float length, bool up, float e
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segments = qMax(segments + 1, 4);
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QVector3D cp;
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v << QVector3D();
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n << QVector3D(0, 0, 1);
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t << QVector2D(0.5f, 0.5f);
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end_angle *= deg2rad;
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for (int i = 0; i < segments; i++) {
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@@ -143,20 +153,11 @@ Mesh * Primitive::disc(int segments, float width, float length, bool up, float e
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cp.setX(length / 2. * cos(a));
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cp.setY(width / 2. * sin(a));
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v << cp;
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n << QVector3D(0, 0, 1);
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t << QVector2D(cp.x() / width + 0.5f, cp.y() / length + 0.5f);
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int si = v.size() - 1;
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if (i > 0) {
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if (up)
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ind << Vector3i(si - 1, si, 0);
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else
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ind << Vector3i(si, si - 1, 0);
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}
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if (i > 0) ind << Vector3i(si - 1, si, 0);
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}
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n.resize(v.size());
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for (int i = 0; i < v.size(); i++)
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n[i] = QVector3D(0, 0, up ? 1 : -1);
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return ret;
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}
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@@ -172,6 +173,8 @@ QVector3D coneNormal(double rx, double ry, double height, double ang) {
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norm.setZ(norm.length() * tan(ca));
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return norm.normalized();
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}
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Mesh * Primitive::cone(int segments, float width, float length, float height) {
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Mesh * ret = new Mesh();
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QVector<QVector3D> & v(ret->vertices ());
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@@ -200,7 +203,8 @@ Mesh * Primitive::cone(int segments, float width, float length, float height) {
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ind << Vector3i(si - 1, si - 2, si);
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}
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Mesh * cap = Primitive::disc(segments, width, length, false);
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Mesh * cap = Primitive::disc(segments, width, length);
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cap->flipNormals();
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ret->append(cap);
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delete cap;
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@@ -208,7 +212,7 @@ Mesh * Primitive::cone(int segments, float width, float length, float height) {
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}
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Mesh * Primitive::cylinder(int segments, float width, float length, float height) {
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Mesh * Primitive::cylinder(int segments, float width, float length, float height, float end_angle) {
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Mesh * ret = new Mesh();
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QVector<QVector3D> & v(ret->vertices ());
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QVector<QVector3D> & n(ret->normals ());
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@@ -218,12 +222,14 @@ Mesh * Primitive::cylinder(int segments, float width, float length, float height
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int seg = qMax(segments + 1, 4);
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double rx = width / 2., ry = length / 2.;
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QVector3D cp, norm;
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double eang = deg2rad * end_angle;
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for (int i = 0; i < seg; i++) {
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double a = (double)i / (seg - 1) * M_2PI;
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double a = (double)i / (seg - 1) * eang;
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cp.setX(ry * cos(a));
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cp.setY(rx * sin(a));
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cp.setZ(0.);
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norm = cp.normalized();
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norm = (cp / QVector3D(length * length, width * width, 1)).normalized();
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v << cp;
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cp.setZ(height);
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v << cp;
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@@ -237,14 +243,27 @@ Mesh * Primitive::cylinder(int segments, float width, float length, float height
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}
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}
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Mesh * cap = Primitive::disc(segments, width, length, false);
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Mesh * cap = Primitive::disc(segments, width, length, end_angle);
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cap->flipNormals();
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ret->append(cap);
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delete cap;
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cap = Primitive::disc(segments, width, length, true);
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cap->translatePoints(QVector3D(0., 0., height));
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cap->flipNormals();
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ret->append(cap);
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delete cap;
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if (end_angle < 360.) {
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Mesh * cap = Primitive::plane(length/2, height);
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cap->rotatePoints(90, 1, 0, 0);
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//cap->rotatePoints(-90, 0, 0, 1);
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cap->translatePoints(length/4, 0, height/2);
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ret->append(cap);
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cap->flipNormals();
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cap->rotatePoints(end_angle, 0, 0, 1);
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cap->scalePoints(QVector3D((cos(eang)*cos(eang)*width+sin(eang)*sin(eang)*length)/width, (cos(eang)*cos(eang)*length+sin(eang)*sin(eang)*width)/length, 1));
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ret->append(cap);
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delete cap;
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}
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return ret;
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}
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@@ -304,16 +323,14 @@ Mesh * Primitive::torus(int segments_main, int segments_second, float radius_mai
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pcnt = v.size();
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}
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if (end_angle < 360.) {
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Mesh * cap = Primitive::disc(segments_second-1, radius_second * 2, radius_second * 2, true);
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Mesh * cap = Primitive::disc(segments_second-1, radius_second * 2, radius_second * 2);
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cap->rotatePoints(90, 1, 0, 0);
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cap->translatePoints(radius_main, 0, 0);
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ret->append(cap);
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delete cap;
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cap = Primitive::disc(segments_second-1, radius_second * 2, radius_second * 2, false);
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cap->rotatePoints(90, 1, 0, 0);
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cap->translatePoints(radius_main, 0, 0);
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cap->flipNormals();
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cap->rotatePoints(end_angle, 0, 0, 1);
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ret->append(cap);
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delete cap;
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}
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return ret;
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}
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@@ -29,13 +29,13 @@ Mesh * plane(float width = 1., float length = 1.);
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Mesh * cube(float width = 1., float length = 1., float height = 1.);
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Mesh * ellipsoid(int segments_wl, int segments_h, float width = 1., float length = 1., float height = 1.);
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Mesh * ellipsoid(int segments_wl, int segments_h, float width = 1., float length = 1., float height = 1., float end_angle = 360.);
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Mesh * disc(int segments, float width = 1., float length = 1., bool up = true, float end_angle = 360.);
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Mesh * disc(int segments, float width = 1., float length = 1., float end_angle = 360.);
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Mesh * cone(int segments, float width = 1., float length = 1., float height = 1.);
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Mesh * cylinder(int segments, float width = 1., float length = 1., float height = 1.);
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Mesh * cylinder(int segments, float width = 1., float length = 1., float height = 1., float end_angle = 360.);
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Mesh * arrow(int segments = 16, float thick = 0.04, float angle = 30.); // length = 1
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@@ -79,10 +79,11 @@ RendererService::RendererService(Renderer * r_): r(r_) {
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handle_move_mesh = Primitive::arrow(12, 0.06);
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handle_ms_2_mesh = Primitive::torus(8, 12, 0.5, 0.02, 90);
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Mesh * m = Primitive::disc(8, 1., 1., true, 90);
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Mesh * m = Primitive::disc(8, 1., 1., 90);
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handle_ms_2_mesh->append(m);
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delete m;
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m = Primitive::disc(8, 1., 1., false, 90);
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m = Primitive::disc(8, 1., 1., 90);
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m->flipNormals();
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handle_ms_2_mesh->append(m);
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delete m;
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@@ -7,6 +7,7 @@
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PrimitiveEditor::PrimitiveEditor(QWidget *parent) : QWidget(parent), ui(new Ui::PrimitiveEditor) {
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view = 0;
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can_replace = false;
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ui->setupUi(this);
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editors[Plane] << ui->widgetWidth;
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editors[Plane] << ui->widgetLength;
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@@ -18,6 +19,7 @@ PrimitiveEditor::PrimitiveEditor(QWidget *parent) : QWidget(parent), ui(new Ui::
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editors[Ellipsoid] << ui->widgetHeight;
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editors[Ellipsoid] << ui->widgetSegments;
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editors[Ellipsoid] << ui->widgetSegments2;
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editors[Ellipsoid] << ui->widgetAngle;
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editors[Disc] << ui->widgetWidth;
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editors[Disc] << ui->widgetLength;
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editors[Disc] << ui->widgetSegments;
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@@ -30,6 +32,7 @@ PrimitiveEditor::PrimitiveEditor(QWidget *parent) : QWidget(parent), ui(new Ui::
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editors[Cylinder] << ui->widgetLength;
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editors[Cylinder] << ui->widgetHeight;
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editors[Cylinder] << ui->widgetSegments;
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editors[Cylinder] << ui->widgetAngle;
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editors[Torus] << ui->widgetRadius1;
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editors[Torus] << ui->widgetRadius2;
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editors[Torus] << ui->widgetSegments;
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@@ -63,44 +66,70 @@ void PrimitiveEditor::assignQGLView(QGLView * v) {
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}
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Mesh * PrimitiveEditor::createMesh() {
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Mesh * PrimitiveEditor::createMesh(QVariantList & params) {
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Mesh * m = 0;
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PrimitiveType pt = (PrimitiveType)ui->comboPrimitives->currentIndex();
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params << pt;
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switch (pt) {
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case Plane:
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m = Primitive::plane(ui->spinWidth->value(),
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ui->spinLength->value());
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params << ui->spinWidth->value()
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<< ui->spinLength->value();
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break;
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case Cube:
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m = Primitive::cube(ui->spinWidth->value(),
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ui->spinLength->value(),
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ui->spinHeight->value());
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params << ui->spinWidth->value()
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<< ui->spinLength->value()
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<< ui->spinHeight->value();
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break;
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case Ellipsoid:
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m = Primitive::ellipsoid(ui->spinSegments->value(),
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ui->spinSegments2->value(),
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ui->spinWidth->value(),
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ui->spinLength->value(),
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ui->spinHeight->value());
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ui->spinHeight->value(),
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ui->spinAngle->value());
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params << ui->spinSegments->value()
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<< ui->spinSegments2->value()
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<< ui->spinWidth->value()
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<< ui->spinLength->value()
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<< ui->spinHeight->value()
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<< ui->spinAngle->value();
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break;
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case Disc:
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m = Primitive::disc(ui->spinSegments->value(),
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ui->spinWidth->value(),
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ui->spinLength->value(),
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true,
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ui->spinAngle->value());
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params << ui->spinSegments->value()
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<< ui->spinWidth->value()
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<< ui->spinLength->value()
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<< ui->spinAngle->value();
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break;
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case Cone:
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m = Primitive::cone(ui->spinSegments->value(),
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ui->spinWidth->value(),
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ui->spinLength->value(),
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ui->spinHeight->value());
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params << ui->spinSegments->value()
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<< ui->spinWidth->value()
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<< ui->spinLength->value()
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<< ui->spinHeight->value();
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break;
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case Cylinder:
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m = Primitive::cylinder(ui->spinSegments->value(),
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ui->spinWidth->value(),
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ui->spinLength->value(),
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ui->spinHeight->value());
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ui->spinHeight->value(),
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ui->spinAngle->value());
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params << ui->spinSegments->value()
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<< ui->spinWidth->value()
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<< ui->spinLength->value()
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<< ui->spinHeight->value()
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<< ui->spinAngle->value();
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break;
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case Torus:
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m = Primitive::torus(ui->spinSegments->value(),
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@@ -108,9 +137,16 @@ Mesh * PrimitiveEditor::createMesh() {
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ui->spinRadius->value(),
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ui->spinRadius2->value(),
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ui->spinAngle->value());
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params << ui->spinSegments->value()
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<< ui->spinSegments2->value()
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<< ui->spinRadius->value()
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<< ui->spinRadius2->value()
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<< ui->spinAngle->value();
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break;
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default: return 0;
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}
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params << ui->flipNormals->isChecked();
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params << ui->colorButton->color();
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if (ui->flipNormals->isChecked())
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m->flipNormals();
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return m;
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@@ -126,32 +162,90 @@ void PrimitiveEditor::showEditors() {
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void PrimitiveEditor::selectionChanged() {
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ObjectBase * so = view->selectedObject();
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bool has_1 = so;
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ui->buttonReplace->setEnabled(has_1);
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ObjectBase * so = view->selectedObject();\
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can_replace = false;
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if (so) {
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QVariantList vl = so->property("primitive", &can_replace).toList();
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if (can_replace && !vl.isEmpty()) {
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PrimitiveType pt = (PrimitiveType)vl.takeFirst().toInt();
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ui->comboPrimitives->setCurrentIndex(pt);
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switch (pt) {
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case Plane:
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ui->spinWidth->setValue(vl.takeFirst().toDouble());
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ui->spinLength->setValue(vl.takeFirst().toDouble());
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break;
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case Cube:
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ui->spinWidth->setValue(vl.takeFirst().toDouble());
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ui->spinLength->setValue(vl.takeFirst().toDouble());
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ui->spinHeight->setValue(vl.takeFirst().toDouble());
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break;
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case Ellipsoid:
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ui->spinSegments->setValue(vl.takeFirst().toDouble());
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ui->spinSegments2->setValue(vl.takeFirst().toDouble());
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ui->spinWidth->setValue(vl.takeFirst().toDouble());
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ui->spinLength->setValue(vl.takeFirst().toDouble());
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ui->spinHeight->setValue(vl.takeFirst().toDouble());
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ui->spinAngle->setValue(vl.takeFirst().toDouble());
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break;
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case Disc:
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ui->spinSegments->setValue(vl.takeFirst().toDouble());
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ui->spinWidth->setValue(vl.takeFirst().toDouble());
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ui->spinLength->setValue(vl.takeFirst().toDouble());
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ui->spinAngle->setValue(vl.takeFirst().toDouble());
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break;
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case Cone:
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ui->spinSegments->setValue(vl.takeFirst().toDouble());
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ui->spinWidth->setValue(vl.takeFirst().toDouble());
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ui->spinLength->setValue(vl.takeFirst().toDouble());
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ui->spinHeight->setValue(vl.takeFirst().toDouble());
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break;
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case Cylinder:
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ui->spinSegments->setValue(vl.takeFirst().toDouble());
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ui->spinWidth->setValue(vl.takeFirst().toDouble());
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ui->spinLength->setValue(vl.takeFirst().toDouble());
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ui->spinHeight->setValue(vl.takeFirst().toDouble());
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ui->spinAngle->setValue(vl.takeFirst().toDouble());
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break;
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case Torus:
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ui->spinSegments->setValue(vl.takeFirst().toDouble());
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ui->spinSegments2->setValue(vl.takeFirst().toDouble());
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ui->spinRadius->setValue(vl.takeFirst().toDouble());
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ui->spinRadius2->setValue(vl.takeFirst().toDouble());
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ui->spinAngle->setValue(vl.takeFirst().toDouble());
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break;
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}
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ui->flipNormals->setChecked(vl.takeFirst().toBool());
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ui->colorButton->setColor(vl.takeFirst().value<QColor>());
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}
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}
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}
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void PrimitiveEditor::replaceMesh() {
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if (!view) return;
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if (!ui->buttonReplace->isEnabled() || !ui->buttonReplace->isChecked()) return;
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if (!can_replace) return;
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ObjectBase * so = view->selectedObject();
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if (!so) return;
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Mesh * m = createMesh();
|
||||
QVariantList params;
|
||||
Mesh * m = createMesh(params);
|
||||
if (!m) return;
|
||||
so->setMesh(m);
|
||||
so->setColor(ui->colorButton->color());
|
||||
so->setName(ui->comboPrimitives->currentText());
|
||||
so->setProperty("primitive", params);
|
||||
delete m;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void PrimitiveEditor::on_buttonAdd_clicked() {
|
||||
if (!view) return;
|
||||
Mesh * m = createMesh();
|
||||
QVariantList params;
|
||||
Mesh * m = createMesh(params);
|
||||
if (!m) return;
|
||||
ObjectBase * o = new ObjectBase(m);
|
||||
o->setColor(ui->colorButton->color());
|
||||
o->setName(ui->comboPrimitives->currentText());
|
||||
o->setProperty("primitive", params);
|
||||
view->scene()->addObject(o);
|
||||
view->scene()->selectObject(o);
|
||||
delete m;
|
||||
|
||||
@@ -30,13 +30,14 @@ public:
|
||||
void assignQGLView(QGLView * v);
|
||||
|
||||
protected:
|
||||
Mesh * createMesh();
|
||||
Mesh * createMesh(QVariantList & params);
|
||||
void showEditors();
|
||||
|
||||
Ui::PrimitiveEditor *ui;
|
||||
QGLView * view;
|
||||
QMap<PrimitiveType, QList<QWidget *> > editors;
|
||||
QList<QWidget *> all_editors;
|
||||
bool can_replace;
|
||||
|
||||
private slots:
|
||||
void selectionChanged();
|
||||
|
||||
@@ -384,31 +384,9 @@
|
||||
<property name="text">
|
||||
<string>Add</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonReplace">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Replace</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
<property name="icon">
|
||||
<iconset resource="../../qad/utils/qad_utils.qrc">
|
||||
<normaloff>:/icons/list-add.png</normaloff>:/icons/list-add.png</iconset>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@@ -438,7 +416,9 @@
|
||||
<header>scroll_spin_box.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<resources>
|
||||
<include location="../../qad/utils/qad_utils.qrc"/>
|
||||
</resources>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>spinWidth</sender>
|
||||
@@ -601,18 +581,18 @@
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonReplace</sender>
|
||||
<signal>clicked()</signal>
|
||||
<sender>colorButton</sender>
|
||||
<signal>colorChanged(QColor)</signal>
|
||||
<receiver>PrimitiveEditor</receiver>
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>340</x>
|
||||
<y>529</y>
|
||||
<x>271</x>
|
||||
<y>285</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>367</x>
|
||||
<y>524</y>
|
||||
<x>179</x>
|
||||
<y>267</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
|
||||
Reference in New Issue
Block a user