fix Scatter3D::clear
This commit is contained in:
@@ -117,6 +117,12 @@ void Scatter3D::removeGraphic(int index) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Scatter3D::clear() {
|
||||||
|
for (auto g: graphics)
|
||||||
|
g.data->resetArray(nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void Scatter3D::setLabelAutoRotation(bool on) {
|
void Scatter3D::setLabelAutoRotation(bool on) {
|
||||||
if (on) {
|
if (on) {
|
||||||
canvas->axisX()->setLabelAutoRotation(90);
|
canvas->axisX()->setLabelAutoRotation(90);
|
||||||
|
|||||||
@@ -75,7 +75,7 @@ public slots:
|
|||||||
void setGraphicMeshSmooth(bool smooth) { setGraphicMeshSmooth(smooth, curGraphic); }
|
void setGraphicMeshSmooth(bool smooth) { setGraphicMeshSmooth(smooth, curGraphic); }
|
||||||
void addGraphic(const QColor & color = Qt::darkBlue, float pointSize = 1.f, Mesh mesh = Mesh::MeshSphere, bool meshSmooth = true);
|
void addGraphic(const QColor & color = Qt::darkBlue, float pointSize = 1.f, Mesh mesh = Mesh::MeshSphere, bool meshSmooth = true);
|
||||||
void removeGraphic(int index);
|
void removeGraphic(int index);
|
||||||
void clear() { setGraphicsCount(0); }
|
void clear();
|
||||||
void setLabelAutoRotation(bool on);
|
void setLabelAutoRotation(bool on);
|
||||||
void setGraphicData(const QVector<QVector3D> & points, int index);
|
void setGraphicData(const QVector<QVector3D> & points, int index);
|
||||||
void setGraphicData(const QVector<QVector3D> & points) { setGraphicData(points, curGraphic); }
|
void setGraphicData(const QVector<QVector3D> & points) { setGraphicData(points, curGraphic); }
|
||||||
|
|||||||
Reference in New Issue
Block a user