diff --git a/qglview/data/room.dae.qgl b/qglview/data/room.dae.qgl
index 364dd77..80bac14 100644
Binary files a/qglview/data/room.dae.qgl and b/qglview/data/room.dae.qgl differ
diff --git a/qglview/icons/document-save-all.png b/qglview/icons/document-save-all.png
new file mode 100644
index 0000000..3e40997
Binary files /dev/null and b/qglview/icons/document-save-all.png differ
diff --git a/qglview/main.cpp b/qglview/main.cpp
index 046b7b7..e1fe0ea 100644
--- a/qglview/main.cpp
+++ b/qglview/main.cpp
@@ -105,5 +105,9 @@ int main(int argc, char ** argv) {
//a.setWindowIcon(QIcon(":/icons/peri4_paint.png"));
MainWindow w;
w.show();
+ QStringList al(a.arguments());
+ al.pop_front();
+ foreach (QString s, al)
+ w.loadFile(s);
return a.exec();
}
diff --git a/qglview/mainwindow.cpp b/qglview/mainwindow.cpp
index 84afdba..d7f325d 100644
--- a/qglview/mainwindow.cpp
+++ b/qglview/mainwindow.cpp
@@ -148,11 +148,11 @@ void MainWindow::importFile(const QString & path) {
QApplication::setOverrideCursor(Qt::WaitCursor);
QFileInfo fi(path);
GLObjectBase * o = 0;
- if (fi.completeSuffix().toLower() == "qgl") o = loadFromQGLFile(path);
- if (fi.completeSuffix().toLower() == "ase") o = loadFromASEFile(path);
- if (fi.completeSuffix().toLower() == "3ds") o = loadFrom3DSFile(path);
- if (fi.completeSuffix().toLower() == "obj") o = loadFromOBJFile(path);
- if (fi.completeSuffix().toLower() == "dae") o = loadFromDAEFile(path);
+ if (fi.suffix().toLower() == "qgl") o = loadFromQGLFile(path);
+ if (fi.suffix().toLower() == "ase") o = loadFromASEFile(path);
+ if (fi.suffix().toLower() == "3ds") o = loadFrom3DSFile(path);
+ if (fi.suffix().toLower() == "obj") o = loadFromOBJFile(path);
+ if (fi.suffix().toLower() == "dae") o = loadFromDAEFile(path);
QApplication::restoreOverrideCursor();
if (!o) {
QMessageBox::critical(this, "Import", "Can`t load " + path + "!");
@@ -251,6 +251,17 @@ void MainWindow::on_actionSave_triggered() {
}
+void MainWindow::on_actionSaveSelected_triggered() {
+ if (!sel_obj) return;
+ QString f = QFileDialog::getSaveFileName(this, "Select file", prev_path, "QGLView(*.qgl)");
+ if (f.isEmpty()) return;
+ if (f.right(4).toLower() != ".qgl")
+ f += ".qgl";
+ prev_path = f;
+ saveToQGLFile(f, sel_obj);
+}
+
+
void MainWindow::on_actionOpen_triggered() {
QString f = QFileDialog::getOpenFileName(this, "Select file", prev_path, "Supported types(*.qgl *.ase *.3ds *.obj *.dae);;"
"QGLView(*.qgl);;"
@@ -281,12 +292,15 @@ void MainWindow::on_view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m) {
void MainWindow::on_treeObjects_itemClicked(QTreeWidgetItem * ti, int col) {
((GLObjectBase*)(ti->data(0, Qt::UserRole).toULongLong()))->select();
+ if (sel_obj->type() == GLObjectBase::glCamera)
+ view->setCamera(*(Camera*)sel_obj);
}
void MainWindow::objectsTreeChanged() {
treeObjects->clear();
makeObjetTree(&(view->rootObject()), treeObjects->invisibleRootItem());
+ treeObjects->expandAll();
}
diff --git a/qglview/mainwindow.h b/qglview/mainwindow.h
index 51263de..2ce78b9 100644
--- a/qglview/mainwindow.h
+++ b/qglview/mainwindow.h
@@ -46,12 +46,13 @@ public:
MainWindow(QWidget * parent = 0);
~MainWindow();
+ void loadFile(const QString & path);
+
private:
// Qt`s overloaded
void changeEvent(QEvent * e);
void timerEvent(QTimerEvent * );
- void loadFile(const QString & path);
void importFile(const QString & path);
void makeObjetTree(const GLObjectBase * o, QTreeWidgetItem * ti);
@@ -102,6 +103,7 @@ private slots:
void on_actionReset_triggered();
void on_actionImport_triggered();
void on_actionSave_triggered();
+ void on_actionSaveSelected_triggered();
void on_actionOpen_triggered();
void on_view_glKeyPressEvent(QKeyEvent * e);
diff --git a/qglview/mainwindow.ui b/qglview/mainwindow.ui
index ceac21f..0f35764 100644
--- a/qglview/mainwindow.ui
+++ b/qglview/mainwindow.ui
@@ -22,7 +22,7 @@
2
- 0
+ 0
-
@@ -490,7 +490,7 @@
1.000000000000000
- 2048.000000000000000
+ 128.000000000000000
8.000000000000000
@@ -896,6 +896,11 @@
false
+
+
+
+
+
diff --git a/qglview/qglview.qrc b/qglview/qglview.qrc
index 169e46e..01dd2ea 100644
--- a/qglview/qglview.qrc
+++ b/qglview/qglview.qrc
@@ -1,5 +1,6 @@
+ icons/document-save-all.png
icons/document-new.png
icons/document-import.png
icons/dialog-close.png
diff --git a/qglview/renderer_deferred_shading.cpp b/qglview/renderer_deferred_shading.cpp
index 0276708..5d7221e 100644
--- a/qglview/renderer_deferred_shading.cpp
+++ b/qglview/renderer_deferred_shading.cpp
@@ -21,7 +21,7 @@
RendererDeferredShading::RendererDeferredShading(QGLView * view_): GLRendererBase(view_),
-fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGB16F), fbo_hsmall(1, false, GL_RGB16F) {
+fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGBA16F), fbo_hsmall(1, false, GL_RGB16F) {
shaders << ShaderPair("FXAA", &shader_fxaa)
<< ShaderPair("dsl_pass_0", &shader_ds_0)
<< ShaderPair("dsl_pass_1", &shader_ds_1)
@@ -32,7 +32,9 @@ fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGB16F), fbo_hsmall(1, false, G
<< ShaderPair("fbo_add", &shader_fbo_add)
<< ShaderPair("motion_blur", &shader_motion_blur)
<< ShaderPair("shadow", &shader_shadow)
- << ShaderPair("ssr", &shader_ssr);
+ << ShaderPair("ssr", &shader_ssr)
+ << ShaderPair("ssr_blur", &shader_ssr_blur)
+ << ShaderPair("ssr_merge", &shader_ssr_merge);
for (int i = 0; i < shaders.size(); ++i)
*(shaders[i].second) = 0;
lights_per_pass = 8;
@@ -66,7 +68,7 @@ void RendererDeferredShading::renderScene() {
QMatrix4x4 mproji = rp.proj_matrix_i;
QMatrix4x4 mview = rp.view_matrix;
QMatrix4x4 mviewi = rp.view_matrix_i;
- QMatrix4x4 mviewproji = (mview * mproj).inverted();
+ QMatrix4x4 mviewproji = (mproj * mview).inverted();
QMatrix4x4 moffset = view.camera().offsetMatrix();
QMatrix4x4 moffseti = moffset.inverted();
rp.prev_proj_matrix = prev_proj;
@@ -196,21 +198,62 @@ void RendererDeferredShading::renderScene() {
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
if (view.isFeatureEnabled(QGLView::qglDynamicReflectionsEnabled)) {
- fbo_out.setWriteBuffer(wi);
+ fbo_out.setWriteBuffer(2);
+ glActiveTextureChannel(0);
+ glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);//_MIPMAP_LINEAR);
+ //glGenerateMipmap(GL_TEXTURE_2D);
glActiveTextureChannel(1);
glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(0));
glActiveTextureChannel(2);
glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(1));
shader_ssr->bind();
shader_ssr->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
- shader_ssr->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
+ shader_ssr->setUniformValue("z_far", GLfloat(view.depthEnd()));
+ shader_ssr->setUniformValue("z_near", GLfloat(view.depthStart()));
+ shader_ssr->setUniformValue("mat_proj", mproj);
shader_ssr->setUniformValue("t0", 1);
shader_ssr->setUniformValue("t1", 2);
shader_ssr->setUniformValue("ts", 0);
//shader_ssr->setUniformValue("ts", 1);
shader_ssr->setUniformValue("factor", GLfloat(view.feature(QGLView::qglMotionBlurFactor).toDouble()));
shader_ssr->setUniformValue("steps", view.feature(QGLView::qglMotionBlurSteps).toInt());
- glDrawQuad(shader_ssr);
+ glDrawQuad(shader_ssr, corner_dirs);
+
+ shader_ssr_blur->bind();
+ shader_ssr_blur->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
+ shader_ssr_blur->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
+ shader_ssr_blur->setUniformValue("t0", 0);
+ int passes = 4;
+ int crad = 1;
+ int lri = 2, lwi = wi, lms = ri;
+ glActiveTextureChannel(0);
+ for (int p = 0; p < passes; ++p) {
+ glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lri));
+ fbo_out.setWriteBuffer(lwi);
+ shader_ssr_blur->setUniformValue("radius", GLfloat(crad));
+ glDrawQuad(shader_ssr_blur);
+ piSwap(lwi, lri);
+ crad *= 2;
+ }
+ wi = lri;
+ ri = 1 - lms;
+ qDebug() << wi << ri << lms;
+
+ glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(wi));
+ glActiveTextureChannel(1);
+ glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lms));
+ shader_ssr_merge->bind();
+ shader_ssr_merge->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
+ shader_ssr_merge->setUniformValue("t0", 0);
+ shader_ssr_merge->setUniformValue("ts", 1);
+ fbo_out.setWriteBuffer(ri);
+ glDrawQuad(shader_ssr_blur);
+ wi = ri;
+ ri = 1 - ri;
+ //piSwap(wi, ri);
+
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(wi));
piSwap(wi, ri);
@@ -278,8 +321,8 @@ void RendererDeferredShading::renderScene() {
fbo_out.setWriteBuffer(2);
fbo_out.setReadBuffer(ri);
glBlitFramebuffer(0, 0, fbo_out.width(), fbo_out.height(), 0, 0, fbo_out.width(), fbo_out.height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
- QTime tm;
- tm.restart();
+ //QTime tm;
+ //tm.restart();
fbo_out.setWriteBuffer(wi);
shader_bloom_0->bind();
shader_bloom_0->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
@@ -307,7 +350,7 @@ void RendererDeferredShading::renderScene() {
piSwap(wi, ri);
crad *= 2;
}
- qDebug() << tm.elapsed();
+ //qDebug() << tm.elapsed();
fbo_out.setWriteBuffer(wi);
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(ri));
diff --git a/qglview/renderer_deferred_shading.h b/qglview/renderer_deferred_shading.h
index 55a1210..8d31c91 100644
--- a/qglview/renderer_deferred_shading.h
+++ b/qglview/renderer_deferred_shading.h
@@ -47,7 +47,7 @@ private:
GLFramebuffer fbo_g, fbo_out, fbo_hsmall;
QGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1, * shader_hdr, * shader_small;
QGLShaderProgram * shader_bloom_0, * shader_bloom_1, * shader_motion_blur, * shader_fbo_add;
- QGLShaderProgram * shader_shadow, * shader_ssr;
+ QGLShaderProgram * shader_shadow, * shader_ssr, * shader_ssr_blur, * shader_ssr_merge;
QVector shaders;
QMatrix4x4 prev_view, prev_proj;
diff --git a/qglview/shaders/ssr.frag b/qglview/shaders/ssr.frag
index b14003e..4717c67 100644
--- a/qglview/shaders/ssr.frag
+++ b/qglview/shaders/ssr.frag
@@ -1,17 +1,50 @@
#version 150
-uniform sampler2D t0, t1, ts;
+uniform sampler2D t0, t1, ts, tbs;
uniform float z_near, z_far;
+uniform mat4 mat_proj;
+uniform vec3 cam_aim, cam_pos;
+
+in vec3 view_dir;
void main(void) {
ivec2 tc = ivec2(gl_FragCoord.xy);
- vec2 sp = qgl_FragTexture.xy;
vec4 v0 = texelFetch(t0, tc, 0), v1 = texelFetch(t1, tc, 0), vs = texelFetch(ts, tc, 0);
+ vec3 sp = vec3(qgl_FragTexture.xy, v0.w);
+ vec2 tsp;
+ vec4 pos;
+ pos.w = 1;
+ pos.xyz = view_dir * v0.w;
+ vec4 spos = pos;
+ vec4 tpos;
+
vec3 dc = v0.rgb, n = v1.xyz * 2. - vec3(1.);
- vec3 vd = vec3(0, 0, 1);
+ vec3 vd = -normalize(vec3(-view_dir.xy, view_dir.z));
vec3 rn = reflect(vd, n);
- float coeff = clamp(dot(vd, rn), 0, 1);
- vec3 rvs = texture(ts, sp - rn.xy/v0.w).rgb;
- qgl_FragData[0].rgb = mix(vs.rgb, rvs, coeff);
- //qgl_FragData[0].rgb = vec3(v0.w/10);
+ //rn.z += 1.;
+ float coeff = clamp(1.-(dot(vec3(0,0,1), n)), 0, 1), cz = v0.w;
+ coeff = coeff*coeff;
+ coeff = coeff*coeff;
+
+ rn.z = -rn.z;
+ int i = 0;
+ vec4 tv0;
+ float l = z_far * 0.5;
+ pos.xyz += rn * l;
+ for (i = 0; i < 16; ++i) {
+ tpos = mat_proj * pos;
+ tsp = -(tpos.xy / tpos.w) / 2. + 0.5;
+ tv0 = texture(t0, tsp);
+ l *= 0.5;
+ pos.xyz += rn * (step(pos.z, tv0.w) * 2. - 1.) * l;
+ }
+
+ vec2 ess = abs(tsp - vec2(0.5, 0.5)) - vec2(0.3, 0.3);
+ ess = clamp(ess, vec2(0, 0), vec2(0.2, 0.2));
+ ess = smoothstep(vec2(0.2, 0.2), vec2(0, 0), ess);
+ coeff *= min(ess.x, ess.y);
+ float blur = step(0., coeff) * length(pos.xyz - spos.xyz);
+ vec3 rvs = texture(ts, tsp).rgb;
+
+ qgl_FragData[0] = vec4(rvs.rgb, coeff + clamp(round(blur * 10), 0, 1000));
}
diff --git a/qglview/shaders/ssr.vert b/qglview/shaders/ssr.vert
index 6bc001e..0e2d5fe 100644
--- a/qglview/shaders/ssr.vert
+++ b/qglview/shaders/ssr.vert
@@ -1,6 +1,10 @@
#version 150
+in vec3 view_corner;
+out vec3 view_dir;
+
void main(void) {
+ view_dir = view_corner / view_corner.z;
qgl_FragTexture = qgl_Texture;
gl_Position = qgl_ftransform();
}
diff --git a/qglview/shaders/ssr_blur.frag b/qglview/shaders/ssr_blur.frag
new file mode 100644
index 0000000..c23c86d
--- /dev/null
+++ b/qglview/shaders/ssr_blur.frag
@@ -0,0 +1,37 @@
+#version 150
+
+uniform sampler2D t0;
+uniform float radius = 2;
+uniform vec2 dt;
+
+void main(void) {
+ vec2 tc = qgl_FragTexture.xy;
+ float r = float(radius);
+ vec4 v0 = texture(t0, tc);
+ float rad;
+ float coeff = modf(v0.a, rad);
+ rad /= 10.;
+ float o = radius * rad, o2 = radius * rad * 2;
+ vec3 scol = (v0.rgb * 3. +
+ max(texture(t0, tc + dt * vec2( o, 0 )).rgb, vec3(0)) * 2. +
+ max(texture(t0, tc + dt * vec2( 0, o )).rgb, vec3(0)) * 2. +
+ max(texture(t0, tc + dt * vec2( -o, 0 )).rgb, vec3(0)) * 2. +
+ max(texture(t0, tc + dt * vec2( 0, -o)).rgb, vec3(0)) * 2. +
+ max(texture(t0, tc + dt * vec2( o, o )).rgb, vec3(0)) * 1.5 +
+ max(texture(t0, tc + dt * vec2( o, -o)).rgb, vec3(0)) * 1.5 +
+ max(texture(t0, tc + dt * vec2( -o, -o )).rgb, vec3(0)) * 1.5 +
+ max(texture(t0, tc + dt * vec2( -o, o )).rgb, vec3(0)) * 1.5 +
+ max(texture(t0, tc + dt * vec2( o2, 0 )).rgb, vec3(0)) +
+ max(texture(t0, tc + dt * vec2( 0, o2)).rgb, vec3(0)) +
+ max(texture(t0, tc + dt * vec2(-o2, 0 )).rgb, vec3(0)) +
+ max(texture(t0, tc + dt * vec2( 0, -o2)).rgb, vec3(0))/* +
+ texture(t0, tc + dt * vec2( o2, o )).rgb +
+ texture(t0, tc + dt * vec2( o2, -o)).rgb +
+ texture(t0, tc + dt * vec2(-o2, -o )).rgb +
+ texture(t0, tc + dt * vec2(-o2, o )).rgb +
+ texture(t0, tc + dt * vec2( o, o2)).rgb +
+ texture(t0, tc + dt * vec2( o, -o2)).rgb +
+ texture(t0, tc + dt * vec2( -o, -o2)).rgb +
+ texture(t0, tc + dt * vec2( -o, o2)).rgb*/) / 21.;
+ qgl_FragData[0] = vec4(scol, v0.w);
+}
diff --git a/qglview/shaders/ssr_blur.vert b/qglview/shaders/ssr_blur.vert
new file mode 100644
index 0000000..6bc001e
--- /dev/null
+++ b/qglview/shaders/ssr_blur.vert
@@ -0,0 +1,6 @@
+#version 150
+
+void main(void) {
+ qgl_FragTexture = qgl_Texture;
+ gl_Position = qgl_ftransform();
+}
diff --git a/qglview/shaders/ssr_merge.frag b/qglview/shaders/ssr_merge.frag
new file mode 100644
index 0000000..e0120b8
--- /dev/null
+++ b/qglview/shaders/ssr_merge.frag
@@ -0,0 +1,12 @@
+#version 150
+
+uniform sampler2D t0, ts;
+
+void main(void) {
+ ivec2 tc = ivec2(gl_FragCoord.xy);
+ vec4 v0 = texelFetch(t0, tc, 0), vs = texelFetch(ts, tc, 0);
+ float rad;
+ float coeff = modf(v0.a, rad);
+ qgl_FragData[0].rgb = mix(vs.rgb, v0.rgb, coeff);
+ //qgl_FragData[0].rgb = vec3(v0.rgb);
+}
diff --git a/qglview/shaders/ssr_merge.vert b/qglview/shaders/ssr_merge.vert
new file mode 100644
index 0000000..6bc001e
--- /dev/null
+++ b/qglview/shaders/ssr_merge.vert
@@ -0,0 +1,6 @@
+#version 150
+
+void main(void) {
+ qgl_FragTexture = qgl_Texture;
+ gl_Position = qgl_ftransform();
+}