git-svn-id: svn://db.shs.com.ru/libs@651 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -187,7 +187,7 @@ void createGLTexture(QOpenGLExtraFunctions * f, GLuint & tex, const QImage & ima
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}
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}
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QMatrix4x4 glMatrixPerspective(float angle, float aspect, float near_, float far_) {
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QMatrix4x4 glMatrixPerspective(float angle, float aspect, float near_) {
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QMatrix4x4 ret;
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QMatrix4x4 ret;
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float t = 1.f / (tanf(angle * deg2rad / 2.f)), e = 2.4e-7f;
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float t = 1.f / (tanf(angle * deg2rad / 2.f)), e = 2.4e-7f;
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if (aspect >= 1.) {
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if (aspect >= 1.) {
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@@ -157,7 +157,7 @@ void glClearFramebuffer(const QColor & color = Qt::black, bool depth = true);
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void glDrawQuad(QOpenGLShaderProgram * prog = nullptr, QVector4D * corner_dirs = nullptr, GLfloat x = -1.f, GLfloat y = -1.f, GLfloat w = 2.f, GLfloat h = 2.f);
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void glDrawQuad(QOpenGLShaderProgram * prog = nullptr, QVector4D * corner_dirs = nullptr, GLfloat x = -1.f, GLfloat y = -1.f, GLfloat w = 2.f, GLfloat h = 2.f);
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void createGLTexture(QOpenGLExtraFunctions * f, GLuint & tex, int width, int height, const GLenum & format = GL_RGBA, const GLenum & target = GL_TEXTURE_2D);
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void createGLTexture(QOpenGLExtraFunctions * f, GLuint & tex, int width, int height, const GLenum & format = GL_RGBA, const GLenum & target = GL_TEXTURE_2D);
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void createGLTexture(QOpenGLExtraFunctions * f, GLuint & tex, const QImage & image, const GLenum & format = GL_RGBA, const GLenum & target = GL_TEXTURE_2D);
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void createGLTexture(QOpenGLExtraFunctions * f, GLuint & tex, const QImage & image, const GLenum & format = GL_RGBA, const GLenum & target = GL_TEXTURE_2D);
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QMatrix4x4 glMatrixPerspective(float angle, float aspect, float near_, float far_);
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QMatrix4x4 glMatrixPerspective(float angle, float aspect, float near_);
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QImage rotateQImageLeft(const QImage & im);
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QImage rotateQImageLeft(const QImage & im);
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QImage rotateQImageRight(const QImage & im);
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QImage rotateQImageRight(const QImage & im);
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inline QImage rotateQImage180(const QImage & im) {return im.mirrored(true, true);}
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inline QImage rotateQImage180(const QImage & im) {return im.mirrored(true, true);}
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@@ -23,23 +23,12 @@
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Camera::Camera() {
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Camera::Camera() {
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type_ = glCamera;
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type_ = glCamera;
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fov_ = 60.;
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fov_ = 60.;
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angle_limit_lower_xy = 0.f;
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angle_limit_upper_xy = 360.f;
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//setRotationX(90.f);
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//setRotationX(90.f);
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depth_start = 0.1f;
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depth_start = 0.1f;
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depth_end = 1000.f;
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mirror_x = mirror_y = false;
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mirror_x = mirror_y = false;
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}
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}
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void Camera::anglesFromPoints() {
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//QVector3D dv = aim_ - pos_, tv;
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//tv = QVector3D(dv.x(), dv.y(), 0.);
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//angles_.setZ(atan2f(tv.x(), tv.y()) * rad2deg);
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//angles_.setY(piClamp<GLfloat>(atan2f(tv.length(), dv.z()) * rad2deg, angle_limit_lower_xy, angle_limit_upper_xy) + 180.f);
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}
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QMatrix4x4 Camera::offsetMatrix() const {
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QMatrix4x4 Camera::offsetMatrix() const {
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QMatrix4x4 ret;
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QMatrix4x4 ret;
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ret.translate(parent_ ? -offset_ : -aim());
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ret.translate(parent_ ? -offset_ : -aim());
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@@ -65,12 +54,9 @@ void Camera::assign(const Camera & c) {
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trans = c.trans;
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trans = c.trans;
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aim_dist = c.aim_dist;
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aim_dist = c.aim_dist;
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fov_ = c.fov_;
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fov_ = c.fov_;
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angle_limit_lower_xy = c.angle_limit_lower_xy;
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angle_limit_upper_xy = c.angle_limit_upper_xy;
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mirror_x = c.mirror_x;
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mirror_x = c.mirror_x;
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mirror_y = c.mirror_y;
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mirror_y = c.mirror_y;
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depth_start = c.depth_start;
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depth_start = c.depth_start;
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depth_end = c.depth_end;
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buildTransform();
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buildTransform();
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}
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}
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@@ -89,12 +75,9 @@ ObjectBase * Camera::clone(bool withChildren) {
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o->trans = trans;
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o->trans = trans;
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o->aim_dist = aim_dist;
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o->aim_dist = aim_dist;
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o->fov_ = fov_;
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o->fov_ = fov_;
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o->angle_limit_lower_xy = angle_limit_lower_xy;
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o->angle_limit_upper_xy = angle_limit_upper_xy;
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o->mirror_x = mirror_x;
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o->mirror_x = mirror_x;
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o->mirror_y = mirror_y;
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o->mirror_y = mirror_y;
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o->depth_start = depth_start;
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o->depth_start = depth_start;
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o->depth_end = depth_end;
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o->meta = meta;
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o->meta = meta;
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return o;
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return o;
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}
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}
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@@ -121,175 +104,5 @@ QMatrix4x4 Camera::viewMatrix() const {
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QMatrix4x4 Camera::projectionMatrix(double aspect) const {
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QMatrix4x4 Camera::projectionMatrix(double aspect) const {
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return glMatrixPerspective(fov_, aspect, depth_start, depth_end);
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return glMatrixPerspective(fov_, aspect, depth_start);
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}
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}
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void Camera::panZ(const float & a) {
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/*QVector3D dv = aim_ - pos_;
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float tl = QVector2D(dv.x(), dv.y()).length();
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angles_.setZ(angles_.z() + a);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tl, cosf(angles_.z() * deg2rad) * tl, dv.z());
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aim_ = pos_ + dv;
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buildTransform();*/
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}
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void Camera::panXY(const float & a) {
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/*QVector3D dv = aim_ - pos_;
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float tl = dv.length(), tc;
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angles_.setY(angles_.y() + a);
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angles_.setY(piClamp<GLfloat>(angles_.y(), angle_limit_lower_xy, angle_limit_upper_xy));
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tc = -sinf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tc, cosf(angles_.z() * deg2rad) * tc, -cosf(angles_.y() * deg2rad));
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aim_ = pos_ + dv * tl;
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buildTransform();*/
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}
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void Camera::rotateZ(const float & a) {
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/*QVector3D dv = aim_ - pos_;
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float tl = QVector2D(dv.x(), dv.y()).length();
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angles_.setZ(angles_.z() + a);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tl, cosf(angles_.z() * deg2rad) * tl, dv.z());
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aim_ = pos_ + dv;
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buildTransform();*/
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}
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void Camera::rotateXY(const float & a) {
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/*QVector3D dv = aim_ - pos_;
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float tl = dv.length(), tc;
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angles_.setY(angles_.y() + a);
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angles_.setY(piClamp<GLfloat>(angles_.y(), angle_limit_lower_xy, angle_limit_upper_xy));
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tc = -sinf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tc, cosf(angles_.z() * deg2rad) * tc, -cosf(angles_.y() * deg2rad));
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aim_ = pos_ + dv * tl;
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buildTransform();*/
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}
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void Camera::orbitZ(const float & a) {
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//qDebug() << rotation() << Transform::fromDirection(direction());
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QVector3D pa = aim();
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//trans.rotationRef() *= QQuaternion::fromEulerAngles(0, a, 0);
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ObjectBase::rotateZ(-a);
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move(pa - aim());
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/*QVector3D dv = aim_ - pos_;
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float tl = QVector2D(dv.x(), dv.y()).length();
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angles_.setZ(angles_.z() + a);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tl, cosf(angles_.z() * deg2rad) * tl, dv.z());
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pos_ = aim_ - dv;
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buildTransform();*/
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}
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void Camera::orbitXY(const float & a) {
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QVector3D pa = aim();
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//trans.rotationRef() *= QQuaternion::fromEulerAngles(a, 0, 0);
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ObjectBase::rotateX(-a);
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move(pa - aim());
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//qDebug() << pos() << aim();
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/*QVector3D dv = aim_ - pos_;
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float tl = dv.length(), tc;
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angles_.setY(angles_.y() + a);
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angles_.setY(piClamp<GLfloat>(angles_.y(), angle_limit_lower_xy, angle_limit_upper_xy));
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tc = -sinf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tc, cosf(angles_.z() * deg2rad) * tc, -cosf(angles_.y() * deg2rad));
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pos_ = aim_ - dv * tl;
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buildTransform();*/
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}
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void Camera::setAngleZ(const float & a) {
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/*QVector3D dv = aim_ - pos_;
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float tl = QVector2D(dv.x(), dv.y()).length();
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angles_.setZ(a);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tl, cosf(angles_.z() * deg2rad) * tl, dv.z());
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aim_ = pos_ + dv;
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buildTransform();*/
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}
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void Camera::setAngleXY(const float & a) {
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/*QVector3D dv = aim_ - pos_;
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float tl = dv.length(), tc;
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angles_.setY(a);
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tc = -sinf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tc, cosf(angles_.z() * deg2rad) * tc, -cosf(angles_.y() * deg2rad));
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//pos_ = aim_ - dv;
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aim_ = pos_ + dv * tl;
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buildTransform();*/
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//anglesFromPoints();
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}
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void Camera::moveForward(const float & x, bool withZ) {
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/*Vector3D dv;// = aim_ - pos_;
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float tc = -sinf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tc, cosf(angles_.z() * deg2rad) * tc, 0.);
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if (withZ) dv.setZ(-cosf(angles_.y() * deg2rad));
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dv.normalize();
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dv *= x;
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pos_ += dv;
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aim_ += dv;
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buildTransform();*/
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}
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void Camera::moveLeft(const float & x, bool withZ) {
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/*QVector3D dv;// = aim_ - pos_;
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float tc = -sinf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad - float(M_PI_2)) * tc, cosf(angles_.z() * deg2rad - float(M_PI_2)) * tc, 0.f);
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if (withZ) dv.setZ(-sinf(angles_.x() * deg2rad));
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dv.normalize();
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dv *= x;
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pos_ += dv;
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aim_ += dv;
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buildTransform();*/
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}
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void Camera::moveUp(const float & x, bool onlyZ) {
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/*QVector3D dv;
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if (onlyZ)
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dv = QVector3D(0., 0., x);
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else {
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float tc = cosf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tc, cosf(angles_.z() * deg2rad) * tc, -sinf(angles_.y() * deg2rad));
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dv.normalize();
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dv *= x;
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}
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pos_ += dv;
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aim_ += dv;
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buildTransform();*/
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}
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/*
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void Camera::flyCloser(const float & s) {
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QVector3D dv = aim_ - pos_;
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float tl = dv.length() / (1.f + s), tc = -sinf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tc, cosf(angles_.z() * deg2rad) * tc, -cosf(angles_.y() * deg2rad));
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pos_ = aim_ - dv * tl;
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buildTransform();
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}
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void Camera::flyFarer(const float & s) {
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QVector3D dv = aim_ - pos_;
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float tl = dv.length() * (1.f + s), tc = -sinf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tc, cosf(angles_.z() * deg2rad) * tc, -cosf(angles_.y() * deg2rad));
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pos_ = aim_ - dv * tl;
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buildTransform();
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}
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void Camera::flyToDistance(const float & d) {
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QVector3D dv = aim_ - pos_;
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float tc = -sinf(angles_.y() * deg2rad);
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dv = QVector3D(sinf(angles_.z() * deg2rad) * tc, cosf(angles_.z() * deg2rad) * tc, -cosf(angles_.y() * deg2rad));
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pos_ = aim_ - dv * d;
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buildTransform();
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}
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*/
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@@ -33,29 +33,12 @@ class Camera: public AimedObject
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public:
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public:
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Camera();
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Camera();
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void moveForward(const float & x, bool withZ = true);
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void moveBackward(const float & x, bool withZ = true) {moveForward(-x, withZ);}
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void moveLeft(const float & x, bool withZ = true);
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void moveRight(const float & x, bool withZ = true) {moveLeft(-x, withZ);}
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void moveUp(const float & x, bool onlyZ = false);
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void moveDown(const float & x, bool onlyZ = false) {moveUp(-x, onlyZ);}
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void rotateZ(const float & a);
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void rotateXY(const float & a);
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void rotateRoll(const float & a) {rotateX(a);}
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void orbitZ(const float & a);
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void orbitXY(const float & a);
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void panZ(const float & a);
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void panXY(const float & a);
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void setFOV(const float & f) {fov_ = f;}
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void setFOV(const float & f) {fov_ = f;}
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void setAngles(const QVector3D & a) {setRotation(a);}
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void setAngles(const QVector3D & a) {setRotation(a);}
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void setAngleZ(const float & a);
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void setAngleZ(const float & a) {setRotationZ(a);}
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void setAngleXY(const float & a);
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void setAngleXY(const float & a) {setRotationX(a);}
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void setAngleRoll(const float & a) {setRotationX(a);}
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void setAngleRoll(const float & a) {setRotationY(a);}
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void setAngleLowerLimitXY(const float & a) {angle_limit_lower_xy = a; buildTransform();}
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void setAngleUpperLimitXY(const float & a) {angle_limit_upper_xy = a; buildTransform();}
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void setAngleLimitsXY(const float & lower, const float & upper) {angle_limit_lower_xy = lower; angle_limit_upper_xy = upper; buildTransform();}
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void setDepthStart(const float & d) {depth_start = d;}
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void setDepthStart(const float & d) {depth_start = d;}
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void setDepthEnd(const float & d) {depth_end = d;}
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void setMirrorX(bool yes) {mirror_x = yes;}
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void setMirrorX(bool yes) {mirror_x = yes;}
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void setMirrorY(bool yes) {mirror_y = yes;}
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void setMirrorY(bool yes) {mirror_y = yes;}
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@@ -63,16 +46,11 @@ public:
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float angleZ() const {return rotationZ();}
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float angleZ() const {return rotationZ();}
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float angleXY() const {return rotationY();}
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float angleXY() const {return rotationY();}
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float angleRoll() const {return rotationZ();}
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float angleRoll() const {return rotationZ();}
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float angleLowerLimitXY() const {return angle_limit_lower_xy;}
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float angleUpperLimitXY() const {return angle_limit_upper_xy;}
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float depthStart() const {return depth_start;}
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float depthStart() const {return depth_start;}
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float depthEnd() const {return depth_end;}
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bool isMirrorX() const {return mirror_x;}
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bool isMirrorX() const {return mirror_x;}
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bool isMirrorY() const {return mirror_y;}
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bool isMirrorY() const {return mirror_y;}
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void anglesFromPoints();
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void assign(const Camera & c);
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void assign(const Camera & c);
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virtual ObjectBase * clone(bool withChildren = true);
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virtual ObjectBase * clone(bool withChildren = true);
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QMatrix4x4 viewMatrix() const;
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QMatrix4x4 viewMatrix() const;
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QMatrix4x4 projectionMatrix(double aspect) const;
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QMatrix4x4 projectionMatrix(double aspect) const;
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@@ -84,9 +62,6 @@ private:
|
|||||||
mutable QVector3D offset_;
|
mutable QVector3D offset_;
|
||||||
GLfloat fov_;
|
GLfloat fov_;
|
||||||
GLfloat depth_start;
|
GLfloat depth_start;
|
||||||
GLfloat depth_end;
|
|
||||||
GLfloat angle_limit_lower_xy;
|
|
||||||
GLfloat angle_limit_upper_xy;
|
|
||||||
bool mirror_x;
|
bool mirror_x;
|
||||||
bool mirror_y;
|
bool mirror_y;
|
||||||
|
|
||||||
|
|||||||
@@ -495,6 +495,41 @@ void AimedObject::flyToDistance(double d) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void AimedObject::moveForward(const float & x, bool withZ) {
|
||||||
|
QVector3D dv = itransform_.mapVector(QVector3D(0, 0, -x));
|
||||||
|
if (!withZ) dv[2] = 0.;
|
||||||
|
move(dv);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void AimedObject::moveLeft(const float & x, bool withZ) {
|
||||||
|
QVector3D dv = itransform_.mapVector(QVector3D(-x, 0, 0));
|
||||||
|
if (!withZ) dv[2] = 0.;
|
||||||
|
move(dv);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void AimedObject::moveUp(const float & x, bool onlyZ) {
|
||||||
|
QVector3D dv = itransform_.mapVector(QVector3D(0, x, 0));
|
||||||
|
if (onlyZ) dv[0] = dv[1] = 0.;
|
||||||
|
move(dv);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void AimedObject::orbitZ(const float & a) {
|
||||||
|
QVector3D pa = aim();
|
||||||
|
rotateZ(-a);
|
||||||
|
move(pa - aim());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void AimedObject::orbitXY(const float & a) {
|
||||||
|
QVector3D pa = aim();
|
||||||
|
rotateX(-a);
|
||||||
|
move(pa - aim());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void AimedObject::transformChanged() {
|
void AimedObject::transformChanged() {
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -561,23 +596,23 @@ QDataStream & operator <<(QDataStream & s, const ObjectBase * p) {
|
|||||||
ChunkStream cs;
|
ChunkStream cs;
|
||||||
//qDebug() << "place" << p->name() << "...";
|
//qDebug() << "place" << p->name() << "...";
|
||||||
cs.add(1, int(p->type_)).add(2, p->accept_light).add(3, p->accept_fog).add(4, p->visible_)
|
cs.add(1, int(p->type_)).add(2, p->accept_light).add(3, p->accept_fog).add(4, p->visible_)
|
||||||
.add(5, p->cast_shadow).add(6, p->rec_shadow).add(7, p->raw_matrix).add(8, p->line_width)
|
.add(5, p->cast_shadow).add(6, p->rec_shadow).add(7, p->raw_matrix).add(8, p->line_width)
|
||||||
.add(9, int(p->render_mode)).add(14, p->mat_).add(16, p->children_.size())
|
.add(9, int(p->render_mode)).add(14, p->mat_).add(16, p->children_.size())
|
||||||
.add(17, p->name_).add(18, p->meta).add(19, p->color_).add(20, p->trans);
|
.add(17, p->name_).add(18, p->meta).add(19, p->color_).add(20, p->trans);
|
||||||
//qDebug() << "place self done";
|
//qDebug() << "place self done";
|
||||||
if (p->type_ == ObjectBase::glLight) {
|
if (p->type_ == ObjectBase::glLight) {
|
||||||
//qDebug() << "place light ...";
|
//qDebug() << "place light ...";
|
||||||
const Light * l = (const Light*)p;
|
const Light * l = (const Light*)p;
|
||||||
cs.add(100, l->aim()).add(101, l->angle_start).add(102, l->angle_end).add(103, l->intensity)
|
cs.add(101, l->angle_start).add(102, l->angle_end).add(103, l->intensity)
|
||||||
.add(104, l->decay_const).add(105, l->decay_linear).add(106, l->decay_quadratic)
|
.add(104, l->decay_const).add(105, l->decay_linear).add(106, l->decay_quadratic)
|
||||||
.add(107, l->decay_start).add(108, l->decay_end).add(109, int(l->light_type));
|
.add(107, l->decay_start).add(108, l->decay_end).add(109, int(l->light_type))
|
||||||
|
.add(111, l->distance());
|
||||||
}
|
}
|
||||||
if (p->type_ == ObjectBase::glCamera) {
|
if (p->type_ == ObjectBase::glCamera) {
|
||||||
//qDebug() << "place camera ...";
|
//qDebug() << "place camera ...";
|
||||||
const Camera * c = (const Camera*)p;
|
const Camera * c = (const Camera*)p;
|
||||||
cs.add(200, c->aim()).add(201, c->fov_).add(202, c->depth_start).add(203, c->depth_end)
|
cs.add(200, c->aim()).add(201, c->fov_).add(202, c->depth_start)
|
||||||
.add(204, c->angle_limit_lower_xy).add(205, c->angle_limit_upper_xy)
|
.add(206, c->mirror_x).add(207, c->mirror_y).add(208, c->distance());
|
||||||
.add(206, c->mirror_x).add(207, c->mirror_y);
|
|
||||||
}
|
}
|
||||||
//qDebug() << "place" << p->name() << cs.data().size() << s.device()->size();
|
//qDebug() << "place" << p->name() << cs.data().size() << s.device()->size();
|
||||||
s << cs.data();
|
s << cs.data();
|
||||||
@@ -591,7 +626,6 @@ QDataStream & operator >>(QDataStream & s, ObjectBase *& p) {
|
|||||||
int ccnt = 0;
|
int ccnt = 0;
|
||||||
Light * l = nullptr;
|
Light * l = nullptr;
|
||||||
Camera * c = nullptr;
|
Camera * c = nullptr;
|
||||||
QVector3D cam_angles;
|
|
||||||
//qDebug() << "read obj ...";
|
//qDebug() << "read obj ...";
|
||||||
while (!cs.atEnd()) {
|
while (!cs.atEnd()) {
|
||||||
switch (cs.read()) {
|
switch (cs.read()) {
|
||||||
@@ -613,18 +647,7 @@ QDataStream & operator >>(QDataStream & s, ObjectBase *& p) {
|
|||||||
case 7: if (p) p->raw_matrix = cs.getData<bool>(); break;
|
case 7: if (p) p->raw_matrix = cs.getData<bool>(); break;
|
||||||
case 8: if (p) p->line_width = cs.getData<float>(); break;
|
case 8: if (p) p->line_width = cs.getData<float>(); break;
|
||||||
case 9: if (p) p->render_mode = (ObjectBase::RenderMode)cs.getData<int>(); break;
|
case 9: if (p) p->render_mode = (ObjectBase::RenderMode)cs.getData<int>(); break;
|
||||||
//case 10: if (p) p->material_ = cs.getData<Material>(); break;
|
|
||||||
//case 11: if (p) p->pos_ = cs.getData<QVector3D>(); break;
|
|
||||||
//case 12:
|
|
||||||
// if (p) p->angles_ = cs.getData<QVector3D>();
|
|
||||||
// if (c) {
|
|
||||||
// c->setAngles(cs.getData<QVector3D>());
|
|
||||||
// cam_angles = c->angles();
|
|
||||||
// }
|
|
||||||
//break;
|
|
||||||
//case 13: if (p) p->scale_ = cs.getData<QVector3D>(); break;
|
|
||||||
case 14: if (p) p->mat_ = cs.getData<QMatrix4x4>(); break;
|
case 14: if (p) p->mat_ = cs.getData<QMatrix4x4>(); break;
|
||||||
//case 15: if (p) p->vbo = cs.getData<VBO>(); break;
|
|
||||||
case 16: if (p) ccnt = cs.getData<int>(); break;
|
case 16: if (p) ccnt = cs.getData<int>(); break;
|
||||||
case 17: if (p) p->name_ = cs.getData<QString>(); break;
|
case 17: if (p) p->name_ = cs.getData<QString>(); break;
|
||||||
case 18: if (p) p->meta = cs.getData<QVariantMap>(); break;
|
case 18: if (p) p->meta = cs.getData<QVariantMap>(); break;
|
||||||
@@ -640,17 +663,15 @@ QDataStream & operator >>(QDataStream & s, ObjectBase *& p) {
|
|||||||
case 107: if (l) l->decay_start = cs.getData<GLfloat>(); break;
|
case 107: if (l) l->decay_start = cs.getData<GLfloat>(); break;
|
||||||
case 108: if (l) l->decay_end = cs.getData<GLfloat>(); break;
|
case 108: if (l) l->decay_end = cs.getData<GLfloat>(); break;
|
||||||
case 109: if (l) l->light_type = (Light::Type)cs.getData<int>(); break;
|
case 109: if (l) l->light_type = (Light::Type)cs.getData<int>(); break;
|
||||||
|
case 111: if (l) l->setDistance(cs.getData<double>()); break;
|
||||||
case 200: if (c) c->setAim(cs.getData<QVector3D>()); break;
|
case 200: if (c) c->setAim(cs.getData<QVector3D>()); break;
|
||||||
case 201: if (c) c->setFOV(cs.getData<GLfloat>()); break;
|
case 201: if (c) c->setFOV(cs.getData<GLfloat>()); break;
|
||||||
case 202: if (c) c->setDepthStart(cs.getData<GLfloat>()); break;
|
case 202: if (c) c->setDepthStart(cs.getData<GLfloat>()); break;
|
||||||
case 203: if (c) c->setDepthEnd(cs.getData<GLfloat>()); break;
|
|
||||||
case 204: if (c) c->setAngleLowerLimitXY(cs.getData<GLfloat>()); break;
|
|
||||||
case 205: if (c) c->setAngleUpperLimitXY(cs.getData<GLfloat>()); break;
|
|
||||||
case 206: if (c) c->mirror_x = cs.getData<bool>(); break;
|
case 206: if (c) c->mirror_x = cs.getData<bool>(); break;
|
||||||
case 207: if (c) c->mirror_y = cs.getData<bool>(); break;
|
case 207: if (c) c->mirror_y = cs.getData<bool>(); break;
|
||||||
|
case 208: if (c) c->setDistance(cs.getData<double>()); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//if (c) c->setAngles(cam_angles);
|
|
||||||
//qDebug() << p->name() << ccnt;
|
//qDebug() << p->name() << ccnt;
|
||||||
for (int i = 0; i < ccnt; ++i) {
|
for (int i = 0; i < ccnt; ++i) {
|
||||||
ObjectBase * c = nullptr;
|
ObjectBase * c = nullptr;
|
||||||
|
|||||||
@@ -247,11 +247,24 @@ public:
|
|||||||
QVector3D worldDirection() const {return (itransform_ * QVector4D(QVector3D(0,0,-1), 0.)).toVector3D().normalized();}
|
QVector3D worldDirection() const {return (itransform_ * QVector4D(QVector3D(0,0,-1), 0.)).toVector3D().normalized();}
|
||||||
void setDirection(const QVector3D & d);
|
void setDirection(const QVector3D & d);
|
||||||
void setDirection(double x, double y, double z) {setDirection(QVector3D(x, y, z));}
|
void setDirection(double x, double y, double z) {setDirection(QVector3D(x, y, z));}
|
||||||
|
|
||||||
double distance() const {return aim_dist;}
|
double distance() const {return aim_dist;}
|
||||||
void setDistance(double d) {aim_dist = d;}
|
void setDistance(double d) {aim_dist = d;}
|
||||||
void flyCloser(double s);
|
void flyCloser(double s);
|
||||||
void flyFarer(double s);
|
void flyFarer(double s);
|
||||||
void flyToDistance(double d);
|
void flyToDistance(double d);
|
||||||
|
|
||||||
|
void moveForward(const float & x, bool withZ = true);
|
||||||
|
void moveBackward(const float & x, bool withZ = true) {moveForward(-x, withZ);}
|
||||||
|
void moveLeft(const float & x, bool withZ = true);
|
||||||
|
void moveRight(const float & x, bool withZ = true) {moveLeft(-x, withZ);}
|
||||||
|
void moveUp(const float & x, bool onlyZ = false);
|
||||||
|
void moveDown(const float & x, bool onlyZ = false) {moveUp(-x, onlyZ);}
|
||||||
|
|
||||||
|
void rotateRoll(const float & a) {rotateY(a);}
|
||||||
|
void orbitZ(const float & a);
|
||||||
|
void orbitXY(const float & a);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void transformChanged() override;
|
void transformChanged() override;
|
||||||
double aim_dist;
|
double aim_dist;
|
||||||
|
|||||||
@@ -211,7 +211,6 @@ void GLRendererBase::renderShadow(Light * l, QOpenGLShaderProgram * prog, QMatri
|
|||||||
cam.setPos(wp);
|
cam.setPos(wp);
|
||||||
cam.setAim(wp + (l->worldTransform() * QVector4D(l->direction())).toVector3D());
|
cam.setAim(wp + (l->worldTransform() * QVector4D(l->direction())).toVector3D());
|
||||||
cam.setDepthStart(view->camera()->depthStart());
|
cam.setDepthStart(view->camera()->depthStart());
|
||||||
cam.setDepthEnd(view->camera()->depthEnd());
|
|
||||||
cam.setFOV(l->angle_end);
|
cam.setFOV(l->angle_end);
|
||||||
//cam.apply(1.);
|
//cam.apply(1.);
|
||||||
/*cam.rotateXY(l->angle_end);
|
/*cam.rotateXY(l->angle_end);
|
||||||
|
|||||||
@@ -37,11 +37,6 @@ qreal GLWidget::depthStart() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
qreal GLWidget::depthEnd() const {
|
|
||||||
return view_->depthEnd();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
QColor GLWidget::ambientColor() const {
|
QColor GLWidget::ambientColor() const {
|
||||||
return view_->ambientColor();
|
return view_->ambientColor();
|
||||||
}
|
}
|
||||||
@@ -153,11 +148,6 @@ void GLWidget::setDepthStart(const qreal & arg) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void GLWidget::setDepthEnd(const qreal & arg) {
|
|
||||||
view_->setDepthEnd(arg);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void GLWidget::setAmbientColor(const QColor & arg) {
|
void GLWidget::setAmbientColor(const QColor & arg) {
|
||||||
view_->setAmbientColor(arg);
|
view_->setAmbientColor(arg);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ class GLWidget : public QWidget
|
|||||||
Q_PROPERTY (qreal lineWidth READ lineWidth WRITE setLineWidth)
|
Q_PROPERTY (qreal lineWidth READ lineWidth WRITE setLineWidth)
|
||||||
Q_PROPERTY (qreal FOV READ FOV WRITE setFOV)
|
Q_PROPERTY (qreal FOV READ FOV WRITE setFOV)
|
||||||
Q_PROPERTY (qreal depthStart READ depthStart WRITE setDepthStart)
|
Q_PROPERTY (qreal depthStart READ depthStart WRITE setDepthStart)
|
||||||
Q_PROPERTY (qreal depthEnd READ depthEnd WRITE setDepthEnd)
|
|
||||||
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
|
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
|
||||||
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
|
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
|
||||||
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
|
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
|
||||||
@@ -35,7 +34,6 @@ public:
|
|||||||
qreal lineWidth() const;
|
qreal lineWidth() const;
|
||||||
qreal FOV() const;
|
qreal FOV() const;
|
||||||
qreal depthStart() const;
|
qreal depthStart() const;
|
||||||
qreal depthEnd() const;
|
|
||||||
QColor ambientColor() const;
|
QColor ambientColor() const;
|
||||||
bool isLightEnabled() const;
|
bool isLightEnabled() const;
|
||||||
bool isGrabMouseEnabled() const;
|
bool isGrabMouseEnabled() const;
|
||||||
@@ -61,7 +59,6 @@ public slots:
|
|||||||
void setLineWidth(const qreal & arg);
|
void setLineWidth(const qreal & arg);
|
||||||
void setFOV(const qreal & arg);
|
void setFOV(const qreal & arg);
|
||||||
void setDepthStart(const qreal & arg);
|
void setDepthStart(const qreal & arg);
|
||||||
void setDepthEnd(const qreal & arg);
|
|
||||||
void setAmbientColor(const QColor & arg);
|
void setAmbientColor(const QColor & arg);
|
||||||
void setLightEnabled(const bool & arg);
|
void setLightEnabled(const bool & arg);
|
||||||
void setGrabMouseEnabled(const bool & arg);
|
void setGrabMouseEnabled(const bool & arg);
|
||||||
|
|||||||
BIN
qglengine/icons/dialog-cancel.png
Normal file
BIN
qglengine/icons/dialog-cancel.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 44 KiB |
@@ -199,17 +199,17 @@ void MouseController::mouseMoveEvent(QMouseEvent * e) {
|
|||||||
float dy = e->y() - lastPos.y();
|
float dy = e->y() - lastPos.y();
|
||||||
if (e->buttons().testFlag(Qt::MidButton)) {
|
if (e->buttons().testFlag(Qt::MidButton)) {
|
||||||
if (cameraOrbit_) {
|
if (cameraOrbit_) {
|
||||||
view->camera()->orbitZ(dx / 4.f);
|
view->camera()->orbitZ (dx / 4.f);
|
||||||
view->camera()->orbitXY(dy / 4.f);
|
view->camera()->orbitXY(dy / 4.f);
|
||||||
} else {
|
} else {
|
||||||
view->camera()->rotateZ(dx / 4.f);
|
view->camera()->rotateZ(dx / 4.f);
|
||||||
view->camera()->rotateXY(dy / 4.f);
|
view->camera()->rotateX(dy / 4.f);
|
||||||
}
|
}
|
||||||
emit view->cameraPosChanged(view->camera()->pos());
|
emit view->cameraPosChanged(view->camera()->pos());
|
||||||
} else if (e->buttons().testFlag(Qt::RightButton)) {
|
} else if (e->buttons().testFlag(Qt::RightButton)) {
|
||||||
float ad = view->camera()->distance();
|
float ad = view->camera()->distance();
|
||||||
view->camera()->moveLeft(dx / 1000.f * ad);
|
view->camera()->moveLeft(dx / 1000.f * ad);
|
||||||
view->camera()->moveUp(dy / 1000.f * ad);
|
view->camera()->moveUp (dy / 1000.f * ad);
|
||||||
emit view->cameraPosChanged(view->camera()->pos());
|
emit view->cameraPosChanged(view->camera()->pos());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -47,7 +47,6 @@ class QGLView: public OpenGLWindow
|
|||||||
Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
|
Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
|
||||||
Q_PROPERTY (float FOV READ FOV WRITE setFOV)
|
Q_PROPERTY (float FOV READ FOV WRITE setFOV)
|
||||||
Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart)
|
Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart)
|
||||||
Q_PROPERTY (float depthEnd READ depthEnd WRITE setDepthEnd)
|
|
||||||
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
|
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
|
||||||
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
|
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
|
||||||
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
|
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
|
||||||
@@ -108,7 +107,6 @@ public:
|
|||||||
float lineWidth() const {return lineWidth_;}
|
float lineWidth() const {return lineWidth_;}
|
||||||
float FOV() const {return camera()->fov_;}
|
float FOV() const {return camera()->fov_;}
|
||||||
float depthStart() const {return camera()->depth_start;}
|
float depthStart() const {return camera()->depth_start;}
|
||||||
float depthEnd() const {return camera()->depth_end;}
|
|
||||||
float currentFPS() const {return fps_;}
|
float currentFPS() const {return fps_;}
|
||||||
int maxAnisotropicLevel() const {return max_anisotropic;}
|
int maxAnisotropicLevel() const {return max_anisotropic;}
|
||||||
|
|
||||||
@@ -228,7 +226,6 @@ public slots:
|
|||||||
void setLineWidth(const float & arg) {lineWidth_ = arg;}
|
void setLineWidth(const float & arg) {lineWidth_ = arg;}
|
||||||
void setFOV(const float & arg) {camera()->fov_ = arg;}
|
void setFOV(const float & arg) {camera()->fov_ = arg;}
|
||||||
void setDepthStart(const float & arg) {camera()->depth_start = arg;}
|
void setDepthStart(const float & arg) {camera()->depth_start = arg;}
|
||||||
void setDepthEnd(const float & arg) {camera()->depth_end = arg;}
|
|
||||||
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
|
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
|
||||||
void setFogColor(const QColor & arg) {fogColor_ = arg;}
|
void setFogColor(const QColor & arg) {fogColor_ = arg;}
|
||||||
void setFogDensity(const float & arg) {fogDensity_ = arg;}
|
void setFogDensity(const float & arg) {fogDensity_ = arg;}
|
||||||
|
|||||||
@@ -45,7 +45,6 @@ QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLView
|
|||||||
|
|
||||||
spinFOV->setValue(view->view()->FOV());
|
spinFOV->setValue(view->view()->FOV());
|
||||||
spinDepthStart->setValue(view->view()->depthStart());
|
spinDepthStart->setValue(view->view()->depthStart());
|
||||||
spinDepthEnd->setValue(view->view()->depthEnd());
|
|
||||||
groupHoverHalo->setChecked(view->view()->isHoverHaloEnabled());
|
groupHoverHalo->setChecked(view->view()->isHoverHaloEnabled());
|
||||||
groupSelectionHalo->setChecked(view->view()->isSelectionHaloEnabled());
|
groupSelectionHalo->setChecked(view->view()->isSelectionHaloEnabled());
|
||||||
spinHoverHaloFill->setValue(view->view()->hoverHaloFillAlpha());
|
spinHoverHaloFill->setValue(view->view()->hoverHaloFillAlpha());
|
||||||
|
|||||||
@@ -63,7 +63,6 @@ private:
|
|||||||
private slots:
|
private slots:
|
||||||
void on_spinFOV_valueChanged(double val) {view->view()->setFOV(val);}
|
void on_spinFOV_valueChanged(double val) {view->view()->setFOV(val);}
|
||||||
void on_spinDepthStart_valueChanged(double val) {view->view()->setDepthStart(val);}
|
void on_spinDepthStart_valueChanged(double val) {view->view()->setDepthStart(val);}
|
||||||
void on_spinDepthEnd_valueChanged(double val) {view->view()->setDepthEnd(val);}
|
|
||||||
void on_comboViewRenderMode_currentIndexChanged(int val) {static int modes[] = {GL_POINT, GL_LINE, GL_FILL}; view->view()->setRenderMode((ObjectBase::RenderMode)modes[val]);}
|
void on_comboViewRenderMode_currentIndexChanged(int val) {static int modes[] = {GL_POINT, GL_LINE, GL_FILL}; view->view()->setRenderMode((ObjectBase::RenderMode)modes[val]);}
|
||||||
void on_groupHoverHalo_clicked(bool val) {view->view()->setHoverHaloEnabled(val);}
|
void on_groupHoverHalo_clicked(bool val) {view->view()->setHoverHaloEnabled(val);}
|
||||||
void on_groupSelectionHalo_clicked(bool val) {view->view()->setSelectionHaloEnabled(val);}
|
void on_groupSelectionHalo_clicked(bool val) {view->view()->setSelectionHaloEnabled(val);}
|
||||||
|
|||||||
@@ -51,6 +51,7 @@ bool MaterialsEditor::event(QEvent * e) {
|
|||||||
ui->buttonAdd ->setIconSize(sz);
|
ui->buttonAdd ->setIconSize(sz);
|
||||||
ui->buttonDelete->setIconSize(sz);
|
ui->buttonDelete->setIconSize(sz);
|
||||||
ui->buttonAssign->setIconSize(sz);
|
ui->buttonAssign->setIconSize(sz);
|
||||||
|
ui->buttonUnset ->setIconSize(sz);
|
||||||
}
|
}
|
||||||
return QWidget::event(e);
|
return QWidget::event(e);
|
||||||
}
|
}
|
||||||
@@ -175,3 +176,11 @@ void MaterialsEditor::on_buttonAssign_clicked() {
|
|||||||
foreach (ObjectBase * o, ol)
|
foreach (ObjectBase * o, ol)
|
||||||
o->setMaterial(m, true);
|
o->setMaterial(m, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void MaterialsEditor::on_buttonUnset_clicked() {
|
||||||
|
if (!view) return;
|
||||||
|
QList<ObjectBase*> ol = view->selectedObjects();
|
||||||
|
foreach (ObjectBase * o, ol)
|
||||||
|
o->setMaterial(0, true);
|
||||||
|
}
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ private slots:
|
|||||||
void on_buttonAdd_clicked();
|
void on_buttonAdd_clicked();
|
||||||
void on_buttonDelete_clicked();
|
void on_buttonDelete_clicked();
|
||||||
void on_buttonAssign_clicked();
|
void on_buttonAssign_clicked();
|
||||||
|
void on_buttonUnset_clicked();
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void changed();
|
void changed();
|
||||||
|
|||||||
@@ -6,11 +6,23 @@
|
|||||||
<rect>
|
<rect>
|
||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>542</width>
|
<width>386</width>
|
||||||
<height>492</height>
|
<height>520</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="0,1">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
<item>
|
<item>
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||||
<item>
|
<item>
|
||||||
@@ -27,63 +39,122 @@
|
|||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QToolButton" name="buttonRename">
|
<widget class="QWidget" name="widget" native="true">
|
||||||
<property name="toolTip">
|
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||||
<string>Rename ...</string>
|
<property name="leftMargin">
|
||||||
</property>
|
<number>0</number>
|
||||||
<property name="icon">
|
</property>
|
||||||
<iconset resource="../qglview.qrc">
|
<property name="topMargin">
|
||||||
<normaloff>:/icons/edit-rename.png</normaloff>:/icons/edit-rename.png</iconset>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
<property name="rightMargin">
|
||||||
</item>
|
<number>0</number>
|
||||||
<item>
|
</property>
|
||||||
<widget class="QToolButton" name="buttonAdd">
|
<property name="bottomMargin">
|
||||||
<property name="toolTip">
|
<number>0</number>
|
||||||
<string>Add</string>
|
</property>
|
||||||
</property>
|
<item>
|
||||||
<property name="icon">
|
<spacer name="verticalSpacer_2">
|
||||||
<iconset resource="widgets.qrc">
|
<property name="orientation">
|
||||||
<normaloff>:/icons/list-add.png</normaloff>:/icons/list-add.png</iconset>
|
<enum>Qt::Vertical</enum>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
<property name="sizeHint" stdset="0">
|
||||||
</item>
|
<size>
|
||||||
<item>
|
<width>20</width>
|
||||||
<widget class="QToolButton" name="buttonDelete">
|
<height>1</height>
|
||||||
<property name="toolTip">
|
</size>
|
||||||
<string>Delete</string>
|
</property>
|
||||||
</property>
|
</spacer>
|
||||||
<property name="icon">
|
</item>
|
||||||
<iconset resource="widgets.qrc">
|
<item>
|
||||||
<normaloff>:/icons/edit-delete.png</normaloff>:/icons/edit-delete.png</iconset>
|
<layout class="QGridLayout" name="gridLayout_2">
|
||||||
</property>
|
<item row="0" column="0">
|
||||||
</widget>
|
<widget class="QToolButton" name="buttonRename">
|
||||||
</item>
|
<property name="toolTip">
|
||||||
<item>
|
<string>Rename ...</string>
|
||||||
<spacer name="horizontalSpacer">
|
</property>
|
||||||
<property name="orientation">
|
<property name="icon">
|
||||||
<enum>Qt::Horizontal</enum>
|
<iconset resource="../qglview.qrc">
|
||||||
</property>
|
<normaloff>:/icons/edit-rename.png</normaloff>:/icons/edit-rename.png</iconset>
|
||||||
<property name="sizeType">
|
</property>
|
||||||
<enum>QSizePolicy::Preferred</enum>
|
</widget>
|
||||||
</property>
|
</item>
|
||||||
<property name="sizeHint" stdset="0">
|
<item row="0" column="2" rowspan="2">
|
||||||
<size>
|
<spacer name="horizontalSpacer">
|
||||||
<width>20</width>
|
<property name="orientation">
|
||||||
<height>20</height>
|
<enum>Qt::Horizontal</enum>
|
||||||
</size>
|
</property>
|
||||||
</property>
|
<property name="sizeType">
|
||||||
</spacer>
|
<enum>QSizePolicy::Preferred</enum>
|
||||||
</item>
|
</property>
|
||||||
<item>
|
<property name="sizeHint" stdset="0">
|
||||||
<widget class="QToolButton" name="buttonAssign">
|
<size>
|
||||||
<property name="toolTip">
|
<width>40</width>
|
||||||
<string>Assign</string>
|
<height>10</height>
|
||||||
</property>
|
</size>
|
||||||
<property name="icon">
|
</property>
|
||||||
<iconset resource="widgets.qrc">
|
</spacer>
|
||||||
<normaloff>:/icons/go-jump.png</normaloff>:/icons/go-jump.png</iconset>
|
</item>
|
||||||
</property>
|
<item row="0" column="3">
|
||||||
|
<widget class="QToolButton" name="buttonUnset">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>Unset</string>
|
||||||
|
</property>
|
||||||
|
<property name="icon">
|
||||||
|
<iconset resource="../../qcd_utils/pult/cdpult.qrc">
|
||||||
|
<normaloff>:/icons/dialog-cancel.png</normaloff>:/icons/dialog-cancel.png</iconset>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="1" column="0">
|
||||||
|
<widget class="QToolButton" name="buttonAdd">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>Add</string>
|
||||||
|
</property>
|
||||||
|
<property name="icon">
|
||||||
|
<iconset resource="../../qad/utils/qad_utils.qrc">
|
||||||
|
<normaloff>:/icons/list-add.png</normaloff>:/icons/list-add.png</iconset>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="1" column="1">
|
||||||
|
<widget class="QToolButton" name="buttonDelete">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>Delete</string>
|
||||||
|
</property>
|
||||||
|
<property name="icon">
|
||||||
|
<iconset resource="../../qad/utils/qad_utils.qrc">
|
||||||
|
<normaloff>:/icons/edit-delete.png</normaloff>:/icons/edit-delete.png</iconset>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="1" column="3">
|
||||||
|
<widget class="QToolButton" name="buttonAssign">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>Assign</string>
|
||||||
|
</property>
|
||||||
|
<property name="icon">
|
||||||
|
<iconset resource="widgets.qrc">
|
||||||
|
<normaloff>:/icons/go-jump.png</normaloff>:/icons/go-jump.png</iconset>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<spacer name="verticalSpacer_3">
|
||||||
|
<property name="orientation">
|
||||||
|
<enum>Qt::Vertical</enum>
|
||||||
|
</property>
|
||||||
|
<property name="sizeHint" stdset="0">
|
||||||
|
<size>
|
||||||
|
<width>20</width>
|
||||||
|
<height>1</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
</spacer>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
@@ -104,12 +175,12 @@
|
|||||||
<rect>
|
<rect>
|
||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>522</width>
|
<width>386</width>
|
||||||
<height>440</height>
|
<height>434</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<property name="autoFillBackground">
|
<property name="autoFillBackground">
|
||||||
<bool>false</bool>
|
<bool>true</bool>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QVBoxLayout" name="verticalLayout">
|
<layout class="QVBoxLayout" name="verticalLayout">
|
||||||
<property name="leftMargin">
|
<property name="leftMargin">
|
||||||
@@ -160,6 +231,8 @@
|
|||||||
</customwidget>
|
</customwidget>
|
||||||
</customwidgets>
|
</customwidgets>
|
||||||
<resources>
|
<resources>
|
||||||
|
<include location="../../qad/utils/qad_utils.qrc"/>
|
||||||
|
<include location="../../qcd_utils/pult/cdpult.qrc"/>
|
||||||
<include location="widgets.qrc"/>
|
<include location="widgets.qrc"/>
|
||||||
<include location="../qglview.qrc"/>
|
<include location="../qglview.qrc"/>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ ObjectEditor::ObjectEditor(QWidget * parent): QWidget(parent) {
|
|||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
view = 0;
|
view = 0;
|
||||||
active = true;
|
active = true;
|
||||||
|
ignore_next = false;
|
||||||
on_comboLightType_currentIndexChanged(0);
|
on_comboLightType_currentIndexChanged(0);
|
||||||
ui->widgetMain->setEnabled(false);
|
ui->widgetMain->setEnabled(false);
|
||||||
ui->labelAimDist->hide();
|
ui->labelAimDist->hide();
|
||||||
@@ -84,6 +85,10 @@ void ObjectEditor::changeEvent(QEvent * e) {
|
|||||||
|
|
||||||
|
|
||||||
void ObjectEditor::selectionChanged() {
|
void ObjectEditor::selectionChanged() {
|
||||||
|
if (ignore_next) {
|
||||||
|
ignore_next = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
ui->widgetMain->setEnabled(false);
|
ui->widgetMain->setEnabled(false);
|
||||||
if (!view) return;
|
if (!view) return;
|
||||||
QList<ObjectBase*> sol = view->selectedObjects(true);
|
QList<ObjectBase*> sol = view->selectedObjects(true);
|
||||||
@@ -207,6 +212,7 @@ void ObjectEditor::spinChanged(double v) {
|
|||||||
if (s == ui->spinScaleY ) o->setScaleY (v);
|
if (s == ui->spinScaleY ) o->setScaleY (v);
|
||||||
if (s == ui->spinScaleZ ) o->setScaleZ (v);
|
if (s == ui->spinScaleZ ) o->setScaleZ (v);
|
||||||
}
|
}
|
||||||
|
ignore_next = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -224,6 +230,7 @@ void ObjectEditor::spinLightChanged(double v) {
|
|||||||
if (s == ui->spinAimDist ) o->setDistance(v);
|
if (s == ui->spinAimDist ) o->setDistance(v);
|
||||||
o->apply();
|
o->apply();
|
||||||
}
|
}
|
||||||
|
ignore_next = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -236,6 +243,7 @@ void ObjectEditor::spinCameraChanged(double v) {
|
|||||||
if (s == ui->spinCameraDepthStart) o->setDepthStart(v);
|
if (s == ui->spinCameraDepthStart) o->setDepthStart(v);
|
||||||
if (s == ui->spinAimDist ) o->setDistance(v);
|
if (s == ui->spinAimDist ) o->setDistance(v);
|
||||||
}
|
}
|
||||||
|
ignore_next = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ protected:
|
|||||||
|
|
||||||
Ui::ObjectEditor * ui;
|
Ui::ObjectEditor * ui;
|
||||||
QGLView * view;
|
QGLView * view;
|
||||||
bool active;
|
bool active, ignore_next;
|
||||||
|
|
||||||
private slots:
|
private slots:
|
||||||
void selectionChanged();
|
void selectionChanged();
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
<qresource prefix="/">
|
<qresource prefix="/">
|
||||||
<file>../icons/go-jump.png</file>
|
<file>../icons/go-jump.png</file>
|
||||||
<file>../icons/dialog-close.png</file>
|
<file>../icons/dialog-close.png</file>
|
||||||
|
<file>../icons/dialog-cancel.png</file>
|
||||||
<file>../icons/edit-clear.png</file>
|
<file>../icons/edit-clear.png</file>
|
||||||
<file>../icons/configure.png</file>
|
<file>../icons/configure.png</file>
|
||||||
<file>../icons/document-save.png</file>
|
<file>../icons/document-save.png</file>
|
||||||
|
|||||||
Reference in New Issue
Block a user