git-svn-id: svn://db.shs.com.ru/libs@651 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -33,29 +33,12 @@ class Camera: public AimedObject
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public:
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Camera();
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void moveForward(const float & x, bool withZ = true);
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void moveBackward(const float & x, bool withZ = true) {moveForward(-x, withZ);}
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void moveLeft(const float & x, bool withZ = true);
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void moveRight(const float & x, bool withZ = true) {moveLeft(-x, withZ);}
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void moveUp(const float & x, bool onlyZ = false);
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void moveDown(const float & x, bool onlyZ = false) {moveUp(-x, onlyZ);}
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void rotateZ(const float & a);
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void rotateXY(const float & a);
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void rotateRoll(const float & a) {rotateX(a);}
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void orbitZ(const float & a);
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void orbitXY(const float & a);
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void panZ(const float & a);
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void panXY(const float & a);
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void setFOV(const float & f) {fov_ = f;}
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void setAngles(const QVector3D & a) {setRotation(a);}
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void setAngleZ(const float & a);
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void setAngleXY(const float & a);
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void setAngleRoll(const float & a) {setRotationX(a);}
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void setAngleLowerLimitXY(const float & a) {angle_limit_lower_xy = a; buildTransform();}
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void setAngleUpperLimitXY(const float & a) {angle_limit_upper_xy = a; buildTransform();}
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void setAngleLimitsXY(const float & lower, const float & upper) {angle_limit_lower_xy = lower; angle_limit_upper_xy = upper; buildTransform();}
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void setAngleZ(const float & a) {setRotationZ(a);}
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void setAngleXY(const float & a) {setRotationX(a);}
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void setAngleRoll(const float & a) {setRotationY(a);}
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void setDepthStart(const float & d) {depth_start = d;}
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void setDepthEnd(const float & d) {depth_end = d;}
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void setMirrorX(bool yes) {mirror_x = yes;}
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void setMirrorY(bool yes) {mirror_y = yes;}
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@@ -63,16 +46,11 @@ public:
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float angleZ() const {return rotationZ();}
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float angleXY() const {return rotationY();}
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float angleRoll() const {return rotationZ();}
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float angleLowerLimitXY() const {return angle_limit_lower_xy;}
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float angleUpperLimitXY() const {return angle_limit_upper_xy;}
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float depthStart() const {return depth_start;}
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float depthEnd() const {return depth_end;}
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bool isMirrorX() const {return mirror_x;}
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bool isMirrorY() const {return mirror_y;}
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void anglesFromPoints();
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void assign(const Camera & c);
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virtual ObjectBase * clone(bool withChildren = true);
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QMatrix4x4 viewMatrix() const;
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QMatrix4x4 projectionMatrix(double aspect) const;
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@@ -84,9 +62,6 @@ private:
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mutable QVector3D offset_;
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GLfloat fov_;
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GLfloat depth_start;
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GLfloat depth_end;
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GLfloat angle_limit_lower_xy;
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GLfloat angle_limit_upper_xy;
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bool mirror_x;
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bool mirror_y;
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