git-svn-id: svn://db.shs.com.ru/libs@668 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2019-12-10 17:17:52 +00:00
parent 046bcf2bef
commit 69f4c206b9
4 changed files with 59 additions and 26 deletions

View File

@@ -171,6 +171,7 @@ void Scene::removeObject(ObjectBase & o, bool inChildren) {
void Scene::clearObjects(bool deleteAll) {
root_->clearChildren(deleteAll);
cleanUnused();
setTreeStructChanged();
emitSelectionChanged();
}
@@ -253,6 +254,20 @@ ObjectBase * Scene::selectedObject() const {
}
void Scene::cleanUnused() {
QSet<Mesh*> ums;
QMapIterator<int, QMap<Mesh*, ObjectBaseList>> it(geometries_used);
while (it.hasNext())
ums |= it.next().value().keys().toSet();
for (int i = 0; i < geometries.size(); ++i) {
if (ums.contains(geometries[i])) continue;
td_geometries << geometries[i];
geometries.removeAt(i);
--i;
}
}
const Box3D & Scene::boundingBox() const {
root_->calculateBoundingBox();
return root_->boundingBox();
@@ -319,25 +334,8 @@ void Scene::attachObject(ObjectBase * o) {
if (!o) return;
o->setScene(this);
if (o->mesh()) { // search suitable mesh in this scene
uint ohash = o->mesh()->hash();
bool need_new = true;
foreach (Mesh * m, geometries) {
if (m == o->mesh()) { // already exists by ptr
need_new = false;
setObjectMeshChanged(o);
break;
}
if (m->hash() == ohash) { // already exists by hash
need_new = false;
o->setMesh(m);
break;
}
}
if (need_new) { // need to clone mesh and add to scene
Mesh * nmesh = o->mesh()->clone();
o->setMesh(nmesh);
geometries << nmesh;
}
o->mesh_ = attachMesh(o->mesh());
setObjectMeshChanged(o);
}
if (o->material()) { // search suitable material in this scene
uint ohash = o->material()->hash();
@@ -361,6 +359,25 @@ void Scene::attachObject(ObjectBase * o) {
materials << nmat;
}
}
setTreeStructChanged();
}
Mesh * Scene::attachMesh(Mesh * mesh) {
if (!mesh) return 0;
uint mhash = mesh->hash();
foreach (Mesh * m, geometries) {
if (m == mesh) { // already exists by ptr
return m;
}
if (m->hash() == mhash) { // already exists by hash
return m;
}
}
// need to clone mesh and add to scene
Mesh * nmesh = mesh->clone();
geometries << nmesh;
return nmesh;
}
@@ -421,14 +438,15 @@ bool Scene::prepare() {
if (tree_changed) {
tree_changed = false;
lights_changed = true;
if (tree_struct_changed) {
tree_struct_changed = false;
QMetaObject::invokeMethod(this, "treeChanged", Qt::QueuedConnection);
}
geometries_used[rpSolid ].clear();
geometries_used[rpTransparent].clear();
lights_used.clear();
prepareTree(root_);
if (tree_struct_changed) {
tree_struct_changed = false;
cleanUnused();
QMetaObject::invokeMethod(this, "treeChanged", Qt::QueuedConnection);
}
}
mat_changed = false;
return true;
@@ -440,7 +458,7 @@ void Scene::destroy() {
selected_top.clear();
emitSelectionChanged();
root_->clearChildren(true);
qDeleteAll(geometries);
td_geometries << geometries;
qDeleteAll(materials);
geometries.clear();
materials.clear();
@@ -449,6 +467,15 @@ void Scene::destroy() {
}
void Scene::destroyUnused(QOpenGLExtraFunctions * f) {
if (!td_geometries.isEmpty()) qDebug() << "destroyUnused" << td_geometries.size();
foreach (Mesh * i, td_geometries)
i->destroy(f);
qDeleteAll(td_geometries);
td_geometries.clear();
}
QDataStream & operator <<(QDataStream & s, const Scene * p) {
ChunkStream cs;
//qDebug() << "place" << p->name() << "...";