git-svn-id: svn://db.shs.com.ru/libs@48 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -4,7 +4,7 @@
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in vec4 view_dir, view_pos;
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uniform vec3 ambient;
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uniform sampler2D t0, t1, t2, t3, t_pp;
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uniform sampler2D t0, t1, t2, t3, t4, t_pp;
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uniform sampler2D td;
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uniform int gid, lightsCount;
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uniform float z_near, z_far;
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@@ -61,7 +61,7 @@ void main(void) {
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qgl_FragData[0] = back_color;
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return;
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}
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vec4 v1 = texture2D(t1, tc), v2 = texture2D(t2, tc), v3 = texture2D(t3, tc);
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vec4 v1 = texture2D(t1, tc), v2 = texture2D(t2, tc), v3 = texture2D(t3, tc), v4 = texture2D(t4, tc);
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vec2 sp = gl_FragCoord.xy * dt * 2 - vec2(1, 1);
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vec3 dc = v0.rgb, n = v1.xyz * 2. - vec3(1.);
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float height = v2.w;
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@@ -91,6 +91,6 @@ void main(void) {
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qgl_FragData[0].rgb = li * dc + si * v2.rgb + v3.rgb + texture(t_pp, tc).rgb;
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//qgl_FragData[0].rgb = vec3(abs(lpos.xyz - pos.xyz)/10);
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//qgl_FragData[0].rgb = si.rgb;
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//qgl_FragData[0].rgb = (v0.rgb)/2;
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//qgl_FragData[0].rgb = vec3(length(v4.xyz)/10);
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//qgl_FragData[0].a = 0.;
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}
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