git-svn-id: svn://db.shs.com.ru/libs@49 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -2,13 +2,13 @@
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uniform sampler2D t0, ts;
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uniform vec2 dt;
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uniform float factor;
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uniform int steps = 16;
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uniform float factor = 1.;
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uniform int steps = 8;
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void main(void) {
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vec2 cdt = dt / steps;
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vec2 ct = qgl_FragTexture.xy;
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vec3 speed = texture(ts, ct).rgb*1024;
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vec3 speed = texture(ts, ct).rgb * 256 * factor;
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int hsteps = steps / 2;
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ct -= speed.xy * cdt * hsteps;
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vec3 scol = vec3(0);//texture(t0, ct).rgb;
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