git-svn-id: svn://db.shs.com.ru/libs@49 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -195,18 +195,22 @@ void RendererDeferredShading::renderScene() {
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piSwap<int>(wi, ri);
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}
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fbo_out.setWriteBuffer(wi);
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glActiveTextureChannel(1);
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glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(4));
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shader_motion_blur->bind();
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shader_motion_blur->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
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shader_motion_blur->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
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shader_motion_blur->setUniformValue("t0", 0);
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shader_motion_blur->setUniformValue("ts", 1);
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glDrawQuad(shader_motion_blur);
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glActiveTextureChannel(0);
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glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(wi));
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piSwap<int>(wi, ri);
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if (view.isMotionBlurEnabled()) {
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fbo_out.setWriteBuffer(wi);
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glActiveTextureChannel(1);
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glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(4));
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shader_motion_blur->bind();
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shader_motion_blur->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
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shader_motion_blur->setUniformValue("dt", QVector2D(1. / fbo_out.width(), 1. / fbo_out.height()));
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shader_motion_blur->setUniformValue("t0", 0);
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shader_motion_blur->setUniformValue("ts", 1);
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shader_motion_blur->setUniformValue("factor", GLfloat(view.motionBlurFactor()));
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shader_motion_blur->setUniformValue("steps", view.motionBlurSteps());
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glDrawQuad(shader_motion_blur);
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glActiveTextureChannel(0);
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glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(wi));
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piSwap<int>(wi, ri);
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}
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glReleaseShaders();
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fbo_out.release();
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