git-svn-id: svn://db.shs.com.ru/libs@47 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2015-11-26 11:53:29 +00:00
parent 2ace72ff47
commit 4cbcbb5174
26 changed files with 346 additions and 105 deletions

View File

@@ -142,6 +142,7 @@ void GLVBO::draw(GLenum type, QGLShaderProgram * prog, bool simplest) {
glBindBuffer(GL_ARRAY_BUFFER, buffer_);
if (prog) {
locs.clear();
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -150,21 +151,25 @@ void GLVBO::draw(GLenum type, QGLShaderProgram * prog, bool simplest) {
glEnableVertexAttribArray(loc);
glVertexAttribPointer(loc, 3, GL_FLOAT, 0, 0, 0);
loc = prog->attributeLocation("qgl_Normal");
locs << loc;
if (has_normals) {
glEnableVertexAttribArray(loc);
glVertexAttribPointer(loc, 3, GL_FLOAT, 0, 0, offsets[0]);
locs << loc;
} else
glDisableVertexAttribArray(loc);
loc = prog->attributeLocation("qgl_Texture");
if (has_texcoords) {
glEnableVertexAttribArray(loc);
glVertexAttribPointer(loc, 2, GL_FLOAT, 0, 0, offsets[1]);
locs << loc;
} else
glDisableVertexAttribArray(loc);
loc = prog->attributeLocation("qgl_Color");
if (has_colors) {
glEnableVertexAttribArray(loc);
glVertexAttribPointer(loc, 4, GL_FLOAT, 0, 0, offsets[2]);
locs << loc;
} else
glDisableVertexAttribArray(loc);
loc = prog->attributeLocation("qgl_Tangent");
@@ -174,6 +179,7 @@ void GLVBO::draw(GLenum type, QGLShaderProgram * prog, bool simplest) {
glEnableVertexAttribArray(loc2);
glVertexAttribPointer(loc, 3, GL_FLOAT, 0, 0, offsets[3]);
glVertexAttribPointer(loc2, 3, GL_FLOAT, 0, 0, offsets[4]);
locs << loc << loc2;
} else {
glDisableVertexAttribArray(loc);
glDisableVertexAttribArray(loc2);
@@ -200,6 +206,8 @@ void GLVBO::draw(GLenum type, QGLShaderProgram * prog, bool simplest) {
glDrawArrays(type, 0, vert_count);
//qDebug() << "draw" << vert_count << buffer_ << "done";
glBindBuffer(GL_ARRAY_BUFFER, 0);
foreach (int l, locs)
glDisableVertexAttribArray(l);
}