git-svn-id: svn://db.shs.com.ru/libs@47 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -214,15 +214,15 @@ class Light: public GLObjectBase {
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public:
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enum Type {Omni, Directional, Cone};
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Light(): GLObjectBase(), shadow_map(true, 1, GL_R16F) {type_ = GLObjectBase::Light; light_type = Omni; intensity = 1.; decay_linear = decay_quadratic = angle_spread = angle_decay_exp = decay_start = 0.; decay_const = decay_end = 1.; direction.setZ(1.);}
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Light(const QVector3D & p, const QColor & c = Qt::white, GLdouble i = 1.): GLObjectBase(), shadow_map(true, 1, GL_R16F) {type_ = GLObjectBase::Light; light_type = Omni; pos_ = p; intensity = i; /*color_ = c;*/ decay_linear = decay_quadratic = angle_spread = angle_decay_exp = decay_start = 0.; decay_const = decay_end = 1.; direction.setZ(1.);}
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Light();
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Light(const QVector3D & p, const QColor & c = Qt::white, GLdouble i = 1.);
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virtual GLObjectBase * clone(bool withChildren = true);
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virtual void init() {shadow_map.resize(512, 512); is_init = true;}
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virtual void draw(QGLShaderProgram * prog, bool simplest = false);
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QVector3D direction;
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GLdouble angle_spread;
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GLdouble angle_decay_exp;
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GLdouble angle_start;
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GLdouble angle_end;
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GLdouble intensity;
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GLdouble decay_const;
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GLdouble decay_linear;
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