git-svn-id: svn://db.shs.com.ru/libs@45 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -3,14 +3,16 @@
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out vec3 src_normal, normal;//, et;
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out vec4 pos;
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out float fogCoord, fs_gid;
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out mat3 TBN;
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uniform bool acc_fog;
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uniform vec2 dt;
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uniform vec3 eye;
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void main(void) {
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normal = (qgl_NormalMatrix * qgl_Normal);
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pos.xyz = vec3(qgl_ModelViewMatrix * qgl_Vertex);
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normal = qgl_Normal;//(qgl_NormalMatrix * qgl_Normal);
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pos.xyzw = vec4(qgl_ModelViewMatrix * qgl_Vertex);
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TBN = (mat3(qgl_Tangent, qgl_Bitangent, qgl_Normal));
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/*if (acc_fog) {
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fogCoord = (gl_Fog.end - length(pos.xyz) * 0.85) / (gl_Fog.end - gl_Fog.start);
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fogCoord = 1. - clamp(fogCoord, 0., 1.);
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