git-svn-id: svn://db.shs.com.ru/libs@71 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2015-12-13 22:56:10 +00:00
parent cf8bb76a80
commit 43354bca77
6 changed files with 46 additions and 40 deletions

View File

@@ -4,10 +4,11 @@ uniform sampler2D t0, ts, tg1;
uniform float radius = 2;
uniform vec2 dt;
vec4 getTexel(vec2 tc, vec4 fp, vec4 fps) {
vec4 ct = max(texture(t0, tc), vec4(0)), st = max(texture(ts, tc), vec4(0));
ct = mix(ct, fp, step(1, abs(fps.w - ct.w)));
return ct;
vec4 getTexel(vec2 tc, vec4 ptc, float mul) {
vec4 tv = texture(t0, tc);
if (radius == 1)
tv = vec4(tv.w);
return vec4(min(ptc.r, tv.r), max(ptc.g, tv.g), ptc.b + tv.b * mul, 0);
}
void main(void) {
@@ -15,21 +16,23 @@ void main(void) {
vec4 vg1 = texelFetch(tg1, itc, 0);
vec2 tc = qgl_FragTexture.xy;
float o = radius, o2 = radius * 2;
vec4 fps = max(texture(ts, tc), vec4(0));
vec4 fp = max(texture(t0, tc), vec4(0));
vec4 scol = (fp * 3. +
getTexel(tc + dt * vec2( o, 0 ), fp, fps) * 2. +
getTexel(tc + dt * vec2( 0, o ), fp, fps) * 2. +
getTexel(tc + dt * vec2( -o, 0 ), fp, fps) * 2. +
getTexel(tc + dt * vec2( 0, -o), fp, fps) * 2. +
getTexel(tc + dt * vec2( o, o ), fp, fps) * 1.5 +
getTexel(tc + dt * vec2( o, -o), fp, fps) * 1.5 +
getTexel(tc + dt * vec2( -o, -o ), fp, fps) * 1.5 +
getTexel(tc + dt * vec2( -o, o ), fp, fps) * 1.5 +
getTexel(tc + dt * vec2( o2, 0 ), fp, fps) +
getTexel(tc + dt * vec2( 0, o2), fp, fps) +
getTexel(tc + dt * vec2(-o2, 0 ), fp, fps) +
getTexel(tc + dt * vec2( 0, -o2), fp, fps)) / 21.;
vec4 scol = texture(t0, tc);
if (radius == 1)
scol = vec4(scol.w);
scol.b *= 3.;
scol = getTexel(tc + dt * vec2( o, 0 ), scol, 2);
scol = getTexel(tc + dt * vec2( 0, o ), scol, 2);
scol = getTexel(tc + dt * vec2( -o, 0 ), scol, 2);
scol = getTexel(tc + dt * vec2( 0, -o), scol, 2);
scol = getTexel(tc + dt * vec2( o, o ), scol, 1.5);
scol = getTexel(tc + dt * vec2( o, -o), scol, 1.5);
scol = getTexel(tc + dt * vec2( -o, -o ), scol, 1.5);
scol = getTexel(tc + dt * vec2( -o, o ), scol, 1.5);
scol = getTexel(tc + dt * vec2( o2, 0 ), scol, 1);
scol = getTexel(tc + dt * vec2( 0, o2), scol, 1);
scol = getTexel(tc + dt * vec2(-o2, 0 ), scol, 1);
scol = getTexel(tc + dt * vec2( 0, -o2), scol, 1);
scol.b /= 21.;
/*vec4 scol = fp;
scol = min(scol, getTexel(tc + dt * vec2( o, 0 ), fp, fps));
scol = min(scol, getTexel(tc + dt * vec2( 0, o ), fp, fps));
@@ -43,5 +46,5 @@ void main(void) {
scol = min(scol, getTexel(tc + dt * vec2( 0, o2), fp, fps));
scol = min(scol, getTexel(tc + dt * vec2(-o2, 0 ), fp, fps));
scol = min(scol, getTexel(tc + dt * vec2( 0, -o2), fp, fps));*/
qgl_FragData[0].rgba = vec4(vg1.z);
qgl_FragData[0].rgba = vec4(scol.rgb, texture(t0, tc).w);
}