git-svn-id: svn://db.shs.com.ru/libs@637 a8b55f48-bf90-11e4-a774-851b48703e85
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qglengine/core/glprimitives.h
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102
qglengine/core/glprimitives.h
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/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLPRIMITIVE_CUBE_H
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#define GLPRIMITIVE_CUBE_H
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#include "gltypes.h"
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namespace Primitive {
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Mesh * plane(float width = 1., float length = 1.);
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Mesh * cube(float width = 1., float length = 1., float height = 1.);
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Mesh * ellipsoid(int segments_wl, int segments_h, float width = 1., float length = 1., float height = 1.);
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Mesh * disc(int segments, float width = 1., float length = 1., bool up = true, float end_angle = 360.);
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Mesh * cone(int segments, float width = 1., float length = 1., float height = 1.);
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Mesh * cylinder(int segments, float width = 1., float length = 1., float height = 1.);
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Mesh * arrow(int segments = 16, float thick = 0.04, float angle = 30.); // length = 1
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Mesh * torus(int segments_main = 30, int segments_second = 16, float radius_main = 2.5, float radius_second = 0.5, float end_angle = 360.);
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Mesh * cubeFrame(float width = 1., float length = 1., float height = 1.);
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Mesh * ellipsoidFrame(int segments_wl, int segments_h, float width = 1., float length = 1., float height = 1.);
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Mesh * coneFrame(int segments, float width = 1., float length = 1., float height = 1.);
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}
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/*
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class GLPrimitivePoint: public GLObjectBase
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{
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public:
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GLPrimitivePoint(double size = 1., QVector3D pos = QVector3D()) {sz = 8.;}
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virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false);
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private:
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double sz;
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};
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class GLPrimitiveLine: public GLObjectBase
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{
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public:
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GLPrimitiveLine(QVector3D p0_ = QVector3D(), QVector3D p1_ = QVector3D()) {p0 = p0_; p1 = p1_;}
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virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false);
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QVector3D point0() const {return p0;}
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QVector3D point1() const {return p1;}
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void setPoint0(const QVector3D & p) {p0 = p;}
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void setPoint1(const QVector3D & p) {p1 = p;}
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private:
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QVector3D p0, p1;
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};
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class GLPrimitiveEllipsoid: public GLObjectBase
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{
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public:
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GLPrimitiveEllipsoid(float width = 1., float length = 1., float height = 1., int seg_wl = 10, int seg_h = 10, QVector3D pos = QVector3D());
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virtual void init();
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private:
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void putTriangle(const QVector3D & v0, const QVector3D & v1, const QVector3D & v2);
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float w, l, h;
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int swl, sh;
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};
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class GLPrimitiveAxis: public GLObjectBase
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{
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public:
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GLPrimitiveAxis() {accept_fog = accept_light = cast_shadow = rec_shadow = select_ = false;}
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virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false);
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};
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*/
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#endif // GLPRIMITIVE_CUBE_H
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