git-svn-id: svn://db.shs.com.ru/libs@701 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2019-12-13 23:15:59 +00:00
parent cac73a63f1
commit 2136b4d30b
22 changed files with 653 additions and 671 deletions

View File

@@ -88,6 +88,7 @@ Map::Map() {
color_amount = 1.f;
color_offset = 0.f;
bitmap_scale = QPointF(1., 1.);
use_bitmap = false;
_changed = true;
_layer = 0;
}
@@ -109,7 +110,7 @@ void Map::copyToQGLMap(QGLMap & m) const {
m.amount = color_amount;
m.offset = color_offset;
m.scale = QVector2D(bitmap_scale);
if (hasBitmap()) {
if (hasBitmap() && use_bitmap) {
m.array_index = tarMaps;
m.map_index = _layer;
} else {
@@ -124,12 +125,12 @@ void Map::copyToQGLMap(QGLMap & m) const {
Material::Material(const QString _name)/*: map_reflection(512)*/ {
setTypes();
name = _name;
color_diffuse = color_specular = Qt::darkGray;
color_diffuse = Qt::white;
color_emission = Qt::black;
glass = false;
transparency = reflectivity = 0.f;
map_roughness.color_amount = 0.75f;
map_specular.color_amount = 1.f;
map_metalness.color_amount = 0.25f;
iof = 1.f;
dispersion = 0.05f;
_changed = true;
@@ -150,7 +151,7 @@ bool Material::hasTransparency() const {
bool Material::isMapsChanged() const {
return map_diffuse ._changed ||
map_normal ._changed ||
map_specular ._changed ||
map_metalness._changed ||
map_roughness._changed ||
map_emission ._changed ||
map_relief ._changed;
@@ -161,7 +162,7 @@ bool Material::isMapChanged(int type) const {
switch (type) {
case mtDiffuse : return map_diffuse ._changed;
case mtNormal : return map_normal ._changed;
case mtSpecular : return map_specular ._changed;
case mtMetalness: return map_metalness._changed;
case mtRoughness: return map_roughness._changed;
case mtEmission : return map_emission ._changed;
case mtRelief : return map_relief ._changed;
@@ -173,7 +174,7 @@ bool Material::isMapChanged(int type) const {
void Material::load(TextureManager * tm) {
map_diffuse .load(tm);
map_normal .load(tm);
map_specular .load(tm);
map_metalness.load(tm);
map_roughness.load(tm);
map_emission .load(tm);
map_relief .load(tm);
@@ -183,7 +184,7 @@ void Material::load(TextureManager * tm) {
void Material::setMapsChanged() {
map_diffuse ._changed = true;
map_normal ._changed = true;
map_specular ._changed = true;
map_metalness._changed = true;
map_roughness._changed = true;
map_emission ._changed = true;
map_relief ._changed = true;
@@ -191,10 +192,10 @@ void Material::setMapsChanged() {
void Material::setTypes() {
map_diffuse ._type = mtDiffuse;
map_normal ._type = mtNormal;
map_specular ._type = mtSpecular;
map_diffuse ._type = mtDiffuse ;
map_normal ._type = mtNormal ;
map_metalness._type = mtMetalness;
map_roughness._type = mtRoughness;
map_emission ._type = mtEmission;
map_relief ._type = mtRelief;
map_emission ._type = mtEmission ;
map_relief ._type = mtRelief ;
}

View File

@@ -83,11 +83,12 @@ public:
void load(TextureManager * tm);
void copyToQGLMap(QGLEngineShaders::QGLMap & m) const;
QString bitmap_path;
GLuint bitmap_id;
GLuint bitmap_id;
QPointF bitmap_offset;
QPointF bitmap_scale;
float color_amount;
float color_offset;
bool use_bitmap;
bool _changed;
int _type, _layer;
@@ -105,7 +106,6 @@ public:
void setTypes();
QString name;
QColor color_diffuse;
QColor color_specular;
QColor color_emission;
bool glass;
float transparency;
@@ -114,7 +114,7 @@ public:
float dispersion;
Map map_diffuse ;
Map map_normal ;
Map map_specular ;
Map map_metalness;
Map map_roughness;
Map map_emission ;
Map map_relief ;
@@ -126,21 +126,23 @@ public:
inline QDataStream & operator <<(QDataStream & s, const Map & m) {
ChunkStream cs;
cs.add(1, m.bitmap_path).add(2, m.color_amount).add(3, m.color_offset).add(6, m.bitmap_scale);
cs.add(1, m.bitmap_path).add(2, m.color_amount).add(3, m.color_offset).add(6, m.bitmap_scale)
.add(7, m.use_bitmap);
s << cs.data(); return s;
}
inline QDataStream & operator >>(QDataStream & s, Map & m) {
ChunkStream cs(s);
cs.readAll();
cs.get(1, m.bitmap_path).get(2, m.color_amount).get(3, m.color_offset).get(6, m.bitmap_scale);
cs.get(1, m.bitmap_path).get(2, m.color_amount).get(3, m.color_offset).get(6, m.bitmap_scale)
.get(7, m.use_bitmap);
return s;
}
inline QDataStream & operator <<(QDataStream & s, const Material * m) {
ChunkStream cs;
cs.add(1, m->name).add(2, m->color_diffuse).add(3, m->color_specular).add(4, m->color_emission)
cs.add(1, m->name).add(2, m->color_diffuse).add(4, m->color_emission)
.add(5, m->transparency).add(6, m->reflectivity).add(7, m->glass).add(8, m->map_diffuse).add(9, m->map_normal)
.add(10, m->map_relief).add(11, m->map_specular).add(12, m->map_roughness).add(13, m->map_emission);
.add(10, m->map_relief).add(11, m->map_metalness).add(12, m->map_roughness).add(13, m->map_emission);
s << /*qCompress*/(cs.data()); return s;
}
inline QDataStream & operator >>(QDataStream & s, Material *& m) {
@@ -153,7 +155,6 @@ inline QDataStream & operator >>(QDataStream & s, Material *& m) {
switch (cs.read()) {
case 1: cs.get(m->name); break;
case 2: cs.get(m->color_diffuse); break;
case 3: cs.get(m->color_specular); break;
case 4: cs.get(m->color_emission); break;
case 5: cs.get(m->transparency); break;
case 6: cs.get(m->reflectivity); break;
@@ -161,7 +162,7 @@ inline QDataStream & operator >>(QDataStream & s, Material *& m) {
case 8: cs.get(m->map_diffuse); break;
case 9: cs.get(m->map_normal); break;
case 10: cs.get(m->map_relief); break;
case 11: cs.get(m->map_specular); break;
case 11: cs.get(m->map_metalness); break;
case 12: cs.get(m->map_roughness); break;
case 13: cs.get(m->map_emission); break;
}

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@@ -70,7 +70,7 @@ const char qgl_structs[] =
"#define QGL_MAPS_COUNT 6\n"
"#define QGL_MAP_DIFFUSE 0\n"
"#define QGL_MAP_NORMAL 1\n"
"#define QGL_MAP_SPECULAR 2\n"
"#define QGL_MAP_METALNESS 2\n"
"#define QGL_MAP_ROUGHNESS 3\n"
"#define QGL_MAP_EMISSION 4\n"
"#define QGL_MAP_RELIEF 5\n"
@@ -85,7 +85,7 @@ const char qgl_structs[] =
"};\n"
"struct QGLMaterial {\n"
" vec4 color_diffuse;\n"
" vec4 color_specular;\n"
//" vec4 color_specular;\n"
" vec4 color_emission;\n"
" float transparency;\n"
" float reflectivity;\n"

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@@ -29,8 +29,7 @@ QGLEngineShaders::QGLMap::QGLMap() {
QGLEngineShaders::QGLMaterial::QGLMaterial() {
color_diffuse = QVector4D(.5, .5, .5, 0.);
color_specular = QVector4D(.5, .5, .5, 0.);
color_diffuse = QVector4D(1., 1., 1., 0.);
color_emission = QVector4D(0., 0., 0., 0.);
transparency = 0.;
reflectivity = 0.;
@@ -38,6 +37,7 @@ QGLEngineShaders::QGLMaterial::QGLMaterial() {
dispersion = 0.;
map[mtNormal].map_index = emrBlue;
map[mtRoughness].amount = 0.75;
map[mtMetalness].amount = 0.25;
}

View File

@@ -87,7 +87,7 @@ enum BindingPoints {
enum MapType {
mtDiffuse = 0,
mtNormal = 1,
mtSpecular = 2,
mtMetalness = 2,
mtRoughness = 3,
mtEmission = 4,
mtRelief = 5,
@@ -114,7 +114,6 @@ struct QGLMap {
struct QGLMaterial {
QGLMaterial();
QVector4D color_diffuse;
QVector4D color_specular;
QVector4D color_emission;
GLfloat transparency;
GLfloat reflectivity;