Merge branch 'master' of https://git.shs.tools/SHS/qad
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@@ -41,7 +41,8 @@ void Loader3DS::init3DSMesh(GLObjectBase * o, const QVector<uint> & smooth) {
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vertices.resize(fcnt * 3);
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normals.resize(vertices.size());
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if (has_uv) uvs.resize(fcnt * 2);
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int ind = 0, induv = 0, ncnt0, ncnt1, ncnt2, csg;
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int ind = 0, induv = 0, ncnt0, ncnt1, ncnt2;
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uint csg;
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//qDebug() << faces.size();
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if (smooth.isEmpty()) {
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for (int i = 0; i < faces.size(); ++i) {
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