git-svn-id: svn://db.shs.com.ru/libs@626 a8b55f48-bf90-11e4-a774-851b48703e85
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qglengine/glmaterial.cpp
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qglengine/glmaterial.cpp
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/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "gltypes.h"
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#include "gltexture_manager.h"
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#include "qglview.h"
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using namespace QGLEngineShaders;
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/*
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bool CubeTexture::create() {
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//qDebug("create");
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destroy();
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glGenTextures(1, &id_);
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glBindTexture(GL_TEXTURE_CUBE_MAP, id_);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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//glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
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//glClearError();
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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//qDebug() << glGetError();
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changed_ = false;
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return id_ > 0;
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}
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void CubeTexture::load() {
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if (isEmpty()) return;
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create();
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if (!path(0).isEmpty()) loadFront(path(0));
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if (!path(1).isEmpty()) loadBack(path(1));
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if (!path(2).isEmpty()) loadLeft(path(2));
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if (!path(3).isEmpty()) loadRight(path(3));
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if (!path(4).isEmpty()) loadTop(path(4));
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if (!path(5).isEmpty()) loadBottom(path(5));
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}
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void CubeTexture::loadFromDirectory(const QString & dir) {
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QDir d(dir); QFileInfoList sl;
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sl = d.entryInfoList(QStringList("front.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadFront(sl[0].absoluteFilePath());
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sl = d.entryInfoList(QStringList("back.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadBack(sl[0].absoluteFilePath());
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sl = d.entryInfoList(QStringList("left.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadLeft(sl[0].absoluteFilePath());
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sl = d.entryInfoList(QStringList("right.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadRight(sl[0].absoluteFilePath());
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sl = d.entryInfoList(QStringList("top.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadTop(sl[0].absoluteFilePath());
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sl = d.entryInfoList(QStringList("bottom.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadBottom(sl[0].absoluteFilePath());
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}
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void CubeTexture::loadPathesFromDirectory(const QString & dir) {
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QDir d(dir); QFileInfoList sl;
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sl = d.entryInfoList(QStringList("front.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[0] = sl[0].absoluteFilePath();
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sl = d.entryInfoList(QStringList("back.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[1] = sl[0].absoluteFilePath();
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sl = d.entryInfoList(QStringList("left.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[2] = sl[0].absoluteFilePath();
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sl = d.entryInfoList(QStringList("right.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[3] = sl[0].absoluteFilePath();
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sl = d.entryInfoList(QStringList("top.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[4] = sl[0].absoluteFilePath();
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sl = d.entryInfoList(QStringList("bottom.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[5] = sl[0].absoluteFilePath();
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}
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*/
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Map::Map() {
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bitmap_id = 0;
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color_amount = 1.f;
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color_offset = 0.f;
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bitmap_scale = QPointF(1., 1.);
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_changed = true;
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_layer = 0;
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}
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void Map::setBitmapPath(const QString & p) {
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bitmap_path = p;
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_changed = true;
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}
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void Map::load(TextureManager * tm) {
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if (bitmap_id == 0)
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bitmap_id = tm->loadTexture(bitmap_path, true, _type == mtNormal);
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}
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void Map::copyToQGLMap(QGLMap & m) const {
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m.amount = color_amount;
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m.offset = color_offset;
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m.scale = QVector2D(bitmap_scale);
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if (hasBitmap()) {
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m.array_index = tarMaps;
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m.map_index = _layer;
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} else {
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m.array_index = tarEmpty;
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m.map_index = (_type == mtNormal ? emrBlue : emrWhite);
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}
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}
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Material::Material(const QString _name)/*: map_reflection(512)*/ {
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setTypes();
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name = _name;
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color_diffuse = color_specular = Qt::darkGray;
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color_emission = Qt::black;
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glass = false;
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transparency = reflectivity = 0.f;
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map_roughness.color_amount = 0.75f;
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map_specular.color_amount = 1.f;
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iof = 1.f;
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dispersion = 0.05f;
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_changed = true;
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_index = 0;
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}
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uint Material::hash() {
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return qHash(name);
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}
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bool Material::hasTransparency() const {
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return float(color_diffuse.alphaF()) * (1.f - transparency) < 1.f;
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}
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bool Material::isMapsChanged() const {
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return map_diffuse ._changed ||
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map_normal ._changed ||
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map_specular ._changed ||
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map_roughness._changed ||
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map_emission ._changed ||
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map_relief ._changed;
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}
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bool Material::isMapChanged(int type) const {
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switch (type) {
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case mtDiffuse : return map_diffuse ._changed;
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case mtNormal : return map_normal ._changed;
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case mtSpecular : return map_specular ._changed;
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case mtRoughness: return map_roughness._changed;
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case mtEmission : return map_emission ._changed;
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case mtRelief : return map_relief ._changed;
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}
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return false;
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}
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void Material::load(TextureManager * tm) {
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map_diffuse .load(tm);
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map_normal .load(tm);
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map_specular .load(tm);
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map_roughness.load(tm);
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map_emission .load(tm);
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map_relief .load(tm);
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}
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void Material::setMapsChanged() {
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map_diffuse ._changed = true;
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map_normal ._changed = true;
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map_specular ._changed = true;
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map_roughness._changed = true;
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map_emission ._changed = true;
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map_relief ._changed = true;
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}
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void Material::setTypes() {
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map_diffuse ._type = mtDiffuse;
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map_normal ._type = mtNormal;
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map_specular ._type = mtSpecular;
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map_roughness._type = mtRoughness;
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map_emission ._type = mtEmission;
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map_relief ._type = mtRelief;
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}
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