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pip/libs/main/containers/pivector2d.h
2022-12-14 14:13:52 +03:00

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/*! \file pivector2d.h
* \brief 2D wrapper around PIVector
*
* This file declares PIVector
*/
/*
PIP - Platform Independent Primitives
2D wrapper around PIVector
Andrey Bychkov work.a.b@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PIVECTOR2D_H
#define PIVECTOR2D_H
#include "pivector.h"
/*! \brief 2D array,
* \details This class used to store 2D array of any type elements as plain vector.
* You can read/write any element via operators [][], first dimension - row, second - column.
* The first dimension is Row, and you can operate with Row as PIVector<T>: modify any element, assign to another Row and etc.
* You can't add values to array, but you can modify any elements or create another PIVector2D.
* PIVector2D has constructors from PIVector<T> and PIVector<PIVector<T> >
*/
template<typename T>
class PIVector2D {
public:
inline PIVector2D() { rows_ = cols_ = 0; }
inline PIVector2D(size_t rows, size_t cols, const T & f = T()) {
rows_ = rows;
cols_ = cols;
mat.resize(rows * cols, f);
}
inline PIVector2D(size_t rows, size_t cols, const PIVector<T> & v): rows_(rows), cols_(cols), mat(v) { mat.resize(rows * cols); }
inline PIVector2D(size_t rows, size_t cols, PIVector<T> && v): rows_(rows), cols_(cols), mat(std::move(v)) { mat.resize(rows * cols); }
inline PIVector2D(const PIVector<PIVector<T>> & v) {
rows_ = v.size();
if (rows_) {
cols_ = v[0].size();
mat.reserve(rows_ * cols_);
for (size_t i = 0; i < rows_; i++) {
mat.append(v[i]);
}
mat.resize(rows_ * cols_);
}
if (mat.isEmpty()) rows_ = cols_ = 0;
}
inline size_t rows() const { return rows_; }
inline size_t cols() const { return cols_; }
inline size_t size() const { return mat.size(); }
inline ssize_t size_s() const { return mat.size_s(); }
inline size_t length() const { return mat.length(); }
inline size_t capacity() const { return mat.capacity(); }
inline bool isEmpty() const { return mat.isEmpty(); }
inline bool isNotEmpty() const { return mat.isNotEmpty(); }
class Row {
friend class PIVector2D<T>;
private:
inline Row(PIVector2D<T> * p, size_t row): p_(&(p->mat)) {
st_ = p->cols_ * row;
sz_ = p->cols_;
}
PIVector<T> * p_;
size_t st_, sz_;
public:
inline size_t size() const { return sz_; }
inline T & operator[](size_t index) { return (*p_)[st_ + index]; }
inline const T & operator[](size_t index) const { return (*p_)[st_ + index]; }
inline T * data(size_t index = 0) { return p_->data(st_ + index); }
inline const T * data(size_t index = 0) const { return p_->data(st_ + index); }
inline Row & operator=(const Row & other) {
if (p_ == other.p_ && st_ == other.st_) return *this;
size_t sz = piMin<size_t>(sz_, other.sz_);
p_->_copyRaw(p_->data(st_), other.data(), sz);
return *this;
}
inline Row & operator=(const PIVector<T> & other) {
size_t sz = piMin<size_t>(sz, other.size());
p_->_copyRaw(p_->data(st_), other.data(), sz);
return *this;
}
inline PIVector<T> toVector() const { return PIVector<T>(p_->data(st_), sz_); }
};
class Col {
friend class PIVector2D<T>;
private:
inline Col(PIVector2D<T> * p, size_t row): p_(&(p->mat)) {
step_ = p->cols_;
row_ = row;
sz_ = p->rows_;
}
PIVector<T> * p_;
size_t step_, row_, sz_;
public:
inline size_t size() const { return sz_; }
inline T & operator[](size_t index) { return (*p_)[index * step_ + row_]; }
inline const T & operator[](size_t index) const { return (*p_)[index * step_ + row_]; }
inline T * data(size_t index = 0) { return p_->data(index * step_ + row_); }
inline const T * data(size_t index = 0) const { return p_->data(index * step_ + row_); }
inline Col & operator=(const Col & other) {
if (p_ == other.p_ && row_ == other.row_) return *this;
size_t sz = piMin<size_t>(sz_, other.sz_);
for (int i = 0; i < sz; ++i)
(*p_)[i * step_ + row_] = other[i];
return *this;
}
inline Row & operator=(const PIVector<T> & other) {
size_t sz = piMin<size_t>(sz_, other.size());
for (int i = 0; i < sz; ++i)
(*p_)[i * step_ + row_] = other[i];
return *this;
}
inline PIVector<T> toVector() const {
PIVector<T> ret;
ret.reserve(sz_);
for (size_t i = 0; i < sz_; i++)
ret << (*p_)[i * step_ + row_];
return ret;
}
};
class RowConst {
friend class PIVector2D<T>;
private:
inline RowConst(const PIVector2D<T> * p, size_t row): p_(&(p->mat)) {
st_ = p->cols_ * row;
sz_ = p->cols_;
}
const PIVector<T> * p_;
size_t st_, sz_;
public:
inline size_t size() const { return sz_; }
inline const T & operator[](size_t index) const { return (*p_)[st_ + index]; }
inline const T * data(size_t index = 0) const { return p_->data(st_ + index); }
inline PIVector<T> toVector() const { return PIVector<T>(p_->data(st_), sz_); }
};
class ColConst {
friend class PIVector2D<T>;
private:
inline ColConst(const PIVector2D<T> * p, size_t row): p_(&(p->mat)) {
step_ = p->cols_;
row_ = row;
sz_ = p->rows_;
}
const PIVector<T> * p_;
size_t step_, row_, sz_;
public:
inline size_t size() const { return p_->rows_; }
inline const T & operator[](size_t index) const { return (*p_)[index * step_ + row_]; }
inline const T * data(size_t index = 0) const { return p_->data(index * step_ + row_); }
inline PIVector<T> toVector() const {
PIVector<T> ret;
ret.reserve(sz_);
for (int i = 0; i < size(); i++)
ret << (*p_)[i * step_ + row_];
return ret;
}
};
inline T & element(size_t row, size_t col) { return mat[row * cols_ + col]; }
inline const T & element(size_t row, size_t col) const { return mat[row * cols_ + col]; }
inline const T & at(size_t row, size_t col) const { return mat[row * cols_ + col]; }
inline Row operator[](size_t index) { return Row(this, index); }
inline RowConst operator[](size_t index) const { return RowConst(this, index); }
inline T * data(size_t index = 0) { return mat.data(index); }
inline const T * data(size_t index = 0) const { return mat.data(index); }
inline Row row(size_t index) { return Row(this, index); }
inline RowConst row(size_t index) const { return RowConst(this, index); }
inline Col col(size_t index) { return Col(this, index); }
inline ColConst col(size_t index) const { return ColConst(this, index); }
inline PIVector2D<T> & setRow(size_t row, const Row & other) {
size_t sz = piMin<size_t>(cols_, other.sz_);
mat._copyRaw(mat.data(cols_ * row), other.data(), sz);
return *this;
}
inline PIVector2D<T> & setRow(size_t row, const RowConst & other) {
size_t sz = piMin<size_t>(cols_, other.sz_);
mat._copyRaw(mat.data(cols_ * row), other.data(), sz);
return *this;
}
inline PIVector2D<T> & setRow(size_t row, const PIVector<T> & other) {
size_t sz = piMin<size_t>(cols_, other.size());
mat._copyRaw(mat.data(cols_ * row), other.data(), sz);
return *this;
}
inline PIVector2D<T> & addRow(const Row & other) {
if (cols_ == 0) cols_ = other.sz_;
size_t sz = piMin<size_t>(cols_, other.sz_);
size_t ps = mat.size();
mat.resize(mat.size() + cols_);
mat._copyRaw(mat.data(ps), other.data(), sz);
rows_++;
return *this;
}
inline PIVector2D<T> & addRow(const RowConst & other) {
if (cols_ == 0) cols_ = other.sz_;
size_t sz = piMin<size_t>(cols_, other.sz_);
size_t ps = mat.size();
mat.resize(mat.size() + cols_);
mat._copyRaw(mat.data(ps), other.data(), sz);
rows_++;
return *this;
}
inline PIVector2D<T> & addRow(const PIVector<T> & other) {
if (cols_ == 0) cols_ = other.size();
size_t sz = piMin<size_t>(cols_, other.size());
size_t ps = mat.size();
mat.resize(mat.size() + cols_);
mat._copyRaw(mat.data(ps), other.data(), sz);
rows_++;
return *this;
}
inline PIVector2D<T> & resize(size_t rows, size_t cols, const T & f = T()) {
mat.resize(rows * cols_, f);
rows_ = rows;
int cs = (cols - cols_);
if (cs < 0) {
for (size_t r = 0; r < rows; ++r) {
mat.remove(r * cols + cols, -cs);
}
}
mat.resize(rows * cols, f);
if (!mat.isEmpty()) {
if (cs > 0) {
for (size_t r = 0; r < rows_; ++r) {
for (int i = 0; i < cs; ++i)
mat.insert(r * cols + cols_, mat.take_back());
}
}
}
cols_ = cols;
return *this;
}
inline bool operator==(const PIVector2D<T> & t) const {
if (cols_ != t.cols_ || rows_ != t.rows_) return false;
return mat == t.mat;
}
inline bool operator!=(const PIVector2D<T> & t) const { return !(*this == t); }
inline PIVector<PIVector<T>> toVectors() const {
PIVector<PIVector<T>> ret;
ret.reserve(rows_);
for (size_t i = 0; i < rows_; ++i)
ret << PIVector<T>(mat.data(i * cols_), cols_);
return ret;
}
inline PIVector<T> toPlainVector() const { return mat; }
inline PIVector<T> & plainVector() { return mat; }
inline const PIVector<T> & plainVector() const { return mat; }
inline void swap(PIVector2D<T> & other) {
mat.swap(other.mat);
piSwap<size_t>(rows_, other.rows_);
piSwap<size_t>(cols_, other.cols_);
}
template<typename T1 = T, typename std::enable_if<std::is_trivially_copyable<T1>::value, int>::type = 0>
inline PIVector2D<T> & _resizeRaw(size_t r, size_t c) {
rows_ = r;
cols_ = c;
mat._resizeRaw(r * c);
return *this;
}
inline void clear() {
rows_ = cols_ = 0;
mat.clear();
}
template<typename ST>
inline PIVector2D<ST> map(std::function<ST(const T & e)> f) const {
return PIVector2D<ST>(rows_, cols_, mat.map(f));
}
inline void forEach(std::function<void(const T &)> f) const { mat.forEach(f); }
inline PIVector2D<T> & forEach(std::function<void(T &)> f) {
mat.forEach(f);
return *this;
}
protected:
size_t rows_, cols_;
PIVector<T> mat;
};
template<typename T>
inline PICout operator<<(PICout s, const PIVector2D<T> & v) {
s.saveAndSetControls(0);
s << "{";
for (size_t i = 0; i < v.rows(); ++i) {
s << "{ ";
for (size_t j = 0; j < v.cols(); ++j) {
s << v[i][j];
if (j < v.cols() - 1) s << ", ";
}
s << " }";
if (i < v.rows() - 1) s << PICoutManipulators::NewLine;
}
if (v.isEmpty()) s << "{ }";
s << "}";
s.restoreControls();
return s;
}
#endif // PIVECTOR2D_H