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pip/lib/main/core/pipropertystorage.h
Ivan Pelipenko c7ac4fa551 Refactored CMakeLists.txt
* new pip_module() macro
 * fixed exports
 * automatic gather all exports and pass them to Doxygen and PICodeParser
2020-08-01 21:29:32 +03:00

173 lines
6.2 KiB
C++

/*! \file pipropertystorage.h
* \brief Storage of properties for GUI usage
*
* This file declare PIPropertyStorage
*/
/*
PIP - Platform Independent Primitives
Storage of properties for GUI usage
Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PIPROPERTYSTORAGE_H
#define PIPROPERTYSTORAGE_H
#include "pivariant.h"
/**
* @brief Key-value storage, based on PIVector with PIPropertyStorage::Property elements. Each element in vector
* contains unique name and you can identify property by name with propertyValueByName(), propertyByName().
* You can add property using addProperty(const Property&), addProperty(const PIString&, const PIVariant&, const PIString&, int).
*/
class PIP_EXPORT PIPropertyStorage {
public:
PIPropertyStorage() {}
/**
* @brief PIPropertyStorage element.
*/
struct PIP_EXPORT Property {
Property(const PIString & n = PIString(), const PIString & c = PIString(), const PIVariant & v = PIVariant(), int f = 0):
name(n), comment(c), value(v), flags(f) {}
bool toBool() const {return value.toBool();}
int toInt() const {return value.toInt();}
float toFloat() const {return value.toFloat();}
double toDouble() const {return value.toDouble();}
PIString toString() const {return value.toString();}
/*! Uniqueue id of property */
PIString name;
/*! Optional description of property */
PIString comment;
/*! Custom value of property */
PIVariant value;
/*! Abstract flags which may be used for user needs */
int flags;
};
PIPropertyStorage(const PIVector<Property> & pl) {props = pl;}
typedef PIVector<Property>::const_iterator const_iterator;
typedef PIVector<Property>::iterator iterator;
typedef Property value_type;
iterator begin() {return props.begin();}
const_iterator begin() const {return props.begin();}
iterator end() {return props.end();}
const_iterator end() const {return props.end();}
int length() const {return props.length();}
int size() const {return props.size();}
bool isEmpty() const {return props.isEmpty();}
Property & front() {return props.front();}
const Property & front() const {return props.front();}
Property & back() {return props.back();}
const Property & back() const {return props.back();}
void removeAt(int i) {props.remove(i);}
void clear() {props.clear();}
PIPropertyStorage copy() const {return PIPropertyStorage(*this);}
int propertiesCount() const {return props.size();}
PIVector<Property> & properties() {return props;}
const PIVector<Property> & properties() const {return props;}
const PIPropertyStorage & propertyStorage() const {return *this;}
bool isPropertyExists(const PIString & _name) const;
void clearProperties() {props.clear();}
/**
* @brief Add property if name isn't present in storage, otherwrise update existing property with same name.
*
* @param p to copy in storage
*/
void addProperty(const Property & p);
/**
* @brief First of all construct Property with method params. After then add property if name isn't present
* in storage, otherwrise update existing property with same name.
*/
void addProperty(const PIString & _name, const PIVariant & _def_value, const PIString & _comment = PIString(), int _flags = 0) {addProperty(Property(_name, _comment, _def_value, _flags));}
void removeProperty(const PIString & _name);
void removePropertiesByFlag(int flag);
void updateProperties(const PIVector<Property> & properties_, int flag_ignore = 0);
/**
* @brief Search property by name and return it.
*
* @param name of property
* @return property value or default constructed Property
*/
Property propertyByName(const PIString & name) const;
/**
* @brief Search property by name and return property value.
*
* @param name of property
* @return property value or invalid PIVariant if name unknown
*/
PIVariant propertyValueByName(const PIString & name) const;
/**
* @brief Set value of property with specific name if name is present in storage.
*
* @param name of property to set value
* @param value to set
*/
void setPropertyValue(const PIString & name, const PIVariant & value);
/**
* @brief Set comment of property with specific name if name is present in storage.
*
* @param name of property to set comment
* @param comment to set
*/
void setPropertyComment(const PIString & name, const PIString & comment);
/**
* @brief Set flags of property with specific name if name is present in storage.
*
* @param name of property to set flags
* @param flags to set
*/
void setPropertyFlags(const PIString & name, int flags);
PIPropertyStorage & operator <<(const PIPropertyStorage::Property & p) {props << p; return *this;}
PIPropertyStorage & operator <<(const PIVector<Property> & p) {props << p; return *this;}
PIPropertyStorage & operator <<(const PIPropertyStorage & p) {props << p.props; return *this;}
Property & operator[](int i) {return props[i];}
const Property & operator[](int i) const {return props[i];}
Property & operator[](const PIString & name);
const Property operator[](const PIString & name) const;
static Property parsePropertyLine(PIString l);
protected:
PIVector<Property> props;
};
inline PIByteArray & operator <<(PIByteArray & s, const PIPropertyStorage::Property & v) {s << v.name << v.value << v.comment << v.flags; return s;}
inline PIByteArray & operator >>(PIByteArray & s, PIPropertyStorage::Property & v) {s >> v.name >> v.value >> v.comment >> v.flags; return s;}
inline PIByteArray & operator <<(PIByteArray & s, const PIPropertyStorage & v) {s << v.properties(); return s;}
inline PIByteArray & operator >>(PIByteArray & s, PIPropertyStorage & v) {s >> v.properties(); return s;}
#endif // PIPROPERTYSTORAGE_H