144 lines
5.4 KiB
C++
144 lines
5.4 KiB
C++
#ifndef PIINCLUDES_H
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#define PIINCLUDES_H
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#if __WIN32__ || __WIN64__
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# define WINDOWS
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#endif
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#if __QNX__
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# define QNX
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#endif
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#include <iostream>
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#include <unistd.h>
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#ifndef QNX
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# include <cstdio>
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# include <cstdlib>
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#else
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# include <stdio.h>
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# include <stdlib.h>
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#endif
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <errno.h>
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#include <string.h>
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#include <string>
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#include <vector>
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#include <list>
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#include <deque>
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#ifdef WINDOWS
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#include <conio.h>
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#include <windows.h>
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#include <wincon.h>
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#endif
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#define FOREVER for (;;)
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#define FOREVER_WAIT FOREVER msleep(10);
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typedef long long llong;
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typedef unsigned char uchar;
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typedef unsigned short int ushort;
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typedef unsigned int uint;
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typedef unsigned long ulong;
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typedef unsigned long long ullong;
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typedef long double ldouble;
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using std::cout;
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using std::cin;
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using std::endl;
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using std::flush;
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using std::vector;
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using std::list;
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using std::deque;
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using std::string;
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template<typename Type, typename Allocator = std::allocator<Type> >
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class PIVector: public vector<Type, Allocator> {
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public:
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inline const Type & at(uint index) const {return (*this)[index];}
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inline Type & at(uint index) {return (*this)[index];}
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inline const Type * data(uint index = 0) const {return &(*this)[index];}
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inline Type * data(uint index = 0) {return &(*this)[index];}
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inline void fill(const Type & t) {vector<Type, Allocator>::assign(vector<Type, Allocator>::size(), t);}
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inline void pop_front() {vector<Type, Allocator>::erase(vector<Type, Allocator>::begin());}
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inline void push_front(const Type & t) {vector<Type, Allocator>::insert(vector<Type, Allocator>::begin(), t);}
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inline void remove(uint num) {vector<Type, Allocator>::erase(vector<Type, Allocator>::begin() + num);}
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inline void remove(uint num, uint count) {vector<Type, Allocator>::erase(vector<Type, Allocator>::begin() + num, vector<Type, Allocator>::begin() + num + count);}
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inline void insert(uint pos, const Type & t) {vector<Type, Allocator>::insert(vector<Type, Allocator>::begin() + pos, t);}
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};
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template<typename Type, typename Allocator = std::allocator<Type> >
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class PIList: public list<Type, Allocator> {
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public:
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inline const Type * data(uint index = 0) const {return &(*this)[index];}
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inline Type * data(uint index = 0) {return &(*this)[index];}
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inline void fill(const Type & t) {list<Type, Allocator>::assign(list<Type, Allocator>::size(), t);}
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inline void remove(uint num) {list<Type, Allocator>::erase(list<Type, Allocator>::begin() + num);}
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inline void remove(uint num, uint count) {list<Type, Allocator>::erase(list<Type, Allocator>::begin() + num, list<Type, Allocator>::begin() + num + count);}
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inline void insert(uint pos, const Type & t) {list<Type, Allocator>::insert(list<Type, Allocator>::begin() + pos, t);}
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};
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template<typename Enum>
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class Flags {
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private:
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int flags;
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public:
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inline Flags(): flags(0) {;}
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inline Flags(Enum e): flags(e) {;}
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inline Flags(const Flags & f): flags(f.flags) {;}
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inline Flags(const int i): flags(i) {;}
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inline void operator =(const Flags & f) {flags = f.flags;}
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inline void operator |=(const Flags & f) {flags = flags | f.flags;}
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inline void operator |=(const Enum & e) {flags = flags | e;}
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inline void operator |=(const int i) {flags = flags | i;}
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inline void operator &=(const Flags & f) {flags = flags & f.flags;}
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inline void operator &=(const Enum & e) {flags = flags & e;}
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inline void operator &=(const int i) {flags = flags & i;}
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inline Flags & operator |(Flags f) const {Flags tf(flags | f.flags); return tf;}
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inline Flags & operator |(Enum e) const {Flags tf(flags | e); return tf;}
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inline Flags & operator |(int i) const {Flags tf(flags | i); return tf;}
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inline Flags & operator &(Flags f) const {Flags tf(flags & f.flags); return tf;}
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inline Flags & operator &(Enum e) const {Flags tf(flags & e); return tf;}
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inline Flags & operator &(int i) const {Flags tf(flags & i); return tf;}
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inline bool operator [](Enum e) {return (flags & e) == e;}
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inline operator int() const {return flags;}
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};
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#ifdef WINDOWS
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inline int random() {return rand();}
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#endif
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template<typename Type> inline void piSwap(Type & f, Type & s) {Type t = f; f = s; s = t;}
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template<typename Type> inline Type piMin(const Type & f, const Type & s) {return (f > s) ? s : f;}
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template<typename Type> inline Type piMax(const Type & f, const Type & s) {return (f < s) ? s : f;}
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template<typename Type> inline Type piMin(const Type & f, const Type & s, const Type & t) {return (f < s && f < t) ? f : ((s < t) ? s : t);}
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template<typename Type> inline Type piMax(const Type & f, const Type & s, const Type & t) {return (f > s && f > t) ? f : ((s > t) ? s : t);}
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inline bool atob(const string & str) { return str == "1" ? true : false;};
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inline string btos(const bool num) { return num ? "0" : "1";};
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inline string itos(const int num) {
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char ch[256];
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sprintf(ch, "%d", num);
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return string(ch); };
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inline string ltos(const long num) {
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char ch[256];
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sprintf(ch, "%ld", num);
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return string(ch); };
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inline string uitos(const uint num) {
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char ch[256];
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sprintf(ch, "%ud", num);
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return string(ch); };
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inline string ultos(const ulong num) {
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char ch[256];
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sprintf(ch, "%lud", num);
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return string(ch); };
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inline string ftos(const float num) {
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char ch[256];
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sprintf(ch, "%g", num);
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return string(ch); };
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inline string dtos(const double num) {
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char ch[256];
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sprintf(ch, "%g", num);
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return string(ch); };
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#endif // PIINCLUDES_H
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