161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
/*! \file piset.h
|
|
* \brief Set container
|
|
*
|
|
* This file declare PISet
|
|
*/
|
|
/*
|
|
PIP - Platform Independent Primitives
|
|
Set container
|
|
Ivan Pelipenko peri4ko@yandex.ru
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef PISET_H
|
|
#define PISET_H
|
|
|
|
#include "pimap.h"
|
|
|
|
/*! \brief Set of any type
|
|
* \details This class used to store collection of unique elements
|
|
* of any type. You can only add values to set with \a operator<< or
|
|
* with function \a insert(). You can discover if value already in
|
|
* set with \a operator[] or with function \a find(). These function
|
|
* has logarithmic complexity.
|
|
*/
|
|
template <typename T>
|
|
class PISet: public PIMap<T, uchar> {
|
|
typedef PIMap<T, uchar> _CSet;
|
|
public:
|
|
|
|
//! Contructs an empty set
|
|
PISet() {}
|
|
|
|
//! Contructs set with one element "value"
|
|
PISet(const T & value) {_CSet::insert(value, 0);}
|
|
|
|
//! Contructs set with elements "v0" and "v1"
|
|
PISet(const T & v0, const T & v1) {_CSet::insert(v0, 0); _CSet::insert(v1, 0);}
|
|
|
|
//! Contructs set with elements "v0", "v1" and "v2"
|
|
PISet(const T & v0, const T & v1, const T & v2) {_CSet::insert(v0, 0); _CSet::insert(v1, 0); _CSet::insert(v2, 0);}
|
|
|
|
//! Contructs set with elements "v0", "v1", "v2" and "v3"
|
|
PISet(const T & v0, const T & v1, const T & v2, const T & v3) {_CSet::insert(v0, 0); _CSet::insert(v1, 0); _CSet::insert(v2, 0); _CSet::insert(v3, 0);}
|
|
|
|
//! Contructs set from vector of elements
|
|
PISet(const PIVector<T> & values) {
|
|
if (values.isEmpty()) return;
|
|
for (int i = 0; i < values.size_s(); ++i) {
|
|
_CSet::insert(values[i], 0);
|
|
}
|
|
}
|
|
|
|
//! Contructs set from deque of elements
|
|
PISet(const PIDeque<T> & values) {
|
|
if (values.isEmpty()) return;
|
|
for (int i = 0; i < values.size_s(); ++i) {
|
|
_CSet::insert(values[i], 0);
|
|
}
|
|
}
|
|
|
|
typedef T key_type;
|
|
|
|
PISet<T> & operator <<(const T & t) {_CSet::insert(t, 0); return *this;}
|
|
PISet<T> & operator <<(T && t) {_CSet::insert(std::move(t), 0); return *this;}
|
|
PISet<T> & operator <<(const PISet<T> & other) {(*(_CSet*)this) << *((_CSet*)&other); return *this;}
|
|
|
|
//! Returns if element "t" exists in this set
|
|
bool operator [](const T & t) const {return _CSet::contains(t);}
|
|
|
|
//! Returns if element "t" exists in this set
|
|
PISet<T> & remove(const T & t) {_CSet::remove(t); return *this;}
|
|
|
|
//! Unite set with "v"
|
|
PISet<T> & unite(const PISet<T> & v) {
|
|
for (typename PIMap<T, uchar>::const_iterator i = v.begin(); i != v.end(); ++i)
|
|
_CSet::insert(i.key(), 0);
|
|
return *this;
|
|
}
|
|
|
|
//! Subtract set with "v"
|
|
PISet<T> & subtract(const PISet<T> & v) {
|
|
for (typename PIMap<T, uchar>::const_iterator i = v.begin(); i != v.end(); ++i)
|
|
_CSet::remove(i.key());
|
|
return *this;
|
|
}
|
|
|
|
//! Intersect set with "v"
|
|
PISet<T> & intersect(const PISet<T> & v) {
|
|
for (typename _CSet::iterator i = _CSet::begin(); i != _CSet::end(); ++i)
|
|
if (!v.contains(i.key())) {
|
|
_CSet::remove(i.key());
|
|
--i;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
//! Unite set with "v"
|
|
PISet<T> & operator +=(const PISet<T> & v) {return unite(v);}
|
|
|
|
//! Unite set with "v"
|
|
PISet<T> & operator |=(const PISet<T> & v) {return unite(v);}
|
|
|
|
//! Subtract set with "v"
|
|
PISet<T> & operator -=(const PISet<T> & v) {return subtract(v);}
|
|
|
|
//! Intersect set with "v"
|
|
PISet<T> & operator &=(const PISet<T> & v) {return intersect(v);}
|
|
|
|
//! Returns content of set as PIVector
|
|
PIVector<T> toVector() const {PIVector<T> ret; for (typename _CSet::const_iterator i = _CSet::begin(); i != _CSet::end(); ++i) ret << i.key(); return ret;}
|
|
|
|
//! Returns content of set as PIDeque
|
|
PIDeque<T> toDeque() const {PIDeque<T> ret; for (typename _CSet::const_iterator i = _CSet::begin(); i != _CSet::end(); ++i) ret << i.key(); return ret;}
|
|
|
|
};
|
|
|
|
|
|
//! \relatesalso PISet \brief Returns unite of two sets
|
|
template <typename T> PISet<T> operator +(const PISet<T> & v0, const PISet<T> & v1) {PISet<T> ret(v0); ret.unite(v1); return ret;}
|
|
|
|
//! \relatesalso PISet \brief Returns subtraction of two sets
|
|
template <typename T> PISet<T> operator -(const PISet<T> & v0, const PISet<T> & v1) {PISet<T> ret(v0); ret.subtract(v1); return ret;}
|
|
|
|
//! \relatesalso PISet \brief Returns unite of two sets
|
|
template <typename T> PISet<T> operator |(const PISet<T> & v0, const PISet<T> & v1) {PISet<T> ret(v0); ret.unite(v1); return ret;}
|
|
|
|
//! \relatesalso PISet \brief Returns intersetion of two sets
|
|
template <typename T> PISet<T> operator &(const PISet<T> & v0, const PISet<T> & v1) {PISet<T> ret(v0); ret.intersect(v1); return ret;}
|
|
|
|
|
|
template<typename Type>
|
|
inline PICout operator <<(PICout s, const PISet<Type> & v) {
|
|
s.space();
|
|
s.saveAndSetControls(0);
|
|
s << "{";
|
|
bool first = true;
|
|
for (typename PIMap<Type, uchar>::const_iterator i = v.begin(); i != v.end(); ++i) {
|
|
if (!first)
|
|
s << ", ";
|
|
first = false;
|
|
s << i.key();
|
|
}
|
|
s << "}";
|
|
s.restoreControls();
|
|
return s;
|
|
}
|
|
|
|
#endif // PISET_H
|