65 lines
2.8 KiB
C++
65 lines
2.8 KiB
C++
//! \~\file piluaprogram.h
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//! \~\ingroup Lua
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//! \~\brief
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//! \~english Lua Program
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//! \~russian Программа Lua
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/*
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PIP - Platform Independent Primitives
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PILuaProgram
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Andrey Bychkov work.a.b@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PILUAPROGRAM_H
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#define PILUAPROGRAM_H
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#include "pip_lua.h"
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#include "pip_lua_export.h"
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//! \~\ingroup Lua
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//! \~\brief
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//! \~english Helper object for loading scripts and exposing the embedded Lua state through LuaBridge.
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//! \~russian Вспомогательный объект для загрузки скриптов и доступа к встроенному состоянию Lua через LuaBridge.
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//! \details
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//! \~english Provides interface for loading and executing Lua scripts using LuaBridge
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//! \~russian Предоставляет интерфейс для загрузки и выполнения скриптов Lua с использованием LuaBridge
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class PIP_LUA_EXPORT PILuaProgram {
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public:
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//! \~english Constructs a Lua program object and opens the standard Lua libraries.
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//! \~russian Создает объект Lua-программы и открывает стандартные библиотеки Lua.
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PILuaProgram();
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//! \~english Loads and executes Lua source code from \a script.
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//! \~russian Загружает и выполняет исходный код Lua из \a script.
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bool load(const PIString & script);
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//! \~english Calls \c lua_pcall() for the current Lua stack state.
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//! \~russian Вызывает \c lua_pcall() для текущего состояния стека Lua.
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bool prepare();
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//! \~english Returns a global Lua value by name.
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//! \~russian Возвращает глобальное значение Lua по имени.
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luabridge::LuaRef getGlobal(const PIString & name);
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//! \~english Returns the LuaBridge namespace bound to the global Lua table.
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//! \~russian Возвращает пространство имен LuaBridge, связанное с глобальной таблицей Lua.
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luabridge::Namespace getGlobalNamespace();
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private:
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PRIVATE_DECLARATION(PIP_LUA_EXPORT)
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};
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#endif // PILUAPROGRAM_H
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