249 lines
8.7 KiB
C++
249 lines
8.7 KiB
C++
/*! \file pivecto2d.h
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* \brief 2D wrapper around PIVector
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*
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* This file declares PIVector
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*/
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/*
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PIP - Platform Independent Primitives
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2D wrapper around PIVector
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Copyright (C) 2018 Andrey Bychkov work.a.b@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PIVECTOR2D_H
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#define PIVECTOR2D_H
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#include "pivector.h"
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/*! \brief 2D array,
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* \details This class used to store 2D array of any type elements as plain vector.
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* You can read/write any element via operators [][], first dimension - row, second - column.
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* The first dimension is Row, and you can operate with Row as PIVector<T>: modify any element, assign to another Row and etc.
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* You can't add values to array, but you can modify any elements or create another PIVector2D.
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* PIVector2D has constructors from PIVector<T> and PIVector<PIVector<T> >
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*/
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template <typename T>
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class PIVector2D {
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public:
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inline PIVector2D() {rows_ = cols_ = 0;}
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inline PIVector2D(size_t rows, size_t cols, const T & f = T()) {
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rows_ = rows;
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cols_ = cols;
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mat.resize(rows*cols, f);
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}
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inline PIVector2D(size_t rows, size_t cols, const PIVector<T> & v) {
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mat = v;
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rows_ = rows;
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cols_ = cols;
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mat.resize(rows*cols);
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}
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inline PIVector2D(const PIVector<PIVector<T> > & v) {
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rows_ = v.size();
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if (rows_) {
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cols_ = v[0].size();
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for (size_t i = 0; i < rows_; i++) {
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mat.append(v[i]);
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}
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mat.resize(rows_*cols_);
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}
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if (mat.isEmpty()) rows_ = cols_ = 0;
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}
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inline size_t rows() const {return rows_;}
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inline size_t cols() const {return cols_;}
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inline size_t size() const {return mat.size();}
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inline ssize_t size_s() const {return mat.size_s();}
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inline size_t length() const {return mat.length();}
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inline size_t capacity() const {return mat.capacity();}
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inline bool isEmpty() const {return mat.isEmpty();}
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class Row {
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friend class PIVector2D<T>;
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private:
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inline Row(PIVector2D<T> * p, size_t row) : p_(&(p->mat)) {st_ = p->cols_ * row; sz_ = p->cols_;}
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PIVector<T> * p_;
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size_t st_, sz_;
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public:
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inline size_t size() const {return sz_;}
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inline T & operator [](size_t index) {return (*p_)[st_ + index];}
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inline const T & operator [](size_t index) const {return (*p_)[st_ + index];}
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inline T * data(size_t index = 0) {return p_->data(st_ + index);}
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inline const T * data(size_t index = 0) const {return p_->data(st_ + index);}
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inline Row & operator =(const Row & other) {
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if (p_ == other.p_ && st_ == other.st_) return *this;
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size_t sz = piMin<size_t>(sz_, other.sz_);
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p_->_copyRaw(p_->data(st_), other.data(), sz);
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return *this;
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}
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inline Row & operator =(const PIVector<T> & other) {
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size_t sz = piMin<size_t>(sz, other.size());
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p_->_copyRaw(p_->data(st_), other.data(), sz);
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return *this;
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}
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inline PIVector<T> toVector() const {return PIVector<T>(p_->data(st_), sz_);}
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};
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class Col {
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friend class PIVector2D<T>;
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private:
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inline Col(PIVector2D<T> * p, size_t row) : p_(&(p->mat)) {step_ = p->cols_; row_ = row; sz_ = p->rows_;}
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PIVector<T> * p_;
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size_t step_, row_, sz_;
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public:
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inline size_t size() const {return sz_;}
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inline T & operator [](size_t index) {return (*p_)[index * step_ + row_];}
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inline const T & operator [](size_t index) const {return (*p_)[index * step_ + row_];}
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inline T * data(size_t index = 0) {return p_->data(index * step_ + row_);}
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inline const T * data(size_t index = 0) const {return p_->data(index * step_ + row_);}
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inline Col & operator =(const Col & other) {
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if (p_ == other.p_ && row_ == other.row_) return *this;
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size_t sz = piMin<size_t>(sz_, other.sz_);
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for (int i=0; i<sz; ++i) (*p_)[i * step_ + row_] = other[i];
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return *this;
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}
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inline Row & operator =(const PIVector<T> & other) {
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size_t sz = piMin<size_t>(sz_, other.size());
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for (int i=0; i<sz; ++i) (*p_)[i * step_ + row_] = other[i];
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return *this;
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}
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inline PIVector<T> toVector() const {
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PIVector<T> ret;
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ret.reserve(sz_);
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for (size_t i=0; i<sz_; i++) ret << (*p_)[i * step_ + row_];
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return ret;
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}
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};
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class RowConst {
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friend class PIVector2D<T>;
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private:
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inline RowConst(const PIVector2D<T> * p, size_t row) : p_(&(p->mat)) {st_ = p->cols_ * row; sz_ = p->cols_;}
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const PIVector<T> * p_;
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size_t st_, sz_;
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public:
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inline size_t size() const {return sz_;}
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inline const T & operator [](size_t index) const {return (*p_)[st_ + index];}
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inline const T * data(size_t index = 0) const {return p_->data(st_ + index);}
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inline PIVector<T> toVector() const {return PIVector<T>(p_->data(st_), sz_);}
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};
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class ColConst {
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friend class PIVector2D<T>;
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private:
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inline ColConst(const PIVector2D<T> * p, size_t row) : p_(&(p->mat)) {step_ = p->cols_; row_ = row; sz_ = p->rows_;}
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const PIVector<T> * p_;
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size_t step_, row_, sz_;
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public:
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inline size_t size() const {return p_->rows_;}
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inline const T & operator [](size_t index) const {return (*p_)[index * step_ + row_];}
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inline const T * data(size_t index = 0) const {return p_->data(index * step_ + row_);}
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inline PIVector<T> toVector() const {
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PIVector<T> ret;
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ret.reserve(sz_);
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for (int i=0; i<size(); i++) ret << (*p_)[i * step_ + row_];
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return ret;
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}
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};
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inline T & element(size_t row, size_t col) {return mat[row * cols_ + col];}
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inline const T & element(size_t row, size_t col) const {return mat[row * cols_ + col];}
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inline Row operator[](size_t index) {return Row(this, index);}
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inline RowConst operator[](size_t index) const {return RowConst(this, index);}
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inline T * data(size_t index = 0) {return mat.data(index);}
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inline const T * data(size_t index = 0) const {return mat.data(index);}
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inline Row row(size_t index) {return Row(this, index);}
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inline RowConst row(size_t index) const {return RowConst(this, index);}
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inline Col col(size_t index) {return Col(this, index);}
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inline ColConst col(size_t index) const {return ColConst(this, index);}
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inline PIVector2D<T> & setRow(size_t row, const Row & other) {
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size_t sz = piMin<size_t>(cols_, other.p_->cols_);
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mat._copyRaw(mat.data(cols_ * row), other.data(), sz);
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return *this;
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}
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inline PIVector2D<T> & setRow(size_t row, const PIVector<T> & other) {
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size_t sz = piMin<size_t>(cols_, other.size());
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mat._copyRaw(mat.data(cols_ * row), other.data(), sz);
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return *this;
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}
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PIVector<PIVector<T> > toVectors() const {
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PIVector<PIVector<T> > ret;
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for(size_t i = 0; i < rows_; ++i)
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ret << PIVector<T>(mat.data(i*cols_), cols_);
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return ret;
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}
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PIVector<T> toPlainVector() const {return mat;}
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PIVector<T> & plainVector() {return mat;}
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const PIVector<T> & plainVector() const {return mat;}
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inline void swap(PIVector2D<T> & other) {
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mat.swap(other.mat);
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piSwap<size_t>(rows_, other.rows_);
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piSwap<size_t>(cols_, other.cols_);
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}
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inline PIVector2D<T> & _resizeRaw(size_t r, size_t c) {
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piCout << "Error, \"resizeRaw()\" only allowed for simple type declared with __PIVECTOR_SIMPLE_TYPE__ macro!";
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assert(0);
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return *this;
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}
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protected:
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size_t rows_, cols_;
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PIVector<T> mat;
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};
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template<typename T>
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inline PICout operator <<(PICout s, const PIVector2D<T> & v) {
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s.setControl(0, true);
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s << "{";
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for (size_t i = 0; i < v.rows(); ++i) {
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s << "{ ";
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for (size_t j = 0; j < v.cols(); ++j) {
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s << v[i][j];
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if (j < v.cols() - 1) s << ", ";
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}
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s << " }";
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if (i < v.rows() - 1) s << PICoutManipulators::NewLine ;
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}
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if (v.isEmpty()) s << "{ }";
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s << "}";
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s.restoreControl();
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return s;
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}
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#define __PIVECTOR2D_SIMPLE_TYPE__(T) \
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template<> inline PIVector2D<T> & PIVector2D<T>::_resizeRaw(size_t r, size_t c) {rows_ = r; cols_ = c; mat._resizeRaw(r*c); return *this;}
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__PIVECTOR2D_SIMPLE_TYPE__(bool)
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__PIVECTOR2D_SIMPLE_TYPE__(char)
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__PIVECTOR2D_SIMPLE_TYPE__(uchar)
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__PIVECTOR2D_SIMPLE_TYPE__(short)
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__PIVECTOR2D_SIMPLE_TYPE__(ushort)
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__PIVECTOR2D_SIMPLE_TYPE__(int)
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__PIVECTOR2D_SIMPLE_TYPE__(uint)
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__PIVECTOR2D_SIMPLE_TYPE__(long)
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__PIVECTOR2D_SIMPLE_TYPE__(ulong)
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__PIVECTOR2D_SIMPLE_TYPE__(llong)
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__PIVECTOR2D_SIMPLE_TYPE__(ullong)
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__PIVECTOR2D_SIMPLE_TYPE__(float)
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__PIVECTOR2D_SIMPLE_TYPE__(double)
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__PIVECTOR2D_SIMPLE_TYPE__(ldouble)
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#endif // PIVECTOR2D_H
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