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<div id="projectname">PIP
&#160;<span id="projectnumber">0.4.1_alpha3</span>
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<div id="projectbrief">Platform-Independent Primitives</div>
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<div class="title">What is PIP </div> </div>
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<div class="textblock"><p>PIP - Platform-Independent Primitives - is crossplatform library for C++ developers. It is wrap around STL and pure C++. This library can help developers write non-GUI projects much more quickly, efficiently and customizable than on pure C++. Library contains many classes, some of them are pure abstract, some classes can be used as they are, some classes should be inherited to new classes. PIP provide classes:</p><ul>
<li>direct output to console (<em><a class="el" href="class_p_i_cout.html" title="Class for formatted output similar std::cout. ">PICout</a></em>)</li>
<li>containers (<em><a class="el" href="class_p_i_vector.html" title="Dynamic array of any type. ">PIVector</a></em>, <em>PIList</em>, <em>PIMap</em>, <em>PIStack</em>)</li>
<li>byte array (<em><a class="el" href="class_p_i_byte_array.html" title="Byte array. ">PIByteArray</a></em>)</li>
<li>string (<em><a class="el" href="class_p_i_string.html" title="String class. ">PIString</a></em>, <em><a class="el" href="class_p_i_string_list.html" title="Strings array class. ">PIStringList</a></em>)</li>
<li>base object (events and handlers) (<em><a class="el" href="class_p_i_object.html" title="This is base class for any classes which use events -> handlers mechanism. ">PIObject</a></em>)</li>
<li>thread (<em><a class="el" href="class_p_i_thread.html" title="Thread class. ">PIThread</a></em>)</li>
<li>timer (<em><a class="el" href="class_p_i_timer.html" title="Timer. ">PITimer</a></em>)</li>
<li>console (information output) (<em><a class="el" href="class_p_i_console.html" title="Console output class. ">PIConsole</a></em>)<ul>
<li>stand-alone</li>
<li>server</li>
<li>client</li>
</ul>
</li>
<li>I/O devices<ul>
<li>base class (<em><a class="el" href="class_p_i_i_o_device.html" title="Base class for input/output classes. ">PIIODevice</a></em>)</li>
<li>file (<em><a class="el" href="class_p_i_file.html" title="Local file. ">PIFile</a></em>)</li>
<li>serial port (<em><a class="el" href="class_p_i_serial.html" title="Serial device. ">PISerial</a></em>)</li>
<li>ethernet (<em><a class="el" href="class_p_i_ethernet.html" title="Ethernet device. ">PIEthernet</a></em>)</li>
<li>USB (<em>PIUSB</em>)</li>
<li>packets extractor (<em><a class="el" href="class_p_i_packet_extractor.html" title="Packets extractor. ">PIPacketExtractor</a></em>)</li>
<li>binary log (<em><a class="el" href="class_p_i_binary_log.html" title="Class for read and write binary data to logfile, and playback this data in realtime. ">PIBinaryLog</a></em>)</li>
<li>complex I/O point (<em><a class="el" href="class_p_i_connection.html" title="Complex Input/Output point. ">PIConnection</a></em>)</li>
</ul>
</li>
<li>connection quality diagnotic (<em><a class="el" href="class_p_i_diagnostics.html" title="Connection quality diagnostics. ">PIDiagnostics</a></em>)</li>
<li>command-line arguments parser (<em><a class="el" href="class_p_i_c_l_i.html" title="Command-line arguments parser. ">PICLI</a></em>)</li>
<li>math evaluator (<em><a class="el" href="class_p_i_evaluator.html" title="This class provide mathematical evaluations of custom expression. ">PIEvaluator</a></em>)</li>
<li>peering net node (<em>PIPeer</em>)</li>
<li>process (<em><a class="el" href="class_p_i_process.html">PIProcess</a></em>)</li>
<li>state machine (<em><a class="el" href="class_p_i_state_machine.html" title="Base class for custom state machine. ">PIStateMachine</a></em>) <br />
<br />
Basic using of PIP described at page <a class="el" href="using_basic.html">Getting started</a> </li>
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