//! \~\file pistatemachine.h
//! \brief
//! \~english State machine.
//! \~russian Машина состояний.
//! \details
//! \~english Main state machine class that manages states and transitions.
//! \~russian Основной класс машины состояний, управляющий состояниями и переходами.
//! \note
//! \~english Thread-safe implementation with nested post handling.
//! \~russian Потокобезопасная реализация с обработкой вложенных постов.
//! \~\sa
//! PIStateBase, PITransitionBase
/*
PIP - Platform Independent Primitives
State machine
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see .
*/
#ifndef pistatemachine_H
#define pistatemachine_H
#include "pistatemachine_state.h"
#include "pistatemachine_transition.h"
//! \~\ingroup StateMachine
//! \~\brief
//! \~english Root object that owns and runs a hierarchical state machine.
//! \~russian Корневой объект, который владеет и запускает иерархическую машину состояний.
class PIP_EXPORT PIStateMachine: public PIStateBase {
public:
//! \~english Creates a state machine with an optional name.
//! \~russian Создает машину состояний с необязательным именем.
PIStateMachine(const PIString & n = {});
//! \~english Starts the machine from its initial active configuration.
//! \~russian Запускает машину из ее начальной активной конфигурации.
bool start();
//! \~english Returns true while the machine is running.
//! \~russian Возвращает true, пока машина запущена.
bool isRunning() const { return is_running; }
//! \~english Sets a callback invoked when the machine finishes.
//! \~russian Задает callback-функцию, вызываемую при завершении машины.
void setOnFinish(std::function f) { on_finish = f; }
//! \~english Posts an event to active states and triggers the first matching transition.
//! \~russian Посылает событие в активные состояния и запускает первый подходящий переход.
template
bool postEvent(int event_id, Args... args) {
if (!is_running) return false;
if (in_post.exchange(true)) {
PIMutexLocker ml(nested_mutex);
nested_posts.enqueue([this, event_id, args...] { postEvent(event_id, args...); });
// piCout << "queue nested post";
return false;
}
need_finish = false;
PIScopeExitCall exit_call([this] {
in_post = false;
if (need_finish) {
is_running = false;
if (on_finish) on_finish();
} else {
nested_mutex.lock();
while (nested_posts.isNotEmpty()) {
auto np = nested_posts.dequeue();
nested_mutex.unlock();
np();
nested_mutex.lock();
}
nested_mutex.unlock();
}
});
PIVector active_states;
gatherActiveStates(active_states);
// piCout << "active" << active_states;
for (auto * s: active_states) {
for (auto * t: s->transitions) {
if (t->eventID != event_id) continue;
if (t->testGuard(args...)) {
t->trigger();
return true;
}
}
}
return false;
}
private:
void onFinish() override;
bool is_running = false, need_finish = false;
PIQueue> nested_posts;
PIMutex nested_mutex;
std::atomic_bool in_post = {false};
std::function on_finish;
};
#endif