//! \addtogroup StateMachine //! \{ //! \file pistatemachine.h //! \brief //! \~english State machine. //! \~russian Машина состояний. //! \details //! \~english Main state machine class that manages states and transitions //! \~russian Основной класс машины состояний, управляющий состояниями и переходами //! \} /* PIP - Platform Independent Primitives State machine Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef pistatemachine_H #define pistatemachine_H #include "pistatemachine_state.h" #include "pistatemachine_transition.h" //! \ingroup StateMachine //! \~english Main state machine class //! \~russian Основной класс машины состояний class PIP_EXPORT PIStateMachine: public PIStateBase { public: //! \~english Creates state machine with optional name //! \~russian Создает машину состояний с опциональным именем //! \param n Machine name PIStateMachine(const PIString & n = {}); //! \~english Starts state machine execution //! \~russian Запускает выполнение машины состояний //! \return true if started successfully bool start(); //! \~english Checks if state machine is running //! \~russian Проверяет, запущена ли машина состояний //! \return true if running bool isRunning() const { return is_running; } //! \~english Sets finish callback //! \~russian Устанавливает коллбэк завершения //! \param f Callback function to call when machine finishes void setOnFinish(std::function f) { on_finish = f; } //! \~english Posts event to state machine //! \~russian Отправляет событие в машину состояний //! \tparam Args Event arguments types //! \param event_id Event identifier //! \param args Event arguments //! \return true if transition was triggered template bool postEvent(int event_id, Args... args) { if (!is_running) return false; if (in_post.exchange(true)) { PIMutexLocker ml(nested_mutex); nested_posts.enqueue([this, event_id, args...] { postEvent(event_id, args...); }); // piCout << "queue nested post"; return false; } need_finish = false; PIScopeExitCall exit_call([this] { in_post = false; if (need_finish) { is_running = false; if (on_finish) on_finish(); } else { nested_mutex.lock(); while (nested_posts.isNotEmpty()) { auto np = nested_posts.dequeue(); nested_mutex.unlock(); np(); nested_mutex.lock(); } nested_mutex.unlock(); } }); PIVector active_states; gatherActiveStates(active_states); // piCout << "active" << active_states; for (auto * s: active_states) { for (auto * t: s->transitions) { if (t->eventID != event_id) continue; if (t->testGuard(args...)) { t->trigger(); return true; } } } return false; } private: void onFinish() override; bool is_running = false, need_finish = false; PIQueue> nested_posts; PIMutex nested_mutex; std::atomic_bool in_post = {false}; std::function on_finish; }; #endif