/*! \file pimathvector.h * \brief PIMathVector */ /* PIP - Platform Independent Primitives PIMathVector Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef PIMATHVECTOR_H #define PIMATHVECTOR_H #include "pimathbase.h" template class PIMathMatrixT; /// Vector templated #define PIMV_FOR(v, s) for (uint v = s; v < Size; ++v) template class PIP_EXPORT PIMathVectorT { typedef PIMathVectorT _CVector; static_assert(std::is_arithmetic::value, "Type must be arithmetic"); static_assert(Size > 0, "Size count must be > 0"); public: PIMathVectorT() {resize();} PIMathVectorT(const PIVector & val) {resize(); PIMV_FOR(i, 0) c[i] = val[i];} PIMathVectorT(const _CVector & st, const _CVector & fn) {resize(); set(st, fn);} uint size() const {return Size;} _CVector & fill(const Type & v) {PIMV_FOR(i, 0) c[i] = v; return *this;} _CVector & set(const _CVector & st, const _CVector & fn) {PIMV_FOR(i, 0) c[i] = fn[i] - st[i]; return *this;} _CVector & move(const Type & v) {PIMV_FOR(i, 0) c[i] += v; return *this;} _CVector & move(const _CVector & v) {PIMV_FOR(i, 0) c[i] += v[i]; return *this;} Type lengthSqr() const {Type tv(0); PIMV_FOR(i, 0) tv += (c[i] * c[i]); return tv;} Type length() const {return sqrt(lengthSqr());} Type manhattanLength() const {Type tv(0); PIMV_FOR(i, 0) tv += fabs(c[i]); return tv;} Type angleCos(const _CVector & v) const {Type tv = v.length() * length(); return (tv == Type(0) ? Type(0) : ((*this) ^ v) / tv);} Type angleSin(const _CVector & v) const {Type tv = angleCos(v); return sqrt(Type(1) - tv * tv);} Type angleRad(const _CVector & v) const {return acos(angleCos(v));} Type angleDeg(const _CVector & v) const {return toDeg(acos(angleCos(v)));} Type angleElevation(const _CVector & v) const {_CVector z = v - *this; double c = z.angleCos(*this); return 90.0 - acos(c) * rad2deg;} _CVector projection(const _CVector & v) {Type tv = v.length(); return (tv == Type(0) ? _CVector() : v * (((*this) ^ v) / tv));} _CVector & normalize() {Type tv = length(); if (tv == Type(1)) return *this; if (piAbs(tv) <= Type(1E-100)) {fill(Type(0)); return *this;} PIMV_FOR(i, 0) c[i] /= tv; return *this;} _CVector normalized() {_CVector tv(*this); tv.normalize(); return tv;} _CVector cross(const _CVector & v) {return (*this) * v;} Type dot(const _CVector & v) const {return (*this) ^ v;} bool isNull() const {PIMV_FOR(i, 0) if (c[i] != Type(0)) return false; return true;} bool isOrtho(const _CVector & v) const {return ((*this) ^ v) == Type(0);} Type & at(uint index) {return c[index];} Type at(uint index) const {return c[index];} Type & operator [](uint index) {return c[index];} Type operator [](uint index) const {return c[index];} _CVector & operator =(const _CVector & v) {memcpy(c, v.c, sizeof(Type) * Size); return *this;} _CVector & operator =(const Type & v) {PIMV_FOR(i, 0) c[i] = v; return *this;} bool operator ==(const _CVector & v) const {PIMV_FOR(i, 0) if (c[i] != v[i]) return false; return true;} bool operator !=(const _CVector & v) const {return !(*this == c);} void operator +=(const _CVector & v) {PIMV_FOR(i, 0) c[i] += v[i];} void operator -=(const _CVector & v) {PIMV_FOR(i, 0) c[i] -= v[i];} void operator *=(const Type & v) {PIMV_FOR(i, 0) c[i] *= v;} void operator *=(const _CVector & v) {PIMV_FOR(i, 0) c[i] *= v[i];} void operator /=(const Type & v) {PIMV_FOR(i, 0) c[i] /= v;} void operator /=(const _CVector & v) {PIMV_FOR(i, 0) c[i] /= v[i];} _CVector operator -() const {_CVector tv; PIMV_FOR(i, 0) tv[i] = -c[i]; return tv;} _CVector operator +(const _CVector & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] += v[i]; return tv;} _CVector operator -(const _CVector & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] -= v[i]; return tv;} _CVector operator *(const Type & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] *= v; return tv;} _CVector operator /(const Type & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] /= v; return tv;} _CVector operator /(const _CVector & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] /= v[i]; return tv;} _CVector operator *(const _CVector & v) const {if (Size != 3) return _CVector(); _CVector tv; tv.fill(Type(1)); tv[0] = c[1]*v[2] - v[1]*c[2]; tv[1] = v[0]*c[2] - c[0]*v[2]; tv[2] = c[0]*v[1] - v[0]*c[1]; return tv;} _CVector operator &(const _CVector & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] *= v[i]; return tv;} Type operator ^(const _CVector & v) const {Type tv(0); PIMV_FOR(i, 0) tv += c[i] * v[i]; return tv;} PIMathMatrixT<1, Size, Type> transposed() const { PIMathMatrixT<1, Size, Type> ret; PIMV_FOR(i, 0) ret[0][i] = c[i]; return ret; } Type distToLine(const _CVector & lp0, const _CVector & lp1) { _CVector a(lp0, lp1), b(lp0, *this), c(lp1, *this); Type f = fabs(a[0]*b[1] - a[1]*b[0]) / a.length(); return f;} template /// vector {Size, Type} to vector {Size1, Type1} PIMathVectorT turnTo() const {PIMathVectorT tv; uint sz = piMin(Size, Size1); for (uint i = 0; i < sz; ++i) tv[i] = c[i]; return tv;} static _CVector filled(const Type & v) {_CVector vv; PIMV_FOR(i, 0) vv[i] = v; return vv;} private: void resize(const Type & new_value = Type()) {for (uint i = 0; i < Size; ++i) c[i] = new_value;} Type c[Size]; }; template inline PIMathVectorT operator *(const Type & x, const PIMathVectorT & v) { return v * x; } template inline PICout operator <<(PICout s, const PIMathVectorT & v) {s << "{"; PIMV_FOR(i, 0) {s << v[i]; if (i < Size - 1) s << ", ";} s << "}"; return s;} template inline bool operator ||(const PIMathVectorT & f, const PIMathVectorT & s) {return (f * s).isNull();} template inline PIMathVectorT sqrt(const PIMathVectorT & v) {PIMathVectorT ret; PIMV_FOR(i, 0) {ret[i] = sqrt(v[i]);} return ret;} template inline PIMathVectorT sqr(const PIMathVectorT & v) {PIMathVectorT ret; PIMV_FOR(i, 0) {ret[i] = sqr(v[i]);} return ret;} template inline PIMathVectorT<2u, T> createVectorT2(T x, T y) {return PIMathVectorT<2u, T>(PIVector() << x << y);} template inline PIMathVectorT<3u, T> createVectorT3(T x, T y, T z) {return PIMathVectorT<3u, T>(PIVector() << x << y << z);} template inline PIMathVectorT<4u, T> createVectorT4(T x, T y, T z, T w) {return PIMathVectorT<4u, T>(PIVector() << x << y << z << w);} typedef PIMathVectorT<2u, int> PIMathVectorT2i; typedef PIMathVectorT<3u, int> PIMathVectorT3i; typedef PIMathVectorT<4u, int> PIMathVectorT4i; typedef PIMathVectorT<2u, double> PIMathVectorT2d; typedef PIMathVectorT<3u, double> PIMathVectorT3d; typedef PIMathVectorT<4u, double> PIMathVectorT4d; #define createVectorT2i createVectorT2 #define createVectorT3i createVectorT3 #define createVectorT4i createVectorT4 #define createVectorT2f createVectorT2 #define createVectorT3f createVectorT3 #define createVectorT4f createVectorT4 #define createVectorT2d createVectorT2 #define createVectorT3d createVectorT3 #define createVectorT4d createVectorT4 #undef PIMV_FOR /// Vector #define PIMV_FOR(v, s) for (uint v = s; v < c.size(); ++v) template class PIP_EXPORT PIMathVector { typedef PIMathVector _CVector; template friend PIByteArray & operator <<(PIByteArray & s, const PIMathVector & v); template friend PIByteArray & operator >>(PIByteArray & s, PIMathVector & v); public: PIMathVector(const uint size = 0) {c.resize(size);} PIMathVector(const PIVector & val) {c.resize(val.size()); PIMV_FOR(i, 0) c[i] = val[i];} PIMathVector(const _CVector & st, const _CVector & fn) {c.resize(st.size()); PIMV_FOR(i, 0) c[i] = fn[i] - st[i];} uint size() const {return c.size();} _CVector & resize(uint size, const Type & new_value = Type()) {c.resize(size, new_value); return *this;} _CVector resized(uint size, const Type & new_value = Type()) {_CVector tv = _CVector(*this); tv.resize(size, new_value); return tv;} _CVector & fill(const Type & v) {PIMV_FOR(i, 0) c[i] = v; return *this;} _CVector & move(const Type & v) {PIMV_FOR(i, 0) c[i] += v; return *this;} _CVector & move(const _CVector & v) {PIMV_FOR(i, 0) c[i] += v[i]; return *this;} _CVector & swap(uint fe, uint se) {piSwap(c[fe], c[se]); return *this;} Type lengthSqr() const {Type tv(0); PIMV_FOR(i, 0) tv += (c[i] * c[i]); return tv;} Type length() const {return sqrt(lengthSqr());} Type manhattanLength() const {Type tv(0); PIMV_FOR(i, 0) tv += fabs(c[i]); return tv;} Type angleCos(const _CVector & v) const {Type tv = v.length() * length(); return (tv == Type(0) ? Type(0) : ((*this) ^ v) / tv);} Type angleSin(const _CVector & v) const {Type tv = angleCos(v); return sqrt(Type(1) - tv * tv);} Type angleRad(const _CVector & v) const {return acos(angleCos(v));} Type angleDeg(const _CVector & v) const {return toDeg(acos(angleCos(v)));} _CVector projection(const _CVector & v) {Type tv = v.length(); return (tv == Type(0) ? _CVector() : v * (((*this) ^ v) / tv));} _CVector & normalize() {Type tv = length(); if (tv == Type(1)) return *this; if (piAbs(tv) <= Type(1E-100)) {fill(Type(0)); return *this;} PIMV_FOR(i, 0) c[i] /= tv; return *this;} _CVector normalized() {_CVector tv(*this); tv.normalize(); return tv;} bool isNull() const {PIMV_FOR(i, 0) if (c[i] != Type(0)) return false; return true;} bool isValid() const {return !c.isEmpty();} bool isOrtho(const _CVector & v) const {return ((*this) ^ v) == Type(0);} Type & at(uint index) {return c[index];} Type at(uint index) const {return c[index];} Type & operator [](uint index) {return c[index];} Type operator [](uint index) const {return c[index];} _CVector & operator =(const _CVector & v) {c = v.c; return *this;} _CVector & operator =(const Type & v) {PIMV_FOR(i, 0) c[i] = v; return *this;} bool operator ==(const _CVector & v) const {PIMV_FOR(i, 0) if (c[i] != v[i]) return false; return true;} bool operator !=(const _CVector & v) const {return !(*this == c);} void operator +=(const _CVector & v) {PIMV_FOR(i, 0) c[i] += v[i];} void operator -=(const _CVector & v) {PIMV_FOR(i, 0) c[i] -= v[i];} void operator *=(const Type & v) {PIMV_FOR(i, 0) c[i] *= v;} void operator *=(const _CVector & v) {PIMV_FOR(i, 0) c[i] *= v[i];} void operator /=(const Type & v) {PIMV_FOR(i, 0) c[i] /= v;} void operator /=(const _CVector & v) {PIMV_FOR(i, 0) c[i] /= v[i];} _CVector operator -() const {_CVector tv; PIMV_FOR(i, 0) tv[i] = -c[i]; return tv;} _CVector operator +(const _CVector & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] += v[i]; return tv;} _CVector operator -(const _CVector & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] -= v[i]; return tv;} _CVector operator *(const Type & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] *= v; return tv;} _CVector operator /(const Type & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] /= v; return tv;} _CVector operator *(const _CVector & v) const {if (c.size() < 3) return _CVector(); _CVector tv; tv.fill(Type(1)); tv[0] = c[1]*v[2] - v[1]*c[2]; tv[1] = v[0]*c[2] - c[0]*v[2]; tv[2] = c[0]*v[1] - v[0]*c[1]; return tv;} _CVector operator &(const _CVector & v) const {_CVector tv = _CVector(*this); PIMV_FOR(i, 0) tv[i] *= v[i]; return tv;} Type operator ^(const _CVector & v) const {Type tv(0); PIMV_FOR(i, 0) tv += c[i] * v[i]; return tv;} Type distToLine(const _CVector & lp0, const _CVector & lp1) { _CVector a(lp0, lp1), b(lp0, *this), c(lp1, *this); Type f = fabs(a[0]*b[1] - a[1]*b[0]) / a.length(); return f; } template PIMathVector turnTo(uint size) const {PIMathVector tv; uint sz = piMin(c.size(), size); for (uint i = 0; i < sz; ++i) tv[i] = c[i]; return tv;} PIVector toVector() const {return c;} inline Type * data() {return c.data();} inline const Type * data() const {return c.data();} private: PIVector c; }; #undef PIMV_FOR #ifdef PIP_STD_IOSTREAM template inline std::ostream & operator <<(std::ostream & s, const PIMathVector & v) {s << "{"; for (uint i = 0; i < v.size(); ++i) {s << v[i]; if (i < v.size() - 1) s << ", ";} s << "}"; return s;} #endif template inline PICout operator <<(PICout s, const PIMathVector & v) {s << "Vector{"; for (uint i = 0; i < v.size(); ++i) {s << v[i]; if (i < v.size() - 1) s << ", ";} s << "}"; return s;} template inline PIByteArray & operator <<(PIByteArray & s, const PIMathVector & v) {s << v.c; return s;} template inline PIByteArray & operator >>(PIByteArray & s, PIMathVector & v) {s >> v.c; return s;} typedef PIMathVector PIMathVectori; typedef PIMathVector PIMathVectord; #endif // PIMATHVECTOR_H