#include "cloudserver.h" CloudServer::CloudServer(DispatcherClient * c, const PIString & sname) : server(c) { setName(sname); server_name = sname; } CloudServer::~CloudServer() { for (auto c :clients) { c->close(); } } PIString CloudServer::serverName() const { return server_name; } void CloudServer::addClient(DispatcherClient * c) { clients << c; index_clients.insert(c->clientId(), c); c->sendConnected(); } void CloudServer::removeClient(DispatcherClient * c) { clients.removeOne(c); index_clients.removeOne(c->clientId()); } PIVector CloudServer::getClients() { return clients; } void CloudServer::printStatus() { piCout << " " << "Clients for" << server->address() << server_name << ":"; for (auto c: clients) { piCout << " " << c->address() << c->clientId(); } for (auto c: clients) { c->sendData(PIByteArray::fromHex("000000")); server->sendDataToClient(PIByteArray::fromHex("000000"), c->clientId()); } }