/* PIP - Platform Independent Primitives Global includes Copyright (C) 2013 Ivan Pelipenko peri4ko@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "piincludes.h" #include "piconsole.h" bool isPIInit = false; bool piDebug = true; string ifconfigPath; PIInit piInit; lconv * currentLocale = std::localeconv(); #ifdef MAC_OS clock_serv_t __pi_mac_clock; #endif PIMutex __PICout_mutex__; /*! \class PICout * \brief Class for formatted output similar std::cout * * \section PICout_sec0 Synopsis * This class provide many stream operators for output with some features. * Output to PICout is thread-sequential, i.e. doesn`t mixed from parallel * threads. * * \section PICout_sec1 Features * - insertion spaces between entries * - insertion new line at the end of output * - strings are quoted * - custom output operator can be easily written * * \section PICout_ex0 Example * \snippet picout.cpp 0 */ #ifdef WINDOWS void * PICout::hOut = 0; WORD PICout::dattr = 0; DWORD PICout::smode = 0; #endif PICout::PICout(PIFlags controls): fo_(true), cc_(false), fc_(false), cnb_(10), co_(controls) { #ifdef WINDOWS if (hOut == 0) { hOut = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO sbi; GetConsoleScreenBufferInfo(hOut, &sbi); dattr = sbi.wAttributes; } attr_ = dattr; #endif __PICout_mutex__.lock(); } PICout::~PICout() { if (fc_) applyFormat(PICoutManipulators::Default); if (cc_) return; newLine(); __PICout_mutex__.unlock(); } PICout PICout::operator<<(const PICoutAction v) { #ifdef WINDOWS CONSOLE_SCREEN_BUFFER_INFO sbi; COORD coord; CONSOLE_CURSOR_INFO curinfo; #endif switch (v) { case PICoutManipulators::Flush: std::cout << std::flush; break; case PICoutManipulators::Backspace: #ifdef WINDOWS GetConsoleScreenBufferInfo(hOut, &sbi); coord = sbi.dwCursorPosition; coord.X = piMax(0, int(coord.X) - 1); SetConsoleCursorPosition(hOut, coord); printf(" "); SetConsoleCursorPosition(hOut, coord); #else printf("\e[1D \e[1D"); #endif break; case PICoutManipulators::ShowCursor: #ifdef WINDOWS GetConsoleCursorInfo(hOut, &curinfo); curinfo.bVisible = true; SetConsoleCursorInfo(hOut, &curinfo); #else printf("\e[?25h"); #endif break; case PICoutManipulators::HideCursor: #ifdef WINDOWS CONSOLE_CURSOR_INFO curinfo; GetConsoleCursorInfo(hOut, &curinfo); curinfo.bVisible = false; SetConsoleCursorInfo(hOut, &curinfo); #else printf("\e[?25l"); #endif break; default: break; }; return *this; } #define PINUMERICCOUT if (cnb_ == 10) std::cout << v; else std::cout << PIString::fromNumber(v, cnb_); PICout PICout::operator <<(const uchar v) {space(); if (cnb_ == 10) std::cout << ushort(v); else std::cout << PIString::fromNumber(v, cnb_); return *this;} PICout PICout::operator <<(const short int v) {space(); PINUMERICCOUT return *this;} PICout PICout::operator <<(const ushort v) {space(); PINUMERICCOUT return *this;} PICout PICout::operator <<(const int v) {space(); PINUMERICCOUT return *this;} PICout PICout::operator <<(const uint v) {space(); PINUMERICCOUT return *this;} PICout PICout::operator <<(const long v) {space(); PINUMERICCOUT return *this;} PICout PICout::operator <<(const ulong v) {space(); PINUMERICCOUT return *this;} PICout PICout::operator <<(const llong v) {space(); PINUMERICCOUT return *this;} PICout PICout::operator <<(const ullong v) {space(); PINUMERICCOUT return *this;} PICout PICout::operator <<(const float v) {space(); std::cout << v; return *this;} PICout PICout::operator <<(const double v) {space(); std::cout << v; return *this;} #undef PINUMERICCOUT void PICout::applyFormat(PICoutFormat f) { fc_ = true; #ifdef WINDOWS static int mask_fore = ~(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); static int mask_back = ~(BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE); switch (f) { case Bin: case Oct: case Dec: case Hex: break; case PICoutManipulators::Bold: attr_ |= FOREGROUND_INTENSITY; break; case PICoutManipulators::Underline: attr_ |= COMMON_LVB_UNDERSCORE; break; case PICoutManipulators::Black: attr_ = (attr_ & mask_fore); break; case PICoutManipulators::Red: attr_ = (attr_ & mask_fore) | FOREGROUND_RED; break; case PICoutManipulators::Green: attr_ = (attr_ & mask_fore) | FOREGROUND_GREEN; break; case PICoutManipulators::Blue: attr_ = (attr_ & mask_fore) | FOREGROUND_BLUE; break; case PICoutManipulators::Yellow: attr_ = (attr_ & mask_fore) | FOREGROUND_RED | FOREGROUND_GREEN; break; case PICoutManipulators::Magenta: attr_ = (attr_ & mask_fore) | FOREGROUND_RED | FOREGROUND_BLUE; break; case PICoutManipulators::Cyan: attr_ = (attr_ & mask_fore) | FOREGROUND_GREEN | FOREGROUND_BLUE; break; case PICoutManipulators::White: attr_ = (attr_ & mask_fore) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; break; case PICoutManipulators::BackBlack: attr_ = (attr_ & mask_back); break; case PICoutManipulators::BackRed: attr_ = (attr_ & mask_back) | BACKGROUND_RED; break; case PICoutManipulators::BackGreen: attr_ = (attr_ & mask_back) | BACKGROUND_GREEN; break; case PICoutManipulators::BackBlue: attr_ = (attr_ & mask_back) | BACKGROUND_BLUE; break; case PICoutManipulators::BackYellow: attr_ = (attr_ & mask_back) | BACKGROUND_RED | BACKGROUND_GREEN; break; case PICoutManipulators::BackMagenta: attr_ = (attr_ & mask_back) | BACKGROUND_RED | BACKGROUND_BLUE; break; case PICoutManipulators::BackCyan: attr_ = (attr_ & mask_back) | BACKGROUND_GREEN | BACKGROUND_BLUE; break; case PICoutManipulators::BackWhite: attr_ = (attr_ & mask_back) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE; break; case PICoutManipulators::Default: attr_ = dattr; break; default: break; } SetConsoleTextAttribute(hOut, attr_); #else switch (f) { case Bin: case Oct: case Dec: case Hex: break; case PICoutManipulators::Bold: printf("\e[1m"); break; case PICoutManipulators::Faint: printf("\e[2m"); break; case PICoutManipulators::Italic: printf("\e[3m"); break; case PICoutManipulators::Underline: printf("\e[4m"); break; case PICoutManipulators::Blink: printf("\e[5m"); break; case PICoutManipulators::Black: printf("\e[30m"); break; case PICoutManipulators::Red: printf("\e[31m"); break; case PICoutManipulators::Green: printf("\e[32m"); break; case PICoutManipulators::Blue: printf("\e[34m"); break; case PICoutManipulators::Yellow: printf("\e[33m"); break; case PICoutManipulators::Magenta: printf("\e[35m"); break; case PICoutManipulators::Cyan: printf("\e[36m"); break; case PICoutManipulators::White: printf("\e[37m"); break; case PICoutManipulators::BackBlack: printf("\e[40m"); break; case PICoutManipulators::BackRed: printf("\e[41m"); break; case PICoutManipulators::BackGreen: printf("\e[42m"); break; case PICoutManipulators::BackBlue: printf("\e[44m"); break; case PICoutManipulators::BackYellow: printf("\e[43m"); break; case PICoutManipulators::BackMagenta: printf("\e[45m"); break; case PICoutManipulators::BackCyan: printf("\e[46m"); break; case PICoutManipulators::BackWhite: printf("\e[47m"); break; case PICoutManipulators::Default: printf("\e[0m"); break; default: break; } #endif } /*! \mainpage What is PIP * PIP - Platform-Independent Primitives - is crossplatform library for C++ developers. * It is wrap around STL and pure C++. This library can help developers write non-GUI * projects much more quickly, efficiently and customizable than on pure C++. * Library contains more classes, some of them are pure abstract, some classes * can be used as they are, some classes should be inherited to new classes. * PIP provide classes: * * direct output to console (\a PICout) * * containers (\a PIVector, \a PIList, \a PIMap, \a PIStack) * * string (\a PIString, \a PIStringList) * * base object (events and handlers) (\a PIObject) * * thread (\a PIThread) * * timer (\a PITimer) * * console (information output) (\a PIConsole) * * stand-alone * * server * * client * * i/o devices * * base class (\a PIIODevice) * * file (\a PIFile) * * serial port (\a PISerial) * * ethernet (\a PIEthernet) * * USB (\a PIUSB) * * packets extractor (\a PIPacketExtractor) * * command-line arguments parser (\a PICLI) * * math evaluator (\a PIEvaluator) * * peering net node (\a PIPeer) * * process (\a PIProcess) * * state machine (\a PIStateMachine) * */